Yes. I agree. Phantom Pain was a very good game but was unfinished. By far one of the best intro sequences I have ever played. The second time I was less amazing but it still resonates with me.
And I can understand why Konami was a bit peeved with Kojima. It cost 85 million to make (who knows how much in marketing) and it was only 50-75% done. It's not right on how they treated him but Kojima should get blame for unfinished game.
Originally posted by Smasandian
Yes. I agree. Phantom Pain was a very good game but was unfinished. By far one of the best intro sequences I have ever played. The second time I was less amazing but it still resonates with me.And I can understand why Konami was a bit peeved with Kojima. It cost 85 million to make (who knows how much in marketing) and it was only 50-75% done. It's not right on how they treated him but Kojima should get blame for unfinished game.
I totally blame the company. They're the ones who threw him under the bus, and likely pressured a master artist to rush an unfinished product before the next quarterly's.
That's how things have been done lately, just look at Anthem, Mass Effect Andeomeda, Fallout, one of the more recent Tony Hawks..
You could shift blame by saying times have changed, and Kojima never changed with them, I guess. I see it more as a systemic failure. Likely, the companies are overrun with former accountants in managerial positions, who see everything in terms of spread sheets. That's how most industries begin dying, because all accountants care about is reducing expenses, which means being cheap with talent, and cutting corners on quality (Get it out the door, no matter how bad or unfinished it is.)
Originally posted by Kazenji
Except Spelunky is nothing like Metroid.
It's a randomly generated platformer with random loot and perma death. Any other differences are just cosmetic.
Just like Binding of Isaac and Enter the Gungeon are different on the surface, yet essentially the same experience.
More importantly, Spelunky is simply a better game (Better then a lot of retro cash grabs, imo. In fact, it's better then the commercial remake, imo.)
For 2 dollars, still decided to buy ARNF. (Watch it be the next free game on Epic.)
Originally posted by cdtm
It's a randomly generated platformer with random loot and perma death. Any other differences are just cosmetic.Just like Binding of Isaac and Enter the Gungeon are different on the surface, yet essentially the same experience.
More importantly, Spelunky is simply a better game (Better then a lot of retro cash grabs, imo. In fact, it's better then the commercial remake, imo.)
So no relevance to Metroid after all, You truly are on odd one.
Originally posted by Smasandian
Yep!I bought it on GOG last week for about 3 bucks and it works well. I haven't seen anything super unusual.
Bought it the other night. The disk copy I have actually seemed to work, but I figure the Gog version would be tweaked a bit for modern systems to avoid crash's, and you don't need to worry about patching it or anything.
Downloaded the manual to my phone and reading it now.
Epic doing two free games a week now, starting with Moonlighter and This War of Mine by 11bit studio. Next week features Alan Wake, which I will definitely be getting (I have the sequel on the 360, and really enjoyed it.)
I don't know if this gimmick will result in migrations. Kind of smells of desperation, tbh. I'll still take the games, a handout is a handout, but I have no intention of simply abandoning Steam, no matter how big that Epic library becomes. (Or I don't know, maybe the idea is if they get you hooked on the base games, you'll buy the dlc?)