Originally posted by Tzeentch
Right, right. And Call of Duty Ghosts is an entirely different piece of the same IP from Modern Warfare 3, and Black Ops 2 is an entirely different piece from World at War.Kind of makes you wonder why Halo and Cal of Duty get so much flak for doing something that Nintendo and Square Enix have been doing for 20 years.
"Oh, another Zelda game, that's completely different from the one before it."
Originally posted by TzeentchThis newest one? Couldn't tell you yet since we've seen very little of it.
What makes it completely different? Is the new Zelda a first-person shooter or something? Is there a dialogue wheel, or NPC squadmembers? What is it?
I'm pointing out why your complaint isn't valid, though. Nintendo releases multiple games from their IP's, yes, but those games aren't just expansions on the game that came before.
Of course the core gameplay is going to be the same. If they change it it won't be Zelda. Thing is Zelda comes out what? Once every 5 years? Halo and CoD, specially the later, come out a little too soon.
What Zelda offers is new gameplay mechanics which might be gimmicky. And it also gives us brand new entirely different worlds. With CoD and Halo you couldn't care less. They are all just scripted run down a hallway and shoot everything down. They both feel really really generic when you think about it. And I'm a big fan of both shooters.
Hate on Nintendo all you want.
PS: I do want them to spice things up. At least combat wise. The dungeons are fine though.
Originally posted by Tzeentch
Right, right. And Call of Duty Ghosts is an entirely different piece of the same IP from Modern Warfare 3, and Black Ops 2 is an entirely different piece from World at War.Kind of makes you wonder why Halo and Cal of Duty get so much flak for doing something that Nintendo and Square Enix have been doing for 20 years.
Majora's Mask, Wind Waker, and Skyward Sword all play out very differently. The only two 3D Zelda titles that are very similar (in the vein of CoD) are Twilight Princess and OoT.
Explanation?
Originally posted by Zack FairSo why is it okay for Zelda's core gameplay to be the same with a few gimmicky changes tacked on to every sequel, but it's not okay for Halo and Call of Duty's core gameplay to be the same, with gimmicky changes tacked on to every sequel?
Of course the core gameplay is going to be the same. If they change it it won't be Zelda. Thing is Zelda comes out what? Once every 5 years? Halo and CoD, specially the later, come out a little too soon.What Zelda offers is new gameplay mechanics which might be gimmicky. And it also gives us brand new entirely different worlds. With CoD and Zelda you couldn't care less. They are all just scripted run down a hallway and shoot everything down. They both feel really really generic when you think about it. And I'm a big fan of both shooters.
Hate on Nintendo all you want.
Originally posted by TzeentchI'm not saying its okay. I'm saying Halo and CoD are bigger offenders because they don't offer the other stuff Zelda does, and they also come out once every FKN year. Keep in mind Zelda has been around for more than 30 years. The way Halo and CoD are going in 30 years they will be completely irrelevant. Halo is already suffering.
Explanation?So why is it okay for Zelda's core gameplay to be the same with a few gimmicky changes tacked on to every sequel, but it's not okay for Halo and Call of Duty's core gameplay to be the same, with gimmicky changes tacked on to every sequel?
Entirely different worlds with different ways to explore them. Dungeons. Side quests. Zelda is better. Now this is just my opinion, but I stand firmly behind it.
Halo and CoD are "walk down pretty hallway and shoot." Nothing more.
Oh and it looks like they will revisit the way Dungeons are going to be tackled in this entry. Looks to me like they want to get rid of the "Can't access location until you get the proper item" cliche.
So you expect dungeons and sidequests in a competitive online shooter? Or are you blaming those franchises for things that are beyond its control?
Dungeons and sidequests are standard gameplay aspects for the genre that Zelda inhabits. Final Fantasy: Lightning Returns has dungeons and sidequests. I guess it's an amazing game?
LOL. I don't expect dungeons and sidequests on shooters. Are you being dense on purpose?
You are the one who asked what Zelda offered that the shooters didn't. It is also cute how you ignored my statement about Zelda offering completely different worlds with different means to explore them.
Real classy.
Originally posted by Zack FairWell, your assertion is that it's okay for Legend of Zelda to be a repetitive franchise and it's not okay Call of Duty and Halo to be repetitive franchises because Zelda offers the player things like sidequests and dungeons and these shooters don't. So the logical question would be: what are you expecting from a shooter then?
LOL. I don't expect dungeons and sidequests on shooters. Are you being dense on purpose?You are the one who asked what Zelda offered that the shooters didn't. It is also cute how you ignored my statement about Zelda offering completely different worlds with different means to explore them.
Real classy.