Pokemon XD team Challenge

Started by ares8344 pages
Originally posted by MooCowofJustice
You are assuming general and more commonplace builds for these Pokemon. He has given no indication of EV investment, natures, IVs, and the like.

I went off the natures/EV's you gave. Although I, admittedly, assumed jmoul's.

Originally posted by MooCowofJustice
He didn't call Thunder. He called Double Kick.

In that case it does like 5-10%... lol

Probably more actually. Based on his last thread I don't know that he knows exactly how high his stats can actually be. He said in his last thread that he had all of his Pokemon's stats maxed, because he had fed them all their maximum number of Proteins, Calciums and all that. Which means more along the lines of an even 100 EVs to every stat.

Originally posted by ares834
lol no

Jolteon's thunderbolt is a guaranteed OHKO against Gyarados.

No it isnt my Gyarados has survived worse than a jolteons thunder

Originally posted by I am Vegeta
No it isnt my Gyarados has survived worse than a jolteons thunder

You're wrong. It hasn't. Gyarados is 4X weak to lightning attacks. If you do the calcs Jolteon is going to do well over 100% to Gyarados even if it isn't properly EV trained.

Originally posted by ares834
You're wrong. It hasn't. Gyarados is 4X weak to lightning attacks. If you do the calcs Jolteon is going to do well over 100% to Gyarados even if it isn't properly EV trained.
No im right my gyarados has it survived whether you like it or not. hell Jmoul's Typholsion was able to withstand a level 100 blastoise Hydro pump and some other person cant remember name metapod beat arceus so your wrong again.

Ooh, doubles. I got one. I usually limit these to a team of 4, as the PWT does, so I'd have to add a couple for a full team. That might hurt me.

The Fearsome four

Gliscor (Swoopula)
Jolly w/Flying Gem, Sand Veil
252 Attack/rest split between Defense and Speed
-Earthquake
-Acrobatics
-Rock Slide
-Protect

Things to note: Gliscor is always paired with Rotom to begin, but also has synergy with Metagross. With its Flying/Ground typing it is immune to Rotom's Discharge and Metagross' Earthquake, which allows for some devastating dual attacks. Gliscor typically holds a Flying Gem, which it uses to fuel a superpowered Acrobatics on anything that particularly needs to die.

Heat Rotom (Wisp)
Modest w/Electric Gem, Levitate
252 HP/252 Sp.Atk
-Thunder Wave
-Overheat
-Discharge
-Protect

Things to note: I often switch between Heat Rotom (Overheat) and Wash Rotom (Hydro Pump) depending on what I think I'm up against. If I don't know, I default to Heat. In any case, Rotom has some degree of synergy with everyone on the team, being immune to Earthquakes from Gliscor and Metagross, as well as being unable to hurt Gliscor and Gastrodon with Discharge. Speaking of which, the Electric Gem it holds typically ensures that first Earthquake/Discharge combo really hurts.

Gastrodon (Chu)
Bold w/Zoom Lens, Storm Drain
252 HP/252 Defense
-Icy Wind
-Muddy Water/Surf
-Recover
-Protect

Things to note: Gastrodon's synergy is typically with Rotom and Metagross, being immune to Discharge and able to Protect on an Earthquake, but it can also defend Gliscor by mere presence on the field. Its Icy Wind is not intended to damage, but instead slow the opponent for its teammates to finish off. Similarly, Muddy Water is used to lower the opponents accuracy, and any damage it deals is just a bonus (though if damage is required, I may run Surf instead, using Protect to prevent friendly fire.) Recover, naturally, makes it difficult to permanently kill (Gliscor's Acrobatics is actually aimed at eliminating the Grass types that threaten Gastrodon, though Rotom can do so as well.)

Gastrodon's ability Storm Drain lets it absorb Water type moves used in battle. If you try to Hydro Pump Gliscor or Rotom, Gastrodon can switch with either to absorb the attack.

Metagross (Quadraxis)
Adamant w/Brightpowder, Clear Body
252 HP/252 Attack
-Bullet Punch
-Meteor Mash/Zen Headbutt
-Earthquake
-Protect

Things to note: This Metagross is a jerk. It can be paired with Gliscor for a Rock Slide/Earthquake combo, or with Rotom for Overheat/Earthquake (or Discharge/Protect), depending on which is defeated first. Typically, however, it goes with Gastrodon to enjoy the accuracy drop Muddy Water brings in addition to the ultimate annoyance that is Brightpowder. Metagross also serves to defend Gliscor from Ice attacks, switching into a resisted Ice Beam and firing back with Meteor Mash (though it is sometimes replaced with Zen Headbutt for the odd Earthquake immune Poison type.)

