STAR WARS: RETROSPECTION- The Movement
...
Loj'oon walks upon a cliff of dark rocks. He strips the leather flight gloves from his hands and stuffs them into his utility belt as he approaches the edge, then hooks his thumbs into the belt beside his heavy blasters.
"Captain," says one of his men, coming up to the cliff alongside the Rodian. "We've destroyed the last of the tracking beacons. It's safe to power down the scrabbling device."
"No," Loj'oon says. "We'll leave it running. I know it's power-intensive, but I do NOT want to be found. Not by the Srum, not by the Tyr-sen, not even by the Jedi."
"They helped us a great deal..."
"I don't care," Loj'oon says. "We owe them a great deal. But we can't give them that knowledge. If they know, then SOMEBODY knows. This stays with us for now. I can't make a secretive safehaven if it's not a secret."
Loj'oon waves a hand down the cliff face, gesturing to what he refers to. Settled in the shallow water below him is the Seat of Srum- his new base of operations made stationary and terrestrial.
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Welcome to "The Movement," a game from the Retrospection series. These games are meant to provide a fun plot based upon the backgrounds of player characters, while giving players themselves a chance to gain experience- both in points and in practice with the system. Retrospection continues on with the misadventures of Wentar Reiua, a Jedi Knight that continues to find himself dragged into helping the weak and helpless. It is his task a Knight to do such... but it strains his duties to the Republic when those in need of his assistance are not inside the Republic.
Yet those bonds are beginning to loosen for Wentar. The Senate and the Order prohibit him from straying too far from Republic space after the Battle of the Seat of Srum. The Council is worried that politicians will try to make use of him; the Senate is worried that he'll go rogue, like his mentor.
It may be beyond the control of either party, however...