Metal Gear Solid: The Phantom Pain

Started by ares83423 pages

Nope.

Originally posted by Nephthys
I watched a stream of MGS4 before this came out.

Frankly it looked... ****ing awful. :I

It was.

Like, why did the things moo? Whats even the point?

YouTube video

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Yes because Metal Gears never made animal noises before.

YouTube video

Was about to post that one too. Lololol ocelotxsnake best ship

Originally posted by Nephthys
YouTube video

😂

Pretty sure Ocelot is gay for BB tho. mmm

Originally posted by Nephthys
I watched a stream of MGS4 before this came out.

Frankly it looked... ****ing awful. :I

It was all right. Better than Kotor 2 at least.

You missed a chance to say it was pretty good there.

Originally posted by Nephthys
You missed a chance to say it was pretty good there.
Shut up ***

Originally posted by Nephthys
Like, why did the things moo? Whats even the point?

Psychological warfare

I really miss the amazing boss fights though.

Originally posted by Zack Fair
I really miss the amazing boss fights though.
This. Boss fights have been pathetic so far. :/

As I'm nearing the end of the game I can see semblance of an epic story. Too bad it got lost in all the open sandbox and strange decisions. I can't shake the feeling that this game was rushed by Konami.

So.. the story becomes lackluster towards the end? Sounds like a huge turn off.

Yeah, I'm not even close to finishing this game (at least the main story)

One thing I miss is just better story missions. Some of them would of been kick ass side ops....and I'm getting a huge feeling of deja vu while doing them. I feel like I have infiltrated a thousand camps.

But overall, it's a fantastic game. I'm glad they went with the open world because it really changes things up and it's done very well. Even though infiltrating camps is done a lot, it's still ****ing fun as shit. And I do love how objectives are not set in stone. One mission I was task to follow the interpreter and I did, and died, and I did and died and I really had no idea what the **** was going on.

I basically went crazy, threw in a stun grenade, interrogated him (while the dues back home went batshit crazy) and snuck into a room, found out they were hiding this guy in the middle of the area and completed the mission.

This happens a lot and it's great for it. I'm pretty structured on how I take out a camp and I think that sometimes hurts the enjoyment of the game because you can literally do anything. It's one of the most emergent games out there. Hell, I was going to take out two dudes beside each other, I tranq one and the guy goes !!!, he started to move toward me and somehow, the dog tripped him up and lost his balance and then I went behind and grabbed him. That was cool.

This game is a reviewers game. Reviewers get bogged down by a ton of cookie cutter games and when a game like this comes out, where any shit is possible, they blow their lid. Game of the year? Maybe but I still think I liked Witcher 3 better.

And yes, I wish the story missions had more story. It's kind of downer that the prologue was ****ing immersive and amazing so when main missions don't follow that...it;s kind of a bummer.

Originally posted by Adam Grimes
So.. the story becomes lackluster towards the end? Sounds like a huge turn off.
Its not that it becomes lackluster, but that the pace of story is non existent and inconsistent and after mission 35(I think)it sort of makes no sense and becomes confusing how you trigger the cutscenes. Its hard to explain.

Having said that this is still a triple A game that everyone should play.

Gotta agree on epic stuff happening at random. Quiet has given me some of the coolest movie-like moments from any game.

Finally reached the true ending. Mixed feelings, but overall its pretty cool and very Kojima like.

I have yet to unlock Quiet's enidng. Will do so now.

Been playing this game for the past few days. About on mission 15 right now.

Very good game, but very very repetitive. You are literally doing the same exact thing, every single mission, often in the same places. Still manages to be fun because of the emergent gameplay and the variety of ways you can tackle a mission, still would have liked a bit more variety in the mission objectives themselves.

Also surprised at how sparse the story is, it's very un-Metal Gear in that respect. Too early to tell if I'll like it, but I hear the story is one of the weaker parts of the game, which is disappointing to hear. And keep hearing how the game feels rushed. I can't imagine how that's possible since Kojima presumably has been working on it since he finished Peacewalker, maybe even before.

But yeah, it's fun and addicting. Shamefully bad auto save system, which sadly seems to be pretty common these days. Such a simple thing so often overlooked.

Least it has an auto-save system.

I'M LOOKIN' AT YOU, DEAD RISING 2!

....You ****!