Zelda Wii-U

Started by Ushgarak4 pages

Well, just to put some of this in context, here's a reminder of what the series director had to say about the next game at the start of this year:

"Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things like the expectation that the player is supposed to complete dungeons in a certain order, or that you're supposed to play by yourself. The things that we've come to take for granted recently.

"We want to set aside these 'conventions', get back to basics and create a newborn Zelda game so that the players today can best enjoy the real essence of the franchise.

"We had actually worked on this kind of challenge with Skyward Sword but we weren't able to put effort into changing the linear-path structure of the game. I hope to be able to talk to you in more detail about how it will change after I see it come together a bit more."

So, it's nothing is going to change....that's what I read.

That seems a rather cynical reading.

I'm pretty sure I read nonlinear dungeon order in there. Also multiplayer but meh on that one.

Originally posted by Ushgarak
That seems a rather cynical reading.

It sure is.

I just don't think Nintendo will do anything drastic to the franchise.

Shake.My.Head

Why is linear a bsd thing? If they stop limiting an item per dungeon and make you use every item constantly, it would be a pretty solid game.

I'm okay with Zelda not being as open ended as games like Skyrim. Truth be told these games can make me forget the main storyline as I sidetrack and wind up doing lots of stuff. Granted that ain't a bad thing, but not what I'm looking for in a zelda. However I wish they'd focus on making fleshing out Hyrule and make it as realized capital wasteland and the like.

Originally posted by Zack Fair
I'm okay with Zelda not being as open ended as games like Skyrim. Truth be told these games can make me forget the main storyline as I sidetrack and wind up doing lots of stuff. Granted that ain't a bad thing, but not what I'm looking for in a zelda. However I wish they'd focus on making fleshing out Hyrule and make it as realized capital wasteland and the like.

Completely agreed. With Fallout 3 and NV I explored a lot but I still felt compelled to continue the story, but with Skyrim I just found everything else to do and was level 51 before I completed the main quest and only because I forced myself to do so. A fleshed out and alive feeling Hyrule would be great.

WiiU Daily Rumors

On September 4th, 2012 rumors serviced at website WiiU Daily from what was described as a source from Japan.

Wii U Zelda has the biggest development team ever. They got hundreds of people working on the new Wii U Zelda game. It's a 4-year development cycle with a new console, new technology, new engine etc. It'll end up being the most expensive game they've made to date. It's a huge investment for them [Nintendo] in money and manpower, this is Rockstar/GTA territory. They targeted a 2013 release, but quickly abandoned that goal. This is the biggest project they've [Nintendo] ever done, no way is it gonna be ready for Q3 2013. At least from where I see it.

Biggest, most ambitious Zelda game to date. About the same amount of dungeons as previous Zelda games, but these will be vastly bigger in scope and will be totally different from each other. Some dungeons are so big they're broken up in 3 parts and will literally take hours to complete. The Wii U Zelda game will also have mini-games and side quests, but these are still on the drawing board. Finally, the game's composers are creating a brand new orchestral soundtrack with "hours of music". No word on whether any characters will speak in the game. Regarding the story, he said "I really can't comment on that [the story] because I have no idea what it is. I dunno where it's set in the Zelda timeline. I've seen a grown up Link who looks like a much higher detailed Link from Skyward Sword. I haven't see any cut scenes or boss fights either at this point. I'm not sure they've made any of that yet. The first test dungeon they made was a giant forest running on early and buggy Wii U hardware — the dungeon was bigger than the Hyrule field in Ocarina, and the whole thing is one dungeon. You use the gamepad to navigate, avoid traps, follow clues etc. It's dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything you've seen in a Zelda game

No online multiplayer, but will have online features. Online multiplayer was never on the drawing board, they're sticking with the tried and tested Zelda formula. It'll have some online features like Miiverse and some sort of system where players can leave hints and help each other in the dungeons. That's about it. As far as I know, none of this [online] stuff has begun development as of Summer 2012. It's still on paper only and will probably be one of the last things they'll add. It's not a big priority for them. Unless they got some separate team elsewhere working on it.

HD graphics, same visual style as Skyward Sword. They're using a new, state of the art engine that's being built from ground up in parallel with the game. It's got the most advanced visual features Nintendo has ever made, and includes a lot of third party tech like Havok for physics and rendering middleware from Umbra (which was recently confirmed for the Wii U). The Wii U Zelda stuff you saw at E3 2011 was just a tech demo, nothing else. I've seen none of that in the real game. The tech demo was even made by an entirely different team with an older engine.

"Most innovative game ever". At least one of the hardware features added to the GamePad were solely implemented because the Zelda team figured out they could do something cool with it. Zelda designers started sketching out concepts as soon as Nintendo decided to include a screen with the new console. Everything in the game is built around the controller and its unique abilities. Every single feature in the controller is used to its full potential. Some of this stuff is still in early stages of development, but they've already implemented enough to show just what's possible with the new controller. They showed some of this stuff to key third party devs behind closed doors last year to get them to realize the possibilities of the new tech. It'll have some revolutionizing gameplay. It has stuff that would never be possible on any other console, and it's not just one cool feature, it's one cool feature after another. Each dungeon will offer a different gameplay experience with the tablet controller. It'll be the most innovative game ever, they got stuff that will be copied by others for years.

I'm now worried. When people start talking like this it can only end up with an absolutely amazing or completely horrible result. We know which of those is rare.

In all honesty, that all sounds made up.

They're rumors after all. Found it on ZeldaDungeon.net's wiki.

If they focus to much on new gimmicks rather than getting the core gameplay up to par... I'm worried.

Originally posted by NotAllThatEvil
If they focus to much on new gimmicks rather than getting the core gameplay up to par... I'm worried.
As am I. They really need to get over the stupid gimmicks(hard since thats what Nintendo has been doing the last 6 years) and just concentrate on updating the elements that are still glued to OoT. Yes OoT is a great game that revolutionized gaming, but it is now 15 years old. I want the series that was once considered one of the most revolutionary/advancing series ever to live up to that fkn title. As it stands they're just being lazy.

I like some of the rumors. Hope they stay away from online multiplayer. Really...just stay away from it. Not all games need to have multiplayer.

Originally posted by Ushgarak
In all honesty, that all sounds made up.

And incredibly generic.

From what I read is that it's just bigger.

Not really what people were thinking of when they want Zelda to change.

If they really have a dev team that large on it and the dungeons really will be that large and unique, I'm ****ing ECSTATIC.

Originally posted by ScreamPaste
If they really have a dev team that large on it and the dungeons really will be that large and unique, I'm ****ing ECSTATIC.

I'm not. I've played Zelda games in the past because they were about 10-20 hours max. But with TP and SS we have games that are 40+ hours. Honestly there is a place for that but I don't want it to be in LoZ. This is the same reason I haven't played a JRPG in forever, every single game is 9001 hours long.

Just get rid of the long tutorial levels.

WTF hasn't played a Zelda game? FFS

Yeah, I agree. I can understand why they do it though but make super quick.

Bigger dungeons are a nice marketing term but big doesn't mean better. It could mean copy and pasted.