KMC's The Walking Thread

Started by Martian_mind7 pages
Originally posted by MF DELPH
You'd likely end up killing yourself by phasing and becoming tangible in the ground or with an object inside you in your sleep or in a panic. You don't get the characters skill with the power, just the power. If you wanted J'onn's intellect that'd be a different story, but you wouldn't get his phasing skill/experience.

In most comics/shows I've seen, people who can become intangible generally have to focus to make it happen. It usually takes a while before it becomes a reflex thing, with only the very first occasion being "Oops, I've slipped through something."

If I'm cautious and take the time to practice, I should be able to avoid any accidental impalements and such.

Surfer: the power to pacifistically monologue on and on. Walkers would avoid me.

Failing that, I'd go with Quicksilver speed.

Originally posted by zopzop
They'd never catch you. They're slow as hell and have no way of reaching you even if you were a few feet out of their range.

Get yourself a nice sharp metal object 3ish feet long and you can scale the walls, hang upside down from the ceilings, and empty out entire buildings full of Walkers in total safety.

There aren't just walkers that are a threat. There's also groups of armed hostile survivors, criminals, and cannibals.

Darkness:
Using shadows as portals and scouting.

Carver (Hulk) super dumb good for bait.
Insane Titan (Thanos) strategy on taking down the enemy and fixin stuff.
Pr (Aquaman) He could make some good tuna sandwich for the team.

Originally posted by MF DELPH
There aren't just walkers that are a threat. There's also groups of armed hostile survivors, criminals, and cannibals.

But Walkers are the major threat in scenarios like this though.

Sticking to urban areas is win/win for anyone with Wall Crawling in this scenario. The surviving humans shun them because of the insane concentration of Walkers. The Walkers, who are no threat to you, would actually work to your advantage since no human would want to be caught dead in a large herd of them.

Another good passive ability is an amphibious nature. The ability to survive in the ocean or on land indefinitely effectively ends the threat of the zombie apocalypse. Jump into the ocean, find a nice secluded island, live out the rest of your days there. You'd have all the food and water you could ever need.

Walkers can't operate guns. You could still get shot by a cannibal/bandit or walk into a trap.

Also, re-read the OP. Primarily the Extra Stips section.

Originally posted by MF DELPH
Walkers can't operate guns.

I know but they still are THE major threat. It's called a Zombie Apocalypse for a reason.

You could still get shot by a cannibal/bandit or walk into a trap.

Of course you could, just like any other person with the power stipulations mentioned in your original post. The difference here is you MINIMIZE the threat. By sticking to urban areas (which are HEAVILY populated by Walkers) that survivors avoid and maximizing the usefulness of Wall Crawling in this scenario (by sticking to the high ground).

Wall Crawling would even be useful outside of urban areas because you can scale trees/mountains/hills/etc... and be outside the reach of Walkers. By basically taking Walkers completely out of the equation, you are free to focus on the threat posed by crazed survivors.

Also, re-read the OP. Primarily the Extra Stips section.

Meh to the rest of the Team. It's every man for himself.

I was referring to Wall Crawling not being available. You don't get the character's physiology Zop, it's just you with an added passive trait, which is why things like super-hearing and super-vision would have initial consequences of sensory overload since you don't have a Kryptonian physique or experience with control. You'd have Spider-man/Nightcrawler/Beast's acrobatic/balance skill, but you wouldn't have their physiology, you'd have YOUR real world physiology. I'm fairly certain, though possibly mistaken, that you, yourself, can't cling to walls in our real world. You could use Nightcrawler's teleportation for travel though, but you'd have to deal with the issues of how that power works.

*edit

Also wasn't aware that Spider-man was your #1 character.

I notice you jealous rabble are avoiding my Dream Team.

Haterous !@#$%^*

Well, there's a few logistical issues with your group, LOB.

Bentley is in France so you'd need to find a way for him to somehow get to you in the US or vice versa, as well as communicate. Also, time manipulation is disallowed so at best Bentley would be going mad trying to process all of the data his mind is receiving from viewing the timestream. Dmills is in California and his "Worldmind connection" wouldn't do him any good in a post apocalypse world where there's very little working technology to interface with on Earth, though he could possibly sync up your cellphones so you could communicate with each other (assuming you all have cellphones in your possession, and it would require Mizzle figuring out how to get the satellites and towers working), or commandeer some radio signals to broadcast information (in the show there are still people making radio broadcasts). I believe Jake is in Florida and you are in New York. There's also the issue of transportation and acquiring supplies. You can see very well, but you have your own athleticism and you're in New York, alone, with millions of zombies/cannibals/survivors. Bentley's essentially isolated from the rest of your team unless you can figure out a way to get to Europe, and I'm not sure where Khazra is from.

