Zelda Wii-U

Started by ScreamPaste4 pages

Originally posted by Cyner
I'm not. I've played Zelda games in the past because they were about 10-20 hours max. But with TP and SS we have games that are 40+ hours. Honestly there is a place for that but I don't want it to be in LoZ. This is the same reason I haven't played a JRPG in forever, every single game is 9001 hours long.

Why? Zelda games aren't like JRPGs, longer games just means more glorious dungeoneering and overworld exploration. I love it when good games are long.

I CAME BACK.

Okay I want to try (one) Zelda game to try to get me into the series. I have a Wii and from what I understand basically any game in the series is playable on it except the portable games.

I know Ocarina is called one of the best games ever but I tried it on my 3DS and just couldn't get into it.. is that the one I should soldier on and try? OR I do have Twilight Princess Wii (that my family actually got on launch) that I tried and failed to get into. I also have Project64 but I won't talk about that because I know it's not allowed.

Failing that, I'd also try a 2D Zelda game if that's what you guys recommend - remember, this is the one that's going to sell me on this series or not. Also I sound elitist and I don't mean to, sorry. Just please help. 13

Skyward Sword.

Originally posted by Barker
I CAME BACK.

Okay I want to try (one) Zelda game to try to get me into the series. I have a Wii and from what I understand basically any game in the series is playable on it except the portable games.

I know Ocarina is called one of the best games ever but I tried it on my 3DS and just couldn't get into it.. is that the one I should soldier on and try? OR I do have Twilight Princess Wii (that my family actually got on launch) that I tried and failed to get into. I also have Project64 but I won't talk about that because I know it's not allowed.

Failing that, I'd also try a 2D Zelda game if that's what you guys recommend - remember, this is the one that's going to sell me on this series or not. Also I sound elitist and I don't mean to, sorry. Just please help. 13

Not sure what to say.

Ocarina of Time is often considered the best in the series because it was the first game to make an almost perfect transition from 2d to 3d, introduced the Z-targeting an element still used today which made 3d combat technically possible and good. It also had the most beautiful graphics at the time. It simply gets the nod.

IMHO A Link to the Past is the best Zelda because...really all OoT is a 3d AlttP IMHO.

You can try Twilight Princess which is basically an upgraded/updated OoT with better story and smarter dungeon design.

But I think the real question is...just what is it about the games that doesn't let you get into them?

Sounds like you're a Zelda genre racist and I will now escort you out of my thread uhuh

Originally posted by ScreamPaste
Why? Zelda games aren't like JRPGs, longer games just means more glorious dungeoneering and overworld exploration. I love it when good games are long.
Agreed.

Long games are a nice change of pace from all the 4-5 hours long campaigns we get nowadays.

Originally posted by ScreamPaste
Skyward Sword.

I might, it looks gorgeous.
Originally posted by Zack Fair
Not sure what to say.

Ocarina of Time is often considered the best in the series because it was the first game to make an almost perfect transition from 2d to 3d, introduced the Z-targeting an element still used today which made 3d combat technically possible and good. It also had the most beautiful graphics at the time. It simply gets the nod.

IMHO A Link to the Past is the best Zelda because...really all OoT is a 3d AlttP IMHO.

You can try Twilight Princess which is basically an upgraded/updated OoT with better story and smarter dungeon design.

But I think the real question is...just what is it about the games that doesn't let you get into them?

Sounds like you're a Zelda genre racist and I will now escort you out of my thread uhuh


haermm

I don't even know why I haven't gotten into them.. Oot I gave up after sneaking around in the castle at the beginning and there was a Princess cutscene I think.. and a weird town where something was missing I think. Kids or adults or something. TP I gave up when I lost track of the story, I think I was up on a wall for the first time.

This time I'd make sure to soldier on though. Sounds like I'm going to try Oot.

You can beat OoT in 30 minutes in a speedrun awesome

You didn't even get the master sword in OoT!?!