Secondary team members:

Toxicroak
Adamant w/fluctuating item (never found a great item for him, sometimes Life Orb, sometime a Type Gem, maybe Black Sludge), Dry Skin
252 Attack/252 Speed
-Sucker Punch
-Drain Punch
-Fake Out
-Protect

Things to note: Not a whole lot of synergy with the rest of the team, though he is immune to Surf whenever Gastrodon runs it. He likes to harass with Fake Out and Sucker Punch, possibly regaining HP with Drain Punch. He needs to Protect whenever another member uses a spread attack, but is otherwise a good revenge killer and his priority can stop a speedy sweeper in its tracks.

Ambipom
Adamant w/Normal Gem, Technician
252 Attack/252 Speed
-Fake Out
-Double Hit
-Pursuit
-Protect

Things to note: Ambipom has even less synergy, but hits harder than Toxicroak with his Fake Out. Boosted by Technician and Normal Gem, it makes for a devastating first blow and prevents one opponent from attacking. Double Hit is only boosted by Technician, but it hits fairly hard, twice. Pursuit is also Technician boosted and hits Psychic type hard, possibly trapping them. Like everyone else, he can Protect on an ally's spread move.

That's more or less it. Toxicroak and Ambipom aren't part of the team proper, but can function as alternate leads or revenge killers. This team could also function as a decent Sandstorm team, so I could throw my Hippowdon onto it, though I didn't. Looking at your team, I'm not certain I can win, though doubles are quite difficult to predict.

My Metapod is more along the lines of a Metagod. 😎

Edit: Scenario's team looks like it'll beat jmouls one fairly easily.

Originally posted by I am Vegeta
No im right my gyarados has it survived whether you like it or not. hell Jmoul's Typholsion was able to withstand a level 100 blastoise Hydro pump and some other person cant remember name metapod beat arceus so your wrong again.

lol

0 SpA Jolteon Thunderbolt vs. 88 HP / 0 SpD Gyarados: 444-528 (125.77 - 149.57%) -- guaranteed OHKO

You are wrong.

And just because a metapod can beat an Arceus doesn't mean Gyarados will survive a thunderbolt from Jolteon. Plus I didn't even account for the fact that jmoul claims his Jolteon has max SpA and magnet.

The metapod thing was a joke.

Also iirc I changed it to magikarp.

You'd be surprised. There are videos of Magikarps sweeping entire teams of ubers and, of course, you have FEAR Rattata who can take out pretty much any pokemon on its own.

0 SpA Jolteon Thunderbolt vs. 252 HP / 252+ SpD Gyarados: 324-384 (82.23 - 97.46%) -- guaranteed 2HKO

A Jolteon with 0 EVs in Special Attack and no item, against a stupidly special defensive Gyarados with a Sp.Def increasing nature is still putting that Gyarados in red health. The addition of a Magnet nets an 87% chance to KO. It's certainly possible in game against a lower level opponent, but what's being described is definitely impossible from what we know.

Perhaps if we had more information? What game did this happen in, what were the levels and Pokemon involved, and so on? Natures, if applicable?

I researched all the stats of my team, and I made sure that the ones I gave as being maxed-out were the absolute max they could go. That includes 252 EVs for every stat, also, all of their other stats are damn near being at their absolute max. So the argument that my Jolteon would be unable to beat a Gyrados with a single Thunder, with a Magnet and a STAB, is completely false (sorry Vegeta).

As for Scenario's team, while I've never taken on a Gastrodon or any type of Rotom, I think I could manage pretty easily, especially with my XD team. I'll analyze your team more thoroughly tomorrow, because I'm really feeling lazy right now.

So basically these threads are about Jmoul posting a team, you all post your team that can beat it and then he writes a scenario telling you how you're going to play and he's going to win, then you both debate who's right?

No, its a thread about the rise of the Metagod.

I just wanted to compare teams. It's interesting to see what everyone is using.

A secondary team, for your approval.

Gyarados: Naughty/Intimidate
strength
surf
whirlpool
icefang

Weavile: Jolly/Pressure
Screech
Night Slash
Ice Shard
Swords Dance

Ursaring: Adamant/Guts - Item - Flame Orb
Slash
Faint Attack
Swords Dance
Earthquake

Kingdra: Bashful/Swift Swim
Hydropump
Smokescreen
Dragon Pulse
Brine

Feraligator: Adamant/Torrent
Rock Climb
Avalanche
Waterfall
Crunch

Honchcrow: Docile/Super Luck
Fly
Night Shade
Brave Bird
Faint Attack

Originally posted by The Scenario
Ooh, doubles. I got one. I usually limit these to a team of 4, as the PWT does, so I'd have to add a couple for a full team. That might hurt me.

