Fallout 4

Started by dadudemon18 pages
Originally posted by Kazenji
Not sure why playing as a female is a big deal, You could do that in Fallout 3.

Because a seemingly very credible source said you could only play as male. That was the big rumor that people were worried about.

He was basically squashing that rumor and that's why people cheered when he said it.

Originally posted by dadudemon
I should note that they are using a new engine for this game. The characters still look a bit cartoony/blocky, though. So does the dog.

Eh. If the style was alright in Bioshock Infinite, it's alright in Fallout. I personally don't mind it.

Yeah, I don't either.

Fallout 4 looks really good. I'm excited to see if the game lives up to it. I also enjoy the settlement aspect of the game because I've always dreamed of a game doing so. It even looks like the element is completely open and not half strung like othere games. For example, State of Decay allows you to run a settlement but in reality, the only thing you do is create generic parts of it without any individuality of it.

It's nice that you can create a settlement completely unique in its look and function. I think that was a wise move. Also, adding the ability that raiders and such can attack the settlement is pretty sweet because I could spend hours creating a defensive system to do so.

I hope though that the weapon customization does not limit the game from having those sweet amazing weapons you can find throughout the world. While it is nice to be able to customize but sometimes that could ruin the feel of the game because why would ever need to look for weapons if you can create something much more powerful. One of the joys of Fallout 3 is that I got excited when I found a regular shotgun. It made sense because the world was destroyed so there is no way a company is making more of them.

For instance, Dead Space 3 had customized weapons extremely similar to what Fallout 4 is doing and it kind of ruined what Dead Space was good at. The plasma cutter is one of the best weapon in any game and having the ability to but a ****ing shotgun underneath kind of ruined that feeling when you used it.

But still, in the end, this game looks pretty damn sweet.

I'm disappointed at the inclusion of voice acting, as I find this usually limits the actual role-playing side of games. Kind of confirming my fears are the Mass Effect style "Four dialogue options voiced by Troy Baker".

Everything else looks more or less good though, I'm especially impressed by what they've done with Power Armor and how it actually looks and functions like Power Armor should. It always kind of bugged me in 3 and NV that they were basically just suits of armor where in 1 and 2 it was a big power boost on your character when you got it.

Also pretty glad to see we're getting the Elder Scrolls style armor system now.

Not sure if I care enough about the voice acting. Will it provide a more immersive story because of voice acting? Maybe. If so then I'm all for it.

With voice acting, the dialogue made by the character's low intelligence would be hilarious.

The problem I have with voice acting when it comes to dialogue options is the frequent change in tone to what the actual text selected was.

Sometimes I'll choose to say something like "That doesn't add up"

and the voice actor will say "YOU'RE NOT MAKING ANY SENSE, EXPLAIN YOURSELF OR ELSE"

Originally posted by Quincy
The problem I have with voice acting when it comes to dialogue options is the frequent change in tone to what the actual text selected was.

Sometimes I'll choose to say something like "That doesn't add up"

and the voice actor will say "YOU'RE NOT MAKING ANY SENSE, EXPLAIN YOURSELF OR ELSE"

That was a problem in the Mass Effect series, imo. I am sure that issue popped up in other RPGs like that but I distinctly remember shit like that happening a bit too often in Mass Effect. IIRC, ME2 or 3 fixed that. You had clear paragon and renegade choices so you didn't get stuck selecting the *sshole answer.

But onwards to the voice acting. Why do people like the silent main character type in RPGs? I don't. To me, it doesn't work. Feels more like a gimmick that actually doesn't add anything to the experience. It was "cool" when I was 8. But now that I'm older, I want more mature story telling. Can't just rely on a "cool silent" main character in order to do that. You need dialogue and soliloquy to pull it off. A silent main character is lazy writing, imo. It is up there with "The main character has amnesia and, totes my gotes, the past is shrouded in mystery!"

