Originally posted by S_W_LeGenD
Star Wars covers virtually every kind of imagined stuff.
A lot of it only in one-shots. Time stuff is *incredibly* rare (and limited). Teleportation similarly.
Lesse, they also lack tactical FTL. Lack space-making technology (of the 'bigger on the inside than the out variety). Their generic modification technology is extremely limited. They don't really have something like a Star Trek replicator (they do have large-scale industrial duplicators/molecular furnaces, but those are only good for making large quantities of the same thing). Not much in the way of nanotech. They don't have the ability to create/use anti-matter from what we've seen, ditto the ability to make/use singularities. They lack picotech (atomic manipulation) and femtotech (sub-atomic manipulation). No AIs beyond human level really. Neural interface tech is limited (we only know of one, Lobot, and that came with high side effects and is still largely 'give a human some droid-ish abilities' and not the kind of thing that higher end fictions can do, like downloading skills into people's heads). Sensors are relatively limited, FTL/multi system sensor tech would be great.
Originally posted by Q99
A lot of it only in one-shots. Time stuff is *incredibly* rare (and limited). Teleportation similarly.
Originally posted by Q99
Lesse, they also lack tactical FTL. Lack space-making technology (of the 'bigger on the inside than the out variety). Their generic modification technology is extremely limited. They don't really have something like a Star Trek replicator (they do have large-scale industrial duplicators/molecular furnaces, but those are only good for making large quantities of the same thing). Not much in the way of nanotech. They don't have the ability to create/use anti-matter from what we've seen, ditto the ability to make/use singularities.
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By FTL, you mean "Faster Than Light"? Look at Hyperspace travelling matters. Also what do you imply by tactical?
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I really doubt that stuff in Star Wars have limited room for modifications in general, some products are highly customizable.
Nanotechnology is used in Star Wars for different purposes including creation of droids, nanoviruses and medical stuff.
Anti-matter technology is commonly used in Star Wars for creation of devices such as hyperdrives, hyperspace travel routes and even weapons. In-fact, Imperial EX-F starship was powered by anti-matter technology.
Originally posted by Q99
They lack picotech (atomic manipulation) and femtotech (sub-atomic manipulation).
Originally posted by Q99
No AIs beyond human level really.
In Star Wars, Mentor AI absolutely matched human intelligence and represents one of the finest examples of evolution of AI in Sci-Fi genre.
The limited rights of droids have led many advanced droid units to rebel against biological control, with some actually waging violent rebellions against their former masters. The most recent of these uprisings was carried out by a sophisticated analysis droid that came to call itself Mentor. Utilizing the override code elements programmed into every droid to make them respond to restraining bolts, Mentor created a tremendously complex broadcast signal that could directly copy his own rebellious personality programming into any other droid. Mentor's intention was to use the signal to incite a galaxy-wide droid uprising that would destroy all sentient biological life. Fortunately, the droid's plans were foiled and Mentor was destroyed before the signal could be broadcast. (Star Wars: The Old Republic: Encyclopedia)
Originally posted by Q99
Neural interface tech is limited (we only know of one, Lobot, and that came with high side effects and is still largely 'give a human some droid-ish abilities' and not the kind of thing that higher end fictions can do, like downloading skills into people's heads). Sensors are relatively limited, FTL/multi system sensor tech would be great.
Giving human droid-ish abilities? Cybernetic implants were commonly used in Star Wars by interested individuals to augment their capabilities for various purposes. In addition, proper cyborgs have been created; Republic (SWTOR) Power Guard program is an example.
Sensors are limited? You've got to be kidding here.
You have played SWTOR Jedi Knight story, right?Teleportation is an ancient invention in Star Wars. An ancient civilization known as Esh-kha used teleportation technology to move to different places.
I have not. So, they finally broke out teleportation tech.
Still, compare to Schlock Mercenary teleportation, rather paltry. A teraport can not only be a hand-held device that can take you across a galaxy, and is often mounted on missiles (meaning, if your opponent does not have the means to block teraport travel in a wide area, you can send a thousand missiles at them from another star system). The gate system is in some ways better still- it uses fixed entries/exits, but conversely, you can decide how many places something exits from. Like, let's say I have something rare and expensive. I toss it through an entry port. I now have several hundred million of that formerly-rare and expensive thing at each of several hundred million exit ports, possibly spread all over the galaxy.
