Originally posted by Kazenji
There's a 'Golden Axed: A Cancelled Prototype' free on Steam, Part of the 60th anniversary for Segait's actually good, **** you Sega for cancelling it.
There's this at least:
Originally posted by Kazenji
There's a 'Golden Axed: A Cancelled Prototype' free on Steam, Part of the 60th anniversary for Segait's actually good, **** you Sega for cancelling it.
There's this at least:
Originally posted by Kazenji
Been on GOG for years those games, Not sure about Steam.
http://www.fistsofheaven.com/descent-removed-from-gog/
https://steamcommunity.com/app/273570/discussions/0/451848855005010051/
"Hey, Folks. Here's the story.Parallax Software still exists and still owns the copyrights to the Descent games. Under our 21-year-old agreement, Interplay has the exclusive rights to sell Descent and Descent II, and they have been doing so on Good Old Games and Steam.
The problem is that Interplay has not paid to Parallax any royalties since 2007. We've talked to them about this numerous times over the years, and finally took action this fall. We served Interplay official notice that they were in breach of the contract, and when they still failed to pay we terminated the agreement.
This means that Interplay has lost the right to sell the Descent games, which is why they came down from GOG. (We're not sure why they're still on Steam; they shouldn't be.)
Interplay does, however, still own the Descent trademark, which they are free to use or license as they see fit (such as for Descent: Underground) as long as they don't violate our copyrights.
As for whether Descent and Descent II will be available for purchase again, we hope so. We'd be very happy to work things out with Interplay.
Matt Toschlog & Mike Kulas
Parallax Software"
Meaning I guess Steam was ignoring the cease and desist requests?
But how could they get away with it? There must be more to this.. Something that shields Steam from liability lawsuits, likely.
https://www.gog.com/game/descent
I guess that disputes been settled, as its on Gog too.
Tex Murphy catalog on sale at Gog for 8 dollars total.
Never got to play these back in the day. Did privateer Under a Killing Moon, and found it kind of interesting, kind of frustrating.
Not sure I ever really want to go back to Point and Click Adventure Games though... Who ever really beat them without needing to consult a guide at least once, if they didn't want to methodically click on every pixel in every location with every item in their inventory?
Originally posted by cdtm
https://www.gog.com/game/descentI guess that disputes been settled, as its on Gog too.
Didn't even know about a dispute, But i got most of those games back in 2012 on GOG
also if you playing Descent 1 & 2 on Win 10, Use the Source port DXX-Rebirth.
Originally posted by cdtm
Not sure I ever really want to go back to Point and Click Adventure Games though... Who ever really beat them without needing to consult a guide at least once, if they didn't want to methodically click on every pixel in every location with every item in their inventory?
I played Trace Memory years ago on Nintendo DSLite. There was a puzzle where you had to use an old stamp to stamp a paper or something. You spend forever trying to make it work, then search online to discover you must physically close your DS and re-open it to place the stamp. 😕 No in-game logic or clues suggest that is even a supported functionality, much less the solution for a puzzle. Another where you had to actually blow into the mic in real life. Moments like that always felt like bullshit to me.
Don't get me wrong, it was a good game. But even good games fall prey to it.
I was adamantly opposed to guides, until I played Final Fantasy Adventure.
Methodically searching everything, ten times over, and the solution was to run around two random trees in a figure eight path so a cave appears. Because of course.
Stuff like that makes you wonder if anyone even play tests their games.
Originally posted by cdtmNot sure I ever really want to go back to Point and Click Adventure Games though... Who ever really beat them without needing to consult a guide at least once, if they didn't want to methodically click on every pixel in every location with every item in their inventory?
I almost got Sam & Max finished without using a guide, I was right near the end on my first playthrough.
https://m.youtube.com/watch?v=t0BSzYLvCxs
Interesting Castlevania fan game.
Originally posted by cdtm
I was adamantly opposed to guides, until I played Final Fantasy Adventure.Methodically searching everything, ten times over, and the solution was to run around two random trees in a figure eight path so a cave appears. Because of course.
Stuff like that makes you wonder if anyone even play tests their games.
Oddly, the top Survival Horror games often have some of most consistently well-executed puzzles. Resident Evil, Silent Hill, Alan Wake, Fatal Frame, Evil Within, etc. They're not necessarily the most mind bending ones, but they almost always follow the game's internal logic and narrative, and rarely employ bullshit non-sequitors or things outside the game they never allude to.
Heck, Resident Evil 7's Bedroom DLC was one of the best escape the room puzzles I've played. When I failed and Marguerite caught me, I generally went "Oooooooh. I forgot to this put back. ****!" It never felt like some out of left field, spin-around-4-times-and-crouch-to-trigger-a-switch-no-one-mentioned ridiculousness.
Although, survival horror does have a strong influence from adventure games, so maybe it's not that "odd" I guess.