TheOneOfMortis
Restricted
Nope, I'm just the only one here who puts things properly into perspective. People seem to have either forgotten how great MGS is, not ever realised it or are just in plain denial. I could write essays on its greatness.
Fact of the matter is that it completely revolutioned videogames. It was the first ever 3D stealth game, and played completely unlike any game had ever done up until that point in time, whether you were hiding in lockers or crawling through narrow spaces, creating distractions by throwing an empty magazine on the floor, knocking onto a hard surface with your fists, exploiting the blindspots of surveillance cameras etc, all of these things were highly innovative at the time (with absolutely expert level design linking everything together). Of course, there was so much personality and so many quirks, from the nudie magazines to the cardboard box which needs absolutely no further explanation I hope, with really unique boss battles such as Ocelot deflecting bullets across the walls or Gray Fox's stealth camo battle... and arguably the greatest single moment in videogame history, the Psychomantis Battle, a moment that completely redefined what it meant to break the 4th wall, and how to use both story and hardware to communicate to the player.
What's more, it was the first game to ever have such a cinematic approach, with real movie like production values, whether it was the world class voice acting, memorable soundtrack, groundbreaking graphics.
The story was absolutely incredible, the concept of Metal Gear was completely unique and explored a hypothetical of nuclear deterrence theory that hadn't been explored in any form of science or war fiction anywhere, and was filled to the brim was so much heart, such personality, romance, and tragedy, mystery and intruige, even the side villains were so compelling they felt like star characters, with Snake arguably the best character by far ever in videogaming. And what's more the game did such a good job of evoking the feeling that you were a secret agent, whether it was the extensive briefing files at the main menu of the game, or the codec system of calling your field members.
As I said, you'd have to be crazy to think Mass Effect deserves to even be in the same planet as MGS. You might think that statements like "gameplay is just as good, only different" cut it but they absoltuely do not and are kind of disrespectful to the greatness of the MGS series, not to mention so bizarelly inaccuarte. And saying that the story is just as good as eually laughable. MGS conceived of a completely original weapons threat, built a scenario around that, and filled it with interesting and unique characters, and beyond that just injected so much style and well placed humour, and in the process experimented around with how videogames could be used mess with the heads of gamers. Mass Effect was your typical "long forgotten or mysterious alien menace, imprending invasion/disaster, rogue agent used as tool by these people, mysterious artifact imparts mysterious powers/knowledge onto protagonist, up to him to stop the threat" story, the story was filled with a bunch of filler, it had no real style or anything, it was simply just unimaginably inferior to MGS, no two ways about it.
Also what's so impressive about the MGS main series was that they made each installment its own fresh installment, not feeling even slightly formulaic, switching things up with the gameplay and storyline drastically, and innovative in both gameplay and storyline each time, and striving for the impossible, which was living up to that psycho mantis battle, and coming damn close numerous times.