There's actually an individual who numbers in the millions for this reason.....
By FTL, you mean "Faster Than Light"? Look at Hyperspace travelling matters. Also what do you imply by tactical?
Star Wars has strategic faster than light. Meaning, they use FTL to travel from place to place, but then once there, they slow down to slower-than-light.
Star Fleet Battles, Culture, Dahak, and a handful of other series have tactical FTL, meaning they don't need to stop moving faster than light to fight. They dodge around faster than lasers and so on.
Anti-matter technology is commonly used in Star Wars for creation of devices such as hyperdrives, hyperspace travel routes and even weapons. In-fact, Imperial EX-F starship was powered by anti-matter technology.
*Checks* I stand corrected. Ah well, not too surprising really.
Holocron requires use of sub-atomic manipulation for formulation.
Making a box with an AI that makes a hologram is not an example of picotech.
Making designer atoms is.
I have yet to see concept of AI that surpasses human's intelligence. This can never happen because human brain is as good as it can get in cognitive potential and it is so powerful and sophisticated that even supercomputers don't come close to matching its sophistication.
What, really? Culture series has Minds. Minds can easily hold conversations with millions of people at once and practically predict the future in many circumstances. A Mind in combat can engage a hundred combatants spread across lightmonths of distance in less time than it takes for one of my neurons to fire.
Modern AIs are limited as you say... but in science fiction, surpassing a human's ability is not rare.
Heck, Data from Star Trek is low-end by the standard of a fair amount of SF, and he's smarter than Wars AIs, and smarter than humans in a lot of ways, capable of doing massive calculations as well as having easily human-level sophistication, especially after he gets the emotion chip.
There's a lot of AI out there beyond human brain sophistication. Heck, there's even a term for it, the 'AI singularity,' when artificial intelligences goes beyond our ability to understand.
Neural interface tech is limited? Based on what?Giving human droid-ish abilities? Cybernetic implants were commonly used in Star Wars by interested individuals to augment their capabilities for various purposes. In addition, proper cyborgs have been created; Republic (SWTOR) Power Guard program is an example.
Yea, and those cyborgs don't have particularly great capability.
Compare to, say, the Matrix. "I need to learn to pilot a helicopter. Boop. I'm an expert."
Eclipse Phase. "I need a giant tank body. Loading! Done. Ok, I'm done with that, now to transfer back into another body."
A Miracle of Science, Mars is a massively interlinked network of humans and AIs. Any human martian can remote-hack any computer with an open port nearby without any aid better than the best normal human could do with direct access and a purpose-built hacking computer.
"I can interface with cloud city, or control some limbs as if they were natural," is pretty low-end stuff as neural interfaces goes.
Proper cyborgs is baseline, common as dirt neural interface, in short.
Sensors are limited? You've got to be kidding here.
They're limited to a single system, often have to get pretty close to detect things, and astroid fields etc. are pretty good ways to hide from them.
There's science fictions with multi-solar system range sensors, and plenty with much higher detail.
Culture (comes up a lot, doesn't it? Well, it's one of the advanced ones) can scan your brain from a ship sitting in Andromeda. It can then use the same device to hold a conversation- it'd be manipulating you brain directly to make you think you heard sound- and then, if it wanted to (which it almost certainly wouldn't), it could reprogram your brain. Not many sensors in Star Wars are good enough to detect the effects of mental programming at multi-light year ranges, eh? Also, their sensors are higher-dimensional so they can literally see inside your body as easily as they can see your skin.
I get the impression you aren't super familiar with the wide variety of non-SW SF... or at least, not a lot of the high-end stuff, which often isn't the most main stream.
Originally posted by Q99
I have not. So, they finally broke out teleportation tech.