Because **** Troy Baker

Troy voiced Joel in Last of Us and then Joker in Arkham Origins right? He seems decent enough.

Troy Baker voices everybody, that's the problem.

Fan preorders Fallout 4 with bottle caps.

"Fallout 3 was my favorite game for several years, so I made the rational choice to start saving up bottle caps. Turns out 4.5 years of undergrad and three years in a Master's program leads to a lot of drinking."

👆haermm

Originally posted by dadudemon
That was a problem in the Mass Effect series, imo. I am sure that issue popped up in other RPGs like that but I distinctly remember shit like that happening a bit too often in Mass Effect. IIRC, ME2 or 3 fixed that. You had clear paragon and renegade choices so you didn't get stuck selecting the *sshole answer.

But onwards to the voice acting. Why do people like the silent main character type in RPGs? I don't. To me, it doesn't work. Feels more like a gimmick that actually doesn't add anything to the experience. It was "cool" when I was 8. But now that I'm older, I want more mature story telling. Can't just rely on a "cool silent" main character in order to do that. You need dialogue and soliloquy to pull it off. A silent main character is lazy writing, imo. It is up there with "The main character has amnesia and, totes my gotes, the past is shrouded in mystery!"

Well many rpgs have a non voiced protagonist who still talks, which is what I figured people wanted. Since voiced characters tend to have less dialogue options and the tend to be more general as a result, not always but generally the more nuanced dialogue chains and itneractions come from games with limited voice acting.

Originally posted by dadudemon
But onwards to the voice acting. Why do people like the silent main character type in RPGs? I don't. To me, it doesn't work. Feels more like a gimmick that actually doesn't add anything to the experience. It was "cool" when I was 8. But now that I'm older, I want more mature story telling. Can't just rely on a "cool silent" main character in order to do that. You need dialogue and soliloquy to pull it off. A silent main character is lazy writing, imo. It is up there with "The main character has amnesia and, totes my gotes, the past is shrouded in mystery!"
The protagonists in Fallout games were only "silent" in the sense that they weren't voice-acted. They still had dialogue that you could choose, and there was greater variety in what kind of dialogue choices you had than in, say, Mass Effect.

People are afraid to lose that.

Greater variety? Hah!

I don't believe that. I'm currently playing Fallout 3 and you don't really get a ton of voice options at once. Most times, they open other conversation options. Occassionally you get more than 4 options to choose from but they were really any different and it didn't really affect how the conversation went.

At times, in Mass Effect, you had 8 different dialogue choices to choose from which is roughly the same amount you get in Fallout 3.

Yeah it's almost like Fallout 3 is the worst Fallout when it comes to roleplaying.

Also that's basically a lie, Mass Effect usually gives you 3 responses, and occasionally 5, questions aren't responses.

Originally posted by Smasandian
I don't believe that. I'm currently playing Fallout 3 and you don't really get a ton of voice options at once. Most times, they open other conversation options. Occassionally you get more than 4 options to choose from but they were really any different and it didn't really affect how the conversation went.

At times, in Mass Effect, you had 8 different dialogue choices to choose from which is roughly the same amount you get in Fallout 3.

"What can you tell me about the Reapers?" is not a real conversation option because it doesn't actually progress the conversation. You can mindlessly ask the questions over and over again, making the conversation flow less organically.

Fallout 3 was relatively weak in this regard, but New Vegas was pretty good for it. Hell, if your character had low intelligence he even spoke more simply to demonstrate that fact, and had the occasional intelligence check that you actually needed low intelligence to pass.

Mass Effect only had two different "stats" (paragon and renegade) that could open new dialogue options. Fallout, even 3, had many.

Now, I'm not saying 4 won't have those features, it very well might, but we haven't seen any evidence of that yet, and I'm just relaying the fears voice acting gives people.

I don't see any skills...

Originally posted by FinalAnswer

I don't see any skills...

Oh, wow... fuck. Agility: 1? An idle motor resting on cinder blocks could outrun him. haermm