Borderlands Characters Vs Every Monsters from Resident Evil Universe

Started by ArtificialGlory8 pages
Originally posted by Wei Phoenix
Loaders and more Hyperion mechs are shot from the main base in space and onto the planet. They come crashing down and they are fully intact.

Can't believe I forgot that one.

EDIT: Anyway, now that that's over with, I'd like to know what the format of the fight is supposed to be* and whether the characters from the Pre-Sequel are allowed? OP?

*Everyone vs. everyone all at once? In waves? 1v1? 2v2?, etc.

Originally posted by ArtificialGlory
Can't believe I forgot that one.

EDIT: Anyway, now that that's over with, I'd like to know what the format of the fight is supposed to be* and whether the characters from the Pre-Sequel are allowed? OP?

*Everyone vs. everyone all at once? In waves? 1v1? 2v2?, etc.

So if humans are more durable than the robots, bullets can gib robots but not humans (Which there is an actual reason to why that canbe explained) robots can survive entry into the planet's orbit and crash land on Pandora then that would make the humans and vault hunters durable enough to eat bullets from the RE crew. Do I got that right Pym?

Originally posted by Wei Phoenix
Loaders and more Hyperion mechs are shot from the main base in space and onto the planet. They come crashing down and they are fully intact.
BL has teleporting technology, you use it to go everywhere.

3 people sucking each other off couldn't think of this...

Originally posted by pym-ftw
BL has teleporting technology, you use it to go everywhere.

3 people sucking each other off couldn't think of this...

But the loaders aren't teleported, they are literally shot out of the Hyperion base and onto the planet, this is further shown in the Pre Sequel. They are not teleported, they are shot out of a canon. The robots survive with no damage done.

Originally posted by pym-ftw
BL has teleporting technology, you use it to go everywhere.

3 people sucking each other off couldn't think of this...

Except that most of the time the robots are fired out of Helios Station's cannon to the planet's surface and survive the crash just fine.

So assuming that's impressive in a game with no fall damage, don't they also fold up during transport?

There is fall damage in the game but that is a game mechanic and a silly one to be argued.

Originally posted by pym-ftw
So assuming that's impressive in a game with no fall damage, don't they also fold up during transport?

Or there's no fall damage because everyone's real tough? Could just be a game mechanic, though. What does it matter if they fold up during transport? If the Loaders were made of modern-day materials, they would not survive the fall.

Because you shoot their joints off... Have you forgotten the argument.

There is no fall damage, there are non accessible areas which kill you (game mechanic) but literally nothing in the game takes fall damage.

Originally posted by pym-ftw
Because you shoot their joints off... Have you forgotten the argument.

There is no fall damage, there are non accessible areas which kill you (game mechanic) but literally nothing in the game takes fall damage.

So? That just means that guns in BL are very powerful, which was my argument from the beginning.

Yeah, cause everyone is just that tough and durable. Or, you know, it could be a game mechanic.

But there is fall damage in BL2

Originally posted by Wei Phoenix
But there is fall damage in BL2

There is? You mean like jumping off of the edge of the map?

Jack also shot a human out of the cannonand they died.

Originally posted by Wei Phoenix
Jack also shot a human out of the cannonand they died.

Oh yeah, that's true. The player character in the Pre-Sequel is fired out of the same cannon to the surface and gets kinda banged up, but obviously survives the ordeal.

He shoots another as well that you have to find on the moon and they're dead. I think it was during the retaking of the base.

Originally posted by ArtificialGlory
There is? You mean like jumping off of the edge of the map?

I thought there was but I will check when I get home.

I was wrong. No fall damage due to not wanting to punish players and speed up exploration and getting to the fight faster.

So no fall damage for player characters is a game mechanic.

It's nice you get to pick and choose lore vs game mechanics.

I'm done with you guys.

Originally posted by pym-ftw
It's nice you get to pick and choose lore vs game mechanics.

I'm done with you guys.

Well, we have examples of fall damage in lore, but not really in gameplay. How else do you explain it?

Originally posted by pym-ftw
It's nice you get to pick and choose lore vs game mechanics.

I'm done with you guys.

Because that's how it works. Lore is canon, mechanical inconsistency is not. Otherwise, you could argue Cloud has to wait his turn before striking, or that Sonic isn't actually above supersonic because the player can react.

Funny way of saying "I give up."

link-rape