Originally posted by Smasandian
I enjoyed the second but I could never get into the first. I don't know why.It's one of those games in my library where I go, "hmm, I should try that again and give it chance" and then after about an hour, not play it anymore.
Did they improve the combat for the second one?
because you play the first one and when your in combat, Geralt is swinging the sword around like a retard similar to what we got in KOTOR.
Originally posted by Nemesis X
YouTube video
I'm on the fence on what version I want.
The PC would look the best but I need a new videocard and I would rather play the game on top settings then medium.
Or PS4/Xbox One, it might not look as good as the the PC version but I assume it's more consistent than the PC. I usually find if you cannot play the PC version and top settings, anything lower usually is on par with the consoles.
Has anyone here read the books? I'm thinking of going through a few of them before Witcher 3. I haven't played the previous games in the series (Iwant to play 2 before 3 comes out, but I gave my 360 away to a friend when I got my One so I'm gonna see if I can borrow it), but I figure I should have some background on Geralt and the other characters.
Also, here's the full soundtrack so far for the game for those interested.
Originally posted by ares834
From what I've seen and heard the books are pretty average. I've never tried reading them myself, but Geralt seems fairly generic and was obviously heavily influenced by Elric.I'd highly recommend playing the 2nd game though. It was fantastic.
Originally posted by FinalAnswerAlright, I'll check those out and see if my chit PC can play Witcher 2. If it can handle Arkham Origins and Skyrim, it should be able to handle Witcher 2 I think.
I've read The Last Wish and Blood of Elves and they were pretty fun.
http://metro.co.uk/2015/05/12/the-witcher-3-wild-hunt-review-very-open-world-5193669/
"The Witcher 3 is 20% bigger than even Skyrim."
"It takes four or five hours, but eventually The Witcher’s own personality begins to shine through – as well as your own influence on the world. Choosing to rescue a villager from a gang of thieves or curing a sick herbalist isn’t just a case of earning experience points and then moving on. Your actions can alter everything from the prices in shops and the side quests available, to whether a town is prematurely invaded. But so too can everything from the weather to the time of day, creating what is arguably the most believable and interactive video game world ever seen.
We’ve never seen a video game with both this volume of moral choices and lasting consequences for them, most of which are entirely unintended. Bad things often happen despite the best of intentions, and entirely self-motivated choices can actually lead to a positive outcome for all.
In Short: A colossal achievement in technical terms, with a level of interaction with the game world and its inhabitants that is unsurpassed in modern video games. "
Can...
Can I put my $%^# in it?