[b]The Fearsome four

Gliscor (Swoopula)
Jolly w/Flying Gem, Sand Veil
252 Attack/rest split between Defense and Speed
-Earthquake
-Acrobatics
-Rock Slide
-Protect

Things to note: Gliscor is always paired with Rotom to begin, but also has synergy with Metagross. With its Flying/Ground typing it is immune to Rotom's Discharge and Metagross' Earthquake, which allows for some devastating dual attacks. Gliscor typically holds a Flying Gem, which it uses to fuel a superpowered Acrobatics on anything that particularly needs to die.

Heat Rotom (Wisp)
Modest w/Electric Gem, Levitate
252 HP/252 Sp.Atk
-Thunder Wave
-Overheat
-Discharge
-Protect

Things to note: I often switch between Heat Rotom (Overheat) and Wash Rotom (Hydro Pump) depending on what I think I'm up against. If I don't know, I default to Heat. In any case, Rotom has some degree of synergy with everyone on the team, being immune to Earthquakes from Gliscor and Metagross, as well as being unable to hurt Gliscor and Gastrodon with Discharge. Speaking of which, the Electric Gem it holds typically ensures that first Earthquake/Discharge combo really hurts.

Gastrodon (Chu)
Bold w/Zoom Lens, Storm Drain
252 HP/252 Defense
-Icy Wind
-Muddy Water/Surf
-Recover
-Protect

Things to note: Gastrodon's synergy is typically with Rotom and Metagross, being immune to Discharge and able to Protect on an Earthquake, but it can also defend Gliscor by mere presence on the field. Its Icy Wind is not intended to damage, but instead slow the opponent for its teammates to finish off. Similarly, Muddy Water is used to lower the opponents accuracy, and any damage it deals is just a bonus (though if damage is required, I may run Surf instead, using Protect to prevent friendly fire.) Recover, naturally, makes it difficult to permanently kill (Gliscor's Acrobatics is actually aimed at eliminating the Grass types that threaten Gastrodon, though Rotom can do so as well.)

Gastrodon's ability Storm Drain lets it absorb Water type moves used in battle. If you try to Hydro Pump Gliscor or Rotom, Gastrodon can switch with either to absorb the attack.

Metagross (Quadraxis)
Adamant w/Brightpowder, Clear Body
252 HP/252 Attack
-Bullet Punch
-Meteor Mash/Zen Headbutt
-Earthquake
-Protect

Things to note: This Metagross is a jerk. It can be paired with Gliscor for a Rock Slide/Earthquake combo, or with Rotom for Overheat/Earthquake (or Discharge/Protect), depending on which is defeated first. Typically, however, it goes with Gastrodon to enjoy the accuracy drop Muddy Water brings in addition to the ultimate annoyance that is Brightpowder. Metagross also serves to defend Gliscor from Ice attacks, switching into a resisted Ice Beam and firing back with Meteor Mash (though it is sometimes replaced with Zen Headbutt for the odd Earthquake immune Poison type.)

Secondary team members:

Toxicroak
Adamant w/fluctuating item (never found a great item for him, sometimes Life Orb, sometime a Type Gem, maybe Black Sludge), Dry Skin
252 Attack/252 Speed
-Sucker Punch
-Drain Punch
-Fake Out
-Protect

Things to note: Not a whole lot of synergy with the rest of the team, though he is immune to Surf whenever Gastrodon runs it. He likes to harass with Fake Out and Sucker Punch, possibly regaining HP with Drain Punch. He needs to Protect whenever another member uses a spread attack, but is otherwise a good revenge killer and his priority can stop a speedy sweeper in its tracks.

Ambipom
Adamant w/Normal Gem, Technician
252 Attack/252 Speed
-Fake Out
-Double Hit
-Pursuit
-Protect

Things to note: Ambipom has even less synergy, but hits harder than Toxicroak with his Fake Out. Boosted by Technician and Normal Gem, it makes for a devastating first blow and prevents one opponent from attacking. Double Hit is only boosted by Technician, but it hits fairly hard, twice. Pursuit is also Technician boosted and hits Psychic type hard, possibly trapping them. Like everyone else, he can Protect on an ally's spread move.