Just soldier on till after you beat the fish and you should get more into it.

Shame really. Gave up even before he got the Ocarina. So basically...he didn't really play anything.

Perhaps the dated graphics?

Originally posted by ScreamPaste
Why? Zelda games aren't like JRPGs, longer games just means more glorious dungeoneering and overworld exploration. I love it when good games are long.

Replayability, filler gameplay, filler story.

Skyward Sword was able to somewhat minimize these issues but they are issues that always pop up in longer games. Twilight Princess was terrible in this regard. 40+ hours and so much story and gameplay filler that they forgot to resolve some of the things they were exploring. The game was fun but there could have easily been 10+ hours cut from it without a problem. I'm hoping Nintendo will avoid this issue if possible but it's rare that any company does when a game starts getting to these lengths.

Let me add that if LoZ series went for the open world aspect again that the exploration involved in that sort of gameplay lets the artificial game lengthening happen without feeling like it's filler, but rather the natural course of gameplay. This lets you simultaneously have a "longer" campaign while allowing people who are in a second play to breeze through to the content they wish to replay without having to play the obvious filler again.

Twilight Princess would have been close to perfect without the stupid light tears gathering missions and lame one-time use items/weapons.

They need to flesh out Hyrule. Make it have actual life, villages, houses, etc.

TP hyrule was like 5 times as big as Ocarina's but it was a blank slate. Shit at least Ocarina had Lon Lon ranch.

Originally posted by Zack Fair
Twilight Princess would have been close to perfect without the stupid light tears gathering missions and lame one-time use items/weapons.

They need to flesh out Hyrule. Make it have actual life, villages, houses, etc.

TP hyrule was like 5 times as big as Ocarina's but it was a blank slate. Shit at least Ocarina had Lon Lon ranch.

Just edited my other post.

That was a big problem too. No people, just like one or two easy as heck enemies in a giant open field.

The new Zelda is supposed to rectify that according to rumour, so it's sounding like a big game with dense gameplay, which is perfect for people like me who just play the shit out of those games and explore every inch of the map.

I'm like that too.

I want voice overs. I want non-linear dungeons. I want new skills/abilities for weapons and I want a better hyrule.

If they manage to do all of that well...perfect game right there IMHO.

Not gonna be setting myself up for disappointment though.

I want voice overs.

Please no. This is one thing I do not want for Zelda. Voice acting in games is terrible a lot of the time and breaks my immersion more than it reinforces it. Zelda games have managed to substitute voice acting with expressive characters and good dialogue in a way that I really like. I don't want it to go the way of Skyrim and have terrible voice acting ruin the climax for me.

In that case, I doubly hope they have voice acting.

Just because I know you'd be pissed off.

biscuits

Voice overs are 'eh' for me. At most, I would let a Midna style almost language fly, but I don't think voices are really right for Zelda. That and the fact that they've never done it before so the potential for screw ups is higher than it would be for others.

Link's little 'come on!' shout in Wind Waker is pretty much the most voice he's had. Mario is the same way, with little voice clips, but when you start getting longer sentences it starts sounding weird. Then Samus' first brush with voice acting didn't sound the best. Eh, it just seems that Nintendo in general has difficulty with voice acting. Or localizing it, at least.

However, nonlinear dungeon order and new items/abilities would be a definite plus.

You don't know unless you try, people.

Edit

Playing Wind Waker now and I'd like a return of picking up enemy weapons. There is this feeling of satisfaction from beating up a bad guy with their own sword.

Instead of a bait bag, they should have let you store enemy weapons. That would be badass.

On voice acting, I would only accept it if insteas of English, the characters spoke hylian. An actual language nerds could speak would make me smile.

What is everyone's top 5 Zeldas?

I know that is very tough to answer. Replaying Wind Waker and I had forgotten how much fun that game was, even if the sailing can get a little tedious. It does add to that feeling of exploration, and the artistic design is awesome. Little stuff like the fairies etc