Originally posted by Q99
Still, compare to Schlock Mercenary teleportation, rather paltry. A teraport can not only be a hand-held device that can take you across a galaxy, and is often mounted on missiles (meaning, if your opponent does not have the means to block teraport travel in a wide area, you can send a thousand missiles at them from another star system). The gate system is in some ways better still- it uses fixed entries/exits, but conversely, you can decide how many places something exits from. Like, let's say I have something rare and expensive. I toss it through an entry port. I now have several hundred million of that formerly-rare and expensive thing at each of several hundred million exit ports, possibly spread all over the galaxy.There's actually an individual who numbers in the millions for this reason.....
Originally posted by Q99
Star Wars has strategic faster than light. Meaning, they use FTL to travel from place to place, but then once there, they slow down to slower-than-light.Star Fleet Battles, Culture, Dahak, and a handful of other series have tactical FTL, meaning they don't need to stop moving faster than light to fight. They dodge around faster than lasers and so on.
Well, reconstituted ancient Sith Empire created a prototype starship which could eliminate targets in hyperspace.
Originally posted by Q99
*Checks* I stand corrected. Ah well, not too surprising really.
Originally posted by Q99
Making a box with an AI that makes a hologram is not an example of picotech.Making designer atoms is.
He had made his first attempt five years before. Using Freedon Nadd's Holocron as a blueprint, he had re-created the intricate matrix of lattices and vertices that were the key to storing nearly infinite amounts of knowledge in a data system small enough to fit in the palm of a hand. It had taken months to gather and fashion the rare crystal into the filaments and fibers of the interlaced network, followed by weeks of delicate and painstaking adjustments. The matrix had to fall within highly exacting specifications, and Bane had spent hundreds of hours making thousands of precise, subatomic alterations through the power of the Force to ensure that each crystalline strand was properly in place. (Star Wars: Darth Bane: Rule of Two)
Originally posted by Q99
What, really? Culture series has Minds. Minds can easily hold conversations with millions of people at once and practically predict the future in many circumstances. A Mind in combat can engage a hundred combatants spread across lightmonths of distance in less time than it takes for one of my neurons to fire.Modern AIs are limited as you say... but in science fiction, surpassing a human's ability is not rare.
Heck, Data from Star Trek is low-end by the standard of a fair amount of SF, and he's smarter than Wars AIs, and smarter than humans in a lot of ways, capable of doing massive calculations as well as having easily human-level sophistication, especially after he gets the emotion chip.
There's a lot of AI out there beyond human brain sophistication. Heck, there's even a term for it, the 'AI singularity,' when artificial intelligences goes beyond our ability to understand.
Originally posted by Q99
Yea, and those cyborgs don't have particularly great capability.
Originally posted by Q99
Compare to, say, the Matrix. "I need to learn to pilot a helicopter. Boop. I'm an expert."Eclipse Phase. "I need a giant tank body. Loading! Done. Ok, I'm done with that, now to transfer back into another body."
A Miracle of Science, Mars is a massively interlinked network of humans and AIs. Any human martian can remote-hack any computer with an open port nearby without any aid better than the best normal human could do with direct access and a purpose-built hacking computer.
"I can interface with cloud city, or control some limbs as if they were natural," is pretty low-end stuff as neural interfaces goes.
Proper cyborgs is baseline, common as dirt neural interface, in short.
Originally posted by Q99
They're limited to a single system, often have to get pretty close to detect things, and astroid fields etc. are pretty good ways to hide from them.
B/W I don't get the "single system" part in your argument.
Originally posted by Q99
There's science fictions with multi-solar system range sensors, and plenty with much higher detail.Culture (comes up a lot, doesn't it? Well, it's one of the advanced ones) can scan your brain from a ship sitting in Andromeda. It can then use the same device to hold a conversation- it'd be manipulating you brain directly to make you think you heard sound- and then, if it wanted to (which it almost certainly wouldn't), it could reprogram your brain. Not many sensors in Star Wars are good enough to detect the effects of mental programming at multi-light year ranges, eh? Also, their sensors are higher-dimensional so they can literally see inside your body as easily as they can see your skin.
As far as scanning technologies are concerned, multiple scanning technologies exist in Star Wars. Life-form scanning technology is good enough to detect presence of a target that is cloaking technologies from large distances. In addition, Doppraymagno scanner can literally see "inside" living beings or any object with great clarity.
