BackFire
Blood. It's nature's lube
Originally posted by S_D_J
Resident Evil 6, Tomb Raider, Dead Space 3, Hitman are the ones that come to mind. You yourself said some games, so I can interpret just as well you knew what games I was talking about. My point is Publishers deeming said games as failures when clearly they aren't.
How do you determine profit? this benchmark isn't disclose as to make proper comparison.So what happens with a game you didn't like or thought was too short or simply are done with it as is likely you won't go back to it later.Are you just stuck with it? If microsoft were to have its way, that would have happen. I'm not talking about games you don't purchase cuz obviously you won't waste money on them and have little to complain about, I'm not taking about digital either with this point. It's physical copies they aren't ready to kill yet.
Even Steam is considering sharing games, and it might have something to do with that Germany lawsuit
DLC is not consider or done just after games going gold, they're too thought of and develop while the game is being develop as well. This does not apply to all developers, but it is happening.
About Gamestop, not just some publishers, all of them do, all of them are in bed with Gamestop, Developers are told to make this preorder things, and most are for Gamestop exclusively.
You talk about the dead of Gamestop with an all digital future, why hasn't that happen now? What if Sony were to have gone the Microsoft way with the PS4, their policies would have been pretty much the same as the Xbone, and guess what?, one of those "participating retailers" would have been Gamestop (if not primarly) so what would have happen with, like it's put mostly, pops and moms stores? what would have happen with selling your games at Amazon or Ebay? they would be gone.
They would have willingly eliminated Gamestop competition, not Gamestop itself.
Yes, they don't price digital accordingly because of retailers like Gamestop, because they are afraid of them, but this gen the gun was loaded and handed to both Sony and M$ to go all digital and outright kill Gamestop, they didn't. The infrastructure exist already and they don't use it, why?
Poor developers, even when they complain about used games, when they are gone it would Publishers benefiting from it, not the ones that make the game.
I don't like an all digital future to be honest, but it's inevitable. As long as convenience is more luring than proprietorship, I'm willing to buy digital, Steam gives you that, PS+ sales gives me that. Heck GOG is entirely DRM free and is great at it.
Again, just because those games you mentioned sold a few million copies doesn't mean they were a success. They may still have lost money. And if a game loses money it's a failure, no matter the sales. While I'm not saying used games are to blame for all the woes of the industry, they do contribute. If even a small portion of used game buyers are customers who would buy a game new, then it's costing the people who make games money.
I rarely buy a game I don't like. I research games before I purchase them. There's a lot of ways to see if a game you're thinking about buying is actually good. Gameplay videos, reviews, word of mouth, demos. If you buy a game and it ends up being shit, it's rarely anyone's fault but yours. I don't sell my games, I keep them. I have a collection. I think you should have the right to sell your physical copy of a game if you wish. That's not really what I have a problem with. I have a problem with the way Gamestop does business. They suck money from both the consumer and the industry and offer nothing in return.
Like I said, just because some/most/all publishers make deals for pre-order exclusives with gamestop and other retailers (it's not just Gamestop, they have pre order exclusives with bestbuy and others as well) doesn't mean Gamestop is now a boon to the industry. The publishers do this to try and get more people to buy their games NEW. Gamestop's used game trade is the very reason the publishers do this. They have to maximize profit on new games and get as many people to buy them new as possible in the first week or two of release, because after that used copies of that game will be available. It's part of that vicious cycle I mentioned. And Xbox One's various restrictions were the wrong way to go about trying to fix the problem. They focused too much on limiting the consumer while still bending over backwards for Gamestop. That's why there was the backlash. And they did this not because they love Gamestop, but because Gamestop holds a lot of power, currently.
You ask why they didn't just go full digital. They couldn't just yet. It would have been to sharp a transition seeing as most people are still used to buying their games in physical form, and there's still a lot of people who don't have the bandwidth to download all their games in a timely manner. This is what they're moving towards, though. Make no mistake. The announcement that all games for both systems will come out digitally on launch day didn't get a whole lot of press but is actually a really big deal. It's the start of the transition to fully/mostly digital and is very damaging to retailers like Gamestop.
You say that publishers will be the ones making the extra money. True. But what you don't seem to understand is if publishers make extra money from a game from a particular development team, then that development team will likely get more money for their next game. If publishers make more money, then the developers will also make more money.