What technology does the Star Wars universe NOT have?

Started by Based2 pages

Originally posted by S_W_LeGenD
You have played SWTOR Jedi Knight story, right?

Teleportation is an ancient invention in Star Wars. An ancient civilization known as Esh-kha used teleportation technology to move to different places.

Oh yeah shit you're right. It's just so similar to other "teleportation" abilities in the game that I forgot that was more lore.

Originally posted by Emperordmb
It also can create something of the most annoying Deus Ex Machina ever in the sense that you can have something happen, go back, and rewrite it to where it doesn't matter at all.

What's really fun is when you have it previously implied or stated that it can't be done.

'Go back and prevent something from happing' time travel plots can work, but you really, really need to strictly defines the limits when doing so.

There is fast forward time travel, which is more to do with being suspended in hyperspace.
There is, also, flow walking backwards, which alters what happened in mind but not reality.

Is there an actual time travel backwards where character actually went back in time physically?

Originally posted by The Merchant
They have Hypermatter, which is better than M/AM reactions at 100%.

Eh, I wouldn't say that. The energy densities of M/AM would allow for output far above what we see in SW.

Though to add to your side, antimatter is hard to contain and such, the equipment needed to contain the reaction impressive, and storage itself is tricky, so it's likely hypermatter is more effective *for them*. Trek uses anti-matter but they can really only handle a tiny trickle at a time, hence their relatively small yields, for example. Schlock Mercenary, on the other hand, is very good at containing antimatter so it can put large yields into small packages- though it's not the only or preferred form of matter annihilation for them.

Originally posted by Arhael

Is there an actual time travel backwards where character actually went back in time physically?

Dread Master Calyphus has a power that allows him to open portals to the past and future.

The fight itself proves that what happens in the past portal affects what happens in the future portal.

Originally posted by NewGuy01
Dread Master Calyphus has a power that allows him to open portals to the past and future.

The fight itself proves that what happens in the past portal affects what happens in the future portal.


Thanks for the share.

Dread Masters certainly have mind-boggling Force abilities.

Yes, far greater ones than those of Thanaton's.

Lesse, other techs they don't have- Interdimensional travel tech.

Matrix-esque VR was mentioned.

Their forcefield tech is ok, but it lacks the precision needed to do, say, something like the Voyager Doctor.

They have some magitech, the ability to use technology that draws on the force, but a number of fictions have better. You can't get, say, an implant that'll make you stronger in the force like the Gaoblin and Dynasty from the comic Fred Perry's Gold Digger do with their magic.

Originally posted by Ihategorgelucas
Cancer cure

*Checks* Huh, I was surprised they had cancer show up in SW, but apparently yes, so you're right.

Lesse, medical technology, they don't really have the means to regrow limbs (though making a vong symbiont is, granted, not too far from it), or halt/reverse aging. They also don't have much in the way of upgrades, i.e. you can't, say, give a species with poor vision better vision, add extra limbs, wings, whatever.

http://www.darkhorse.com/Comics/Previews/24-768?page=0
Plot Summary for the last comic:

Spoiler:
In the aftermath of the Galactic Republic and Jedi assault against the Shadow Collective on a Mandalorian supply outpost, Darth Maul races towards Dathomir with his Death Watch allies—as well as Count Dooku, who had claimed to join Maul's vendetta against Darth Sidious.
While en route to Dathomir, Maul is contacted by his allies in the Black Sun and Pyke Syndicate. Having lost the moon of Zanbar and the planet Ord Mantell—as well as the supply outpost—in their fights against the Sith, the two allies have become worried that Maul's plan is failing and that the fight has become the former Sith Lord's personal vendetta against his old master. Maul assures them that they will be paid, and that, once Darth Sidious is dead, the galaxy will belong to the Shadow Collective. Maul then orders Gar Saxon, a Mandalorian, to keep the Pykes and Black Sun in line. Meanwhile, Maul tells Dooku that he knows the Sith Lord is not truly an ally, and that Dooku has been told by Sidious to play Maul's game. Maul then has Dooku taken into custody by Rook Kast.
Once on Dathomir, Maul speaks to Brother Viscus, who survived his encounter with Count Dooku during the battle on Ord Mantell, and Viscus tells Maul that the preparations had been made for the next phase of their plan. The Nightbrothers take Dooku before Mother Talzin, who appears in a cloud of smoke and begins to unleash a magic attack against the Sith Lord

I think you posted this in the wrong thread....

Lame

Originally posted by Q99
Eh, I wouldn't say that. The energy densities of M/AM would allow for output far above what we see in SW.

Though to add to your side, antimatter is hard to contain and such, the equipment needed to contain the reaction impressive, and storage itself is tricky, so it's likely hypermatter is more effective *for them*. Trek uses anti-matter but they can really only handle a tiny trickle at a time, hence their relatively small yields, for example. Schlock Mercenary, on the other hand, is very good at containing antimatter so it can put large yields into small packages- though it's not the only or preferred form of matter annihilation for them.

That's what is said in the Death Star novel, also according to SD.net if one used AM/M reactions with stuff that's denser than Uranium you would need a 900 kilometer in diameter sphere that will fire only one shot to have energy equal to the death star superlaser.