Originally posted by MooCowofJusticeSo Link can be hurt. But since he's the hero he prevails not that he's impervious to pain like you have tried to pass as a legitimate argument on kmc before.
Precisely my point. That's why, when you play the game, you can be hurt. Thanks, Quan. For all your irritants, you were helpful, too.
Originally posted by quanchi112
So Link can be hurt. But since he's the hero he prevails not that he's impervious to pain like you have tried to pass as a legitimate argument on kmc before.
In gameplay, yeah, Link can be hurt. But in the canon, no, he wouldn't be hurt by a mutated pig with a wooden stick.
Hence the reason for the differentiation in gameplay, canon, and canon gameplay events.
Originally posted by MooCowofJusticeYes, he can be hurt. Just because they wouldn't waste their time with a shitty scene with a minor grunt isn't proof he can't be hurt by one. Use some common sense for Russell's sake.
In gameplay, yeah, Link can be hurt. But in the canon, no, he wouldn't be hurt by a mutated pig with a wooden stick.Hence the reason for the differentiation in gameplay, canon, and canon gameplay events.
Originally posted by MooCowofJusticeLink isn't a pushover but the guy can be hurt/killed. Once again since he's the hero he will survive but in a versus thread he doesn't have the luxury of being scripted the w.
Well, how about the resistance of amounts of force many times greater than any of these minor grunts is known to produce as proof?
Originally posted by MooCowofJustice
Well, how about the resistance of amounts of force many times greater than any of these minor grunts is known to produce as proof?
Originally posted by Blight
Are you really trying to attribute looney tune esque comedy in that cannon scene? How am I supposed to take that seriously, and why can't their be a middle ground between harmed by sticks and tanking cannon to wall?
Please don't let yourself call the entirety of Zelda cartoony. That's BT level silliness. 😬
But no. I am not talking about the cannon scene, though I could. Link has good durability feats in every incarnation. Being tossed miles across the great sea by a bird and being tossed miles across the great see and flung straight into the Tower of the Gods by an explosion he took to the face in Wind Waker, the multiple pillars in OoT, Dangoro in Twilight Princess, and whatever else I don't know about in Skyward Sword because I haven't finished that game yet.
At this point Link's extra durability is a consistency that follows across every game.
I see, so someone dressed up as Link murdered your family and this is your way of attempting to heal? Well everyone mends their wounds differently I suppose.
Originally posted by MooCowofJustice
Precisely my point. That's why, when you play the game, you can be hurt. Thanks, Quan. For all your irritants, you were helpful, too.
This is why there was one aspect of the "Superman Returns" video game I enjoyed. Enemies could slow Superman down a bit, but he was still invulnerable. He had no life bar, but the people and the city he had to protect did. It gave you something to fight for while at the same time staying true to the abilities of the character.