Marwash's team is all on the same continent and we have me for transportation and B-Dub and Mindset for logistics (once we form up). I believe we all have cellphones as well (I'm in the Bay so unless all electricity has completely ceased, which is unlikely, I'm at the very least going to be able to get to the San Jose/Santa Clara/Livermore/Mountain View area to access Sun Microsystems or Google's main offices and have internet/communications access). The hardest part would be me figuring out how to teleport long distances without killing myself or others by accidentally re-materializing into a building or other solid object. Real world me is smart enough to be able to rally the troops until I can get Mindset Von Doom and B-Dub Starks together in the same place. Hell, I might just bring us all out here to Alcatraz to set up as our base of operations once I get teleporting down. Then PR would have access to the Pacific Ocean with his sea-life communication powers.

Originally posted by MF DELPH
However, Marwash, you need to explain how we'd be able to form up with me being on the West Coast and most of us being hundreds of miles apart. How would we coordinate?
ahhh, that complicates things.

gonna have to think about it.

I was thinking about divine aura. It's a passive trait and zombies will avoid you while u could gain followers among the living

Who's your favorite character, Sin? Your #1.

Originally posted by MF DELPH
I was referring to Wall Crawling not being available. You don't get the character's physiology Zop, it's just you with an added passive trait, which is why things like super-hearing and super-vision would have initial consequences of sensory overload since you don't have a Kryptonian physique or experience with control. You'd have Spider-man/Nightcrawler/Beast's acrobatic/balance skill, but you wouldn't have their physiology, you'd have [b]YOUR real world physiology. I'm fairly certain, though possibly mistaken, that you, yourself, can't cling to walls in our real world. You could use Nightcrawler's teleportation for travel though, but you'd have to deal with the issues of how that power works.
[/b]
Wait, what? Wall Crawling is disqualified? I could have sworn that it counts as a passive, non combat ability. It's much, MUCH tamer than things other people were busting out in this thread like phasing and teleportation.

But it's your thread and you make the rules. If Wall Crawling is DQed, then what about my fallback? Amphibious nature? It's passive and non combat related (and a couple of interesting characters I like are considered amphibious).

*edit

Also wasn't aware that Spider-man was your #1 character.


He isn't, but Creeper is 😄 He could scale any surface and make a standing 30ft leap but I figured that was too OP for this thread. So I just used his Wall Crawling ability.

Originally posted by LordofBrooklyn
I notice you jealous rabble are avoiding my Dream Team.

Haterous !@#$%^*


Your team sucks! 😛

That'd go against keeping your own physiology, which is the issue. You keep your own body, you don't get Spider-man's, that's also why super-speed and super-strength are off the table, and also why I'm not shape-shifting as Apocalypse.

Also, your favorite character has both wall crawling and amphibian physiology? You don't get to just pick a passive power from any random character, it's one passive non-offensive power/trait which your #1 favorite character possesses (like MartianMind picking Martian Manhunter's phasing, or me picking a trait from Apocalypse, or LOB and Superman).

*edit

Just saw you say your #1 is Creeper. Interesting favorite character. But yeah, no wall crawling.

Eh, this handicaps a lot those among us that live in places not surrounded by KMC members. Who is the closest to me here? Any Germans? I could team up with Pr who is at Ireland I guess.

It's not a handicap, it just takes more planning and strategy.

Also, which passive Kang ability would you choose?

Originally posted by MF DELPH
It's not a handicap, it just takes more planning and strategy.

Also, which passive Kang ability would you choose?

Either charisma or strategic planning. The strategy would be pretty cool as Kang often works with small limited team to succeed in hard situations, he also knows how to use terrain to his advantage and to deal with potential ambushes, taking care of resources and food, etc.

Charisma in the otherhand allows Kang to be revered almost like a god among his soldiers, this would get me to lead in situations where I would find it very difficult to do otherwise, if there are do or die situations, my followers would go to their death willingly. I could make up for the lack of strategy since I'm not entirely clueless on it myself, but Kang's is ridiculously higher than mine.

Eventually there is inmunity to radiation poisoning and some sicknesses, but the top two previous abilities sound much better. I guess I'd adapt which one is better depending on my team and how difficult it is to get a sizeable group of humans. Strategy is better with a small group, charisma goes a long way otherwise.

Originally posted by Bentley
Eh, this handicaps a lot those among us that live in places not surrounded by KMC members. Who is the closest to me here? Any Germans? I could team up with Pr who is at Ireland I guess.

Im from Hungary.biscuits
Fave character: Darkness

Use of shadows as portals.
Great for hidin ,traveling,scouting or surprise attacks.uhuh

Well, you were drafted by LordofBrooklyn initially. You could always draft your own survivor group if you don't want to roll with LoB.