Wolfenstein: The New Order

Started by Kazenji3 pages

I don't really pay attention to gamers nowadays with comments such as those

even with that new Thief from what i hear they're going on about how the AI is stupid...it was also stupid in the other ones.

I should too.

You know what's funny? For years, AI was something that was vitally important to critics and gamers. You would always hear complaints about the AI.

Now, I rarely see people complaining about AI. Either it's become very good or something is up on how we see and play games.

Personally, along as it's not completely braindead, I don't mind.

Originally posted by Smasandian
I should too.

You know what's funny? For years, AI was something that was vitally important to critics and gamers. You would always hear complaints about the AI.

Now, I rarely see people complaining about AI. Either it's become very good or something is up on how we see and play games.

Personally, along as it's not completely braindead, I don't mind.

A lot of developers just remove the burden of bad AI by scripting useless 'realistic' movements or routines to add superficial depth, or shifting the burden to other players a la PVP. A vast majority of FPS games profit from PVP over say, strong single player campaigns.

Originally posted by Stealth Moose
strong single player campaigns.

At the moment this game might just have that since they've said it won't have multiplayer at all.

It does have that but being good is a different matter.

I'm looking forward to it. It looks like that developers were given time to do their job so hopefully it works out.

I hope it sells well because the doom and gloom of SP is always present and having a SP only game (FPS to boot!) that does well is important to keeping SP alive.

It depends on the genre, for me. Single player FPS games can benefit a ton from good AI/scripting. The best thing about the Halo games is the AI, imo. And FEAR was most memorable because of the brilliant use of scripting rather than traditional AI.

I think we can thank the COD games for making people not care so much about AI, since those games offer almost no AI in their single player experience other than very remedial behavior such as shooting at the player and throwing grenades at the player, and occasionally taking cover. But they sell so well that other devs have probably realized that spending time creating great AI may not be worth the effort, as it can be an incredibly challenging task.

Look back at Half-Life, the first game that I know that had fantastic AI. It had very barren levels, the scripting was basic and there wasn't a lot of NPC's. (not criticizing it, just pointing out what games used to be like).

Now, games have a thousand things going on a one time. The levels are extremely detailed, the scripting is so advanced with shit flying everywhere and there can be a thousand NPC's in one scene.

All that shit and it's hard to see the AI in the game. Backfire is right that AI has been removed because of CoD, which is funny because it is influenced heavily by Half-Life excellent scripting.

Great point. So much stuff is always going on, and AI really hasn't progressed all that much over the last several years. The extra attention goes to other more immediately noticeable things, like buildings blowing up, or cars blowing up, or other things blowing up.

I can't really remember any recent FPS game I played that had truly impressive AI.

I can't think of any games right now.

But I guess if there was, it wouldn't be with enemies but with characters that follow you around.

AI partners usually have worse AI from my experience, for whatever reason.

YouTube video

Damn this is actually a 4 disc game...

Yeah for the 360..

meanwhile the PS3 & PS4 gets one disc

but there's a mandatory install for the game 8 GB for last gen.

YouTube video

Gonna try it out soon...313
Maybe today or tomorrow.

Found out the key members of Starbreeze during Riddick/Darkness are founders of the developer of this game.

Knowing that, it's probably a buy for me because I loved how they do games.

So after playing roughl 6-7 hours Im at chapter 15 game has 17 chapters all together.

You have 3 type of perks 1 is mainly for stealth the other is for weapons and dual wielding the 3rd is for demolotion.
For each you have to do certain task like do 5 stealth kills to get throwing knives or get 10 kills from cover with the pistol to upgrade the amount of ammo you can carry.

Dual wielding is damn fun the weapons are cool game has basic fps mechanics sliding after runing,looking out from cover in all directions,badass stealth kill finishers...etc..so the stuff you find in almost every fps nowdays.

Its a cool fps nothing ground breaking but dont expect the good old black magic stuff from Wolfenstein.The previous game was phuckin great with all the powers upgrades and stuff.Unfortunetly this has none of that.

I give it a 8/10 but the lack of supernatural stuff makes it kinda meh.

There are possibly 2 campaigns depending on the choice you make early on in the game.
Im saying possibly cause the menu shows 2 separate campaigns hopefully the story does differ.

Forgot their name so lets call them x and y.

X

chapter 1-17

y

chapter 1-17

since I saved X i cant play the chapters of y.

Reviews are in. Around 80ish. That's pretty good.

It's strange though that one of major complaints is that you need to pick up ammo instead of automatically happening.

Beat the game it was fun took me about 8 hours to get to the end.

Last boss fight is kinda meh.

Im doing the 2nd campaign hope it does differ from the previous I finished.

Game is fun but for me the previous one was much better hence the cool powers ,upgrade and the mysticism.

That made it feel like a Wolfenstein game.

Here the robots are pretty lame.