That's more or less it. Toxicroak and Ambipom aren't part of the team proper, but can function as alternate leads or revenge killers. This team could also function as a decent Sandstorm team, so I could throw my Hippowdon onto it, though I didn't. Looking at your team, I'm not certain I can win, though doubles are quite difficult to predict. [/B]

Okay, for this analysis, I'm using XD battle rules: surf does not do damage to your side, but still hurts both on the opponent's side, earthquake, however, does damage to everybody except the user. Next, since you have the fearsome foursome against six, I will include your alternates in this one.

I will lead with Jolteon and Houndoom. You lead with Metagross and Heat Rotom. To start, I have Jolteon use Thunder on Metagross, since he is my biggest threat with his Earthquake and his Meteor Mash, so I will want to take him out quickly. Houndoom follows that with a Flamethrower on Metagross, which cuts a great deal of health, if not making Metagross faint (I'll leave him alive). You have Heat Rotom use protect, and Metagross uses Earthquake, nearly wiping out both Houndoom and Jolteon. Now use thunder on Heat Rotom and Flamethrower on Metagross, so Metagross faints, and Heat Rotom loses 1/4 of his health at least. Next, you send out Gliscor, out of spite. Heat Rotom uses thunder wave to paralyze Houndoom. Next, you have Rotom use Protect while Gliscor Earthquakes both Jolteon and Houndoom out of the match. I send out Walrien and Lugia. This turn, Lugia uses Ice Beam on Gliscor, while it's not STABed, it does significant damage. You have Gliscor use Rock Slide, which cuts about 1/3 of both Walrien's and Lugia's HP each. Walrien now uses Blizzard, this hits both Rotom and Gliscor. This takes Rotom's HP down to 1/2 and takes out Gliscor. You send out Ambipom. Rotom uses Overheat on Lugia, which takes out another 1/4 of Lugia's HP, but cuts his own Sp. Attack. I have Lugia use Aeroblast on Ambipom, which takes at least 1/3 of his HP. You have Rotom use thunder wave on Lugia, trying to slow down my tank. Ambipom uses fake out on Walrien, he flinches. Rotom uses Discharge, which takes Lugia down to 1/4 of his HP, and Walrien down to 1/5 of his HP. You use Pursuit on Lugia, a weak attack in the first place, without a STAB, only takes Lugia to 1/6 HP left. Now Walrien uses Hydro Pump on Rotom, taking him out. You send Gastrodon. I have Lugia use Psychic on Ambipom, taking out the rest of his HP. You then send out Toxicroak. Gastrodon uses Icy Wind (hits both), further slowing Walrien, and taking out Lugia. I send out Tyranitar. I have Walrien use Blizzard again, taking 1/3 of Gastrodon's HP, and 1/4 of Toxicroak's. Toxicroak uses fake out on Tyranitar, but it does very little damage. Gastrodon uses Muddy Water, taking 1/4 of Tyranitar's HP, and makes Walrien faint. I send Dragonite out. Now, I have Tyranitar use Earthquake, which has no effect on Dragonite, but nearly wipes-out Toxicroak. It takes out another 1/3 of Gastrodon's HP. Dragonite uses Dragon Claw on Toxicroak, taking him out. Gastrodon uses Icy Wind for the Super effective attack on both. Now I have Tyranitar use Rock Slide, and Dragonite uses Outrage, taking out Gastrodon.

Originally posted by Cyner
A secondary team, for your approval.

Gyarados: Naughty/Intimidate
strength
surf
whirlpool
icefang

Weavile: Jolly/Pressure
Screech
Night Slash
Ice Shard
Swords Dance

Ursaring: Adamant/Guts - Item - Flame Orb
Slash
Faint Attack
Swords Dance
Earthquake

Kingdra: Bashful/Swift Swim
Hydropump
Smokescreen
Dragon Pulse
Brine

Feraligator: Adamant/Torrent
Rock Climb
Avalanche
Waterfall
Crunch

Honchcrow: Docile/Super Luck
Fly
Night Shade
Brave Bird
Faint Attack

I'd say that this would be relatively easily with Houndoom and Jolteon, although Ursaring would be difficult without any strong super effective attacks for him. But a few thunders and a few flamethrowers would take it out.

Rotom has Levitate, so it's immune to Earthquake. No need to use Protect there. It's why I like to pair Rotom with Gliscor, as they're immune to each other's spread STAB attacks. Dat Earthquake/Discharge combo attack.

Yeah, not sure why jmoul assumed you'd start with Metagross (other than to be self-serving). Gliscor would probably one-shot both Jolteon and Houndoom if Scenario led with him.