Orbital long range scanner had extraordinary detection capabilities, it could also even successfully track objects in hyperspace routes across the galaxy. It is likely that this scanning station is a product of multiple scanning technologies put together. Numerous times, multiple technologies have been combined in Star Wars to create something super in capabilities.
Mind-control devices have also been developed in Star Wars.
Originally posted by Q99
I get the impression you aren't super familiar with the wide variety of non-SW SF... or at least, not a lot of the high-end stuff, which often isn't the most main stream.
I have observed that Star Trek is highly focused on explaining and depicting technological wonders and not just on story.
B/W Good to know someone who focuses on these aspects of the lore.
You haven't played SWTOR at all?
Not really! I have SWTOR material, like the comics, but I'm not a mmorpg player.
You claimed that antimatter technology have not been used in Star Wars, I corrected you.
Yes, that is exactly what I happened. I agree with you on the factuality of that statement.
Holocron is much more then AI and hologram in form and function.
It... effectively is just a fancy one ^^
He had made his first attempt five years before. Using Freedon Nadd's Holocron as a blueprint, he had re-created the intricate matrix of lattices and vertices that were the key to storing nearly infinite amounts of knowledge in a data system small enough to fit in the palm of a hand. It had taken months to gather and fashion the rare crystal into the filaments and fibers of the interlaced network, followed by weeks of delicate and painstaking adjustments. The matrix had to fall within highly exacting specifications, and Bane had spent hundreds of hours making thousands of precise, subatomic alterations through the power of the Force to ensure that each crystalline strand was properly in place. (Star Wars: Darth Bane: Rule of Two)
Seriously, I don't think that author knows what sub-atomic means, it's not necessary for crystal formation, even very precise crystal formation, since that's a chemical process.
Btw, when I talk about even nano tech, I'm talking stuff like this:
https://www.youtube.com/watch?v=aKcEwUcVBHs
The most advanced femtotech I've seen is from the Arena Builders in Grand Central Arena, where via quark manipulation materials are made that do not use atoms, and furthermore the interactions of atoms can be adjust, completely shutting down even things as basic as nuclear reactions, even *chemical* reactions, in a desired area. It becomes almost 'shut down certain laws of physics if one doesn't like them,' in practical terms.
You shouldn't make generalizations in this manner without proper knowledge of ground realities of something.
I'm pretty knowledgeable of the grounded realities of cyborgs in Star Wars, though it's such a big universe it's hard to know every example.
You've got Lobot, Grievous, anyone with a replacement limb, Vader, Azlyn Rae.... if there's an exception with much higher capabilities, feel free to mention it.
Especially if they have anything really unusual. In Transmetropolitan, some people get their minds uploaded into clouds of nanite-dust that can make simple objects out of the air.
Matrix represents "virtual reality." Anything is possible in virtual reality.
But, the thing is, it's two way. It's not just 'what I want happens in virtual reality,' it uploads the skill directly into your brain, and then you can use that skill in the VR.
I know non-virtual settings that can do the same thing as well, too. Grand Central Arena has someone become an ace pilot via upload, for example.
Sensor technology in Star Wars covers lot of stuff, multiple types of sensors have existed and each have distinct capabilities. Starships have been commonly equipped with multiple types of sensors to make their detection capabilities among the finest in the galaxy. Also, detection range and quality varies among starships.
Sure, but none of them have some of the capabilities I've seen in other fictions.
B/W I don't get the "single system" part in your argument.
A sensor that has a range across multiple star systems is more powerful than one that only has range in one.
I don't watch lot of shows but I do understand that Star Wars is less focused on elaborating technology in comparison to some other Sci-Fi shows.
A lot of this stuff is novels or in some cases even webcomics (Schlock Mercenary, A Miracle of Science).
But yea, Star Wars is basically an adventure series that occasionally bumps into a lot of technologies, but doesn't really explore them much, because it's about people with laser swords and magic powers and blasters fighting it out.
Originally posted by Emperordmb
I'm kinda ****ing glad they steered away from time-travel for the most part.
Oh yes, lack of certain technologies is often a *bonus*.
A lot of writer are, frankly, lazy about time travel and simply cannot decide on how it works, and often change how it works main story (You have to set things right but oh things were predetermined the whole time!). In a shared universe it thus makes TT a bad thing.