Smasandian
Smell the Ashes
I had no problem with it. I can understand the issue slightly in regards to this game but overall, it's not a problem at all.
For example, aside from the stealth sections and/or when you go in stealthy, it's mostly a run and gun type of shooter. Near the end of the game, situations get kind of hairy and having to pick up little bits of ammo here and there can be annoying. Having to pick up ammo/health/armour individually kind of doesn't feel right for the type of game it is. You would be running around trying to evade bullets from guys/mechs and you have to pick up 5 bullets here, 3 bullets there, and the same for armour/health, I can see the point.
In Crysis, having to pick up ammo made sense because the action was very contained from a few guys and the enviroments were so big that you rarely got into crazy gun fights. In this game, every gunfight can be hectic and having to pick up small bits of ammo for each gun you have can be annoying.
But I didn't have a problem. My stance for games like these is that developers should give a choice on how to tailor your game experience. If you don't want the sheen from pickable items, you should be allowed to turn it off and vice versa. How annoying would Forza 5 be if you weren't allowed to fiddle with the difficulty?
I only played it on PC and I would wait once they patch their shitty engine. So much texture popup