Best Games of the Generation

Started by Ben "cA" Risa8 pages

Originally posted by Peach
Make your argument properly in a forum post, or don't bother. For all that you claim that you don't have the time for it, you certainly have plenty of time to tell people that you don't have time.

Also, I've told you once to knock it off with the backseat modding. This is officially a warning, and it will be a ban if you continue.

Define backseat modding please.

Also we should probably take this to PMs.

You've been told repeatedly to stop telling people what to do as though you have any authority to do so, and you keep doing it.

It's not up for discussion.

So basically is the backseat modding okay as long as I do not express it as a command?

For example, am I allowed to politely remind people to stay on topic?

Originally posted by Ben "cA" Risa
As I've told you numerous times, I had placed a comprehensive and conclusive argument in my sig and given you ample time to read it and respond. You missed your window, and I do not have time to reformulate that argument.

However, I will give you one example, if you ask nicely, and promise to get back on topic after I have given it to you.

I await your response, boy.

Shut the **** up and provide your argument you disgusting verminous cretin. Scum of the earth not worth licking my boots.

You shut up now b1tch and respond to my PMs.

Originally posted by Ben "cA" Risa
So basically is the backseat modding okay as long as I do not express it as a command?

For example, am I allowed to politely remind people to stay on topic?

Uh....................no.

Originally posted by Ben "cA" Risa
I don't see how you could possibly consider the characters imaginative. I agree that they were well detailed but they were not in any way original and imo they weren't at all compelling. The characters in something like Zero Escape or Metal Gear were far more interesting and better designed.

No they aren't. The characters in Metal Gear games are little more than caricatures. They're too exaggerated and over the top to be taken seriously. The ones in Mass Effect are much more grounded and believable and while they may seem one dimensional when you first meet them they develop true depth as you talk to them, which alone is enough to warrant massive praise with how awful most games are at creating decent characters.

Originally posted by Ben "cA" Risa
So basically is the backseat modding okay as long as I do not express it as a command?

For example, am I allowed to politely remind people to stay on topic?

What part of "no backseat modding" and "this is not up for discussion" do you not understand?

Another word and it's a ban. My patience is over.

Originally posted by BackFire
No they aren't. The characters in Metal Gear games are little more than caricatures. They're too exaggerated and over the top to be taken seriously. The ones in Mass Effect are much more grounded and believable and while they may seem one dimensional when you first meet them they develop true depth as you talk to them, which alone is enough to warrant massive praise with how awful most games are at creating decent characters.
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Originally posted by BackFire
No they aren't. The characters in Metal Gear games are little more than caricatures. They're too exaggerated and over the top to be taken seriously. The ones in Mass Effect are much more grounded and believable and while they may seem one dimensional when you first meet them they develop true depth as you talk to them, which alone is enough to warrant massive praise with how awful most games are at creating decent characters.

There is no standard by which realism can be considered objectively superior to the fantastical, and in many ways it can in fact stifle creativity and do little to differentiate itself. Metal Gear in general may at times be a little fantastical but it still captures all of the complexity and depth that we see in the real world and makes you just as invested in the drama provided you suspend your disbelief a little.

Mass Effect's characters possess a lot of depth but I give little credit to the developers given that it is easy to extensively explore a character's personality given enough time and the fact that they had such a formulaic method of doing it. For the most part, we find out about each of the characters (party members) in the exact same way, by conversing with them and learning about their backstories, beliefs, personal goals etc. and its the exact same method for all of the characters, and you typically explore all of them during the same interval between missions. The characters do or reveal little of note about themselves during the actual campaign and the whole process comes across as a little repetitive and stale. Depth alone does not make a character interesting, it is how that depth is presented to you and in Mass Effect it is almost entirely through these formulaic conversations.

Some of the conversations in Metal Gear may be bizarrely timed and sure some of the characters come across as a little outlandish but for the most part the games feature a number of new, interesting characters with each installment and we typically learn about them in a far more organic and interesting way.

Originally posted by Ben "cA" Risa

Mass Effect's characters possess a lot of depth but I give little credit to the developers given that it is easy to extensively explore a character's personality given enough time
You know nothing about writing.

Go away.

MGS characters just get more and more ridiculous with each installment. Part of Kojima's trolling no doubt.

Well the main cast, not the super human bosses, seem to be pretty grounded like Meryl, Otacon, Snake, and Cambell. I would say Raiden but Revengence threw any chance of that straight to hell.

Then again Mass Effect characters do have a bit more depth to them.

Originally posted by Ben "cA" Risa
Mass Effect's characters possess a lot of depth but I give little credit to the developers given that it is easy to extensively explore a character's personality given enough time and the fact that they had such a formulaic method of doing it. For the most part, we find out about each of the characters (party members) in the exact same way, by conversing with them and learning about their backstories, beliefs, personal goals etc. and its the exact same method for all of the characters, and you typically explore all of them during the same interval between missions.

Says the guy with the visual novel boner, which are games where all you do is talk to people over large portions of time.

Originally posted by wakkawakkawakka
Well the main cast, not the super human bosses, seem to be pretty grounded like Meryl, Otacon, Snake, and Cambell. I would say Raiden but Revengence threw any chance of that straight to hell.

Then again Mass Effect characters do have a bit more depth to them.

Exactly. i was going to elaborate on how each new unit just kept getting weirder and weirder, but was too lazy.

FOXHOUND was weird, but they still felt like a real elite unit. Mantis was the weirdest of the bunch, but his psychic powers pretty much kindda force his design to be like that.

Dead Cell gave us Fortune, who was pretty cool in my book. Then it gave us Vamp...who was all right except for a few things that bothered me. Then it gave us a fat bastard on roller blades. LoL What?

FOX is the clear winner. I thought Mantis was LOL WTF is this shit freaky...then I met The Fear.

Beauty n' the beast - LOL. All I gotta say. Their cyborg designs were cool as all **** though.

Metal Gear has "cool" villains, but tbh, I don't think any of them can match the depth and complexity of some of the characters in Mass Effect, especially ME2. ME2 is one of the few games that actually made me care about my teammates, and hope that not just Shepard, but they too, made it through the game in one piece.

I still remember all the casualties and how they went down the first time I attempted the suicide mission without being prepared.

RIP Thane, Legion and Jack. Never made it into the collector ship.

Originally posted by Zack Fair
I still remember all the casualties and how they went down the first time I attempted the suicide mission without being prepared.

RIP Thane, Legion and Jack. Never made it into the collector ship.

Damn.

My first time, I made it on to the ship, but during the mission I lost Thane, Mordin and Kasumi. Then I found out that you could get everyone through alive and in one piece.

I started the entire game again just so I could save them all.

I never lost anyone in the Suicide Mission the first time I did it, I kinda wish I did so that the game would have had a higher impact on me.

I lost Thane, Jack and legion on the ship as well.

I despised the mining mini-game so much that I never bought any of the ship upgrades. lol

In my first playthrough I was so butthurt watching those guys die. I immediately started up a new game once the ending credits rolled.