Ok then, so Galder engages Free Flier, who evades his shot but as he is niot attacking back, it means those two ships stay in the overall chase situation, which would have left Galder a little behind, but everyone is limited by how far New Beginning as anyway.
Hits scored:
Nexu's Grin- did not fire at New Beginning
Spirit- 1 hits evaded, one hit on New Beginning
The Free Flier- Main guns did not fire New Beginning. Turret fire scored a hit.
Sunlit Dancer - 2 hits evaded, 1 scored on Spearhead
New Beginning Turret Fire- 1 hit on Spirit of Corellia
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ORBITAL CHASE- Start of turn 6
Light Side
Nexu's Grin: 80 P: 8 T: 3 M: 3+1 Distance: 32 (Jinker) FO
Spirit: 97 P: 8 T: 4 M: 2 Distance: 44 NEW
Sunlit Dancer: 40 P: 8 T: 4 M: 6 Distance: 40 SPEAR
The Free Flier: 94 P: 8+1 T: 4 M: 2 Distance: 44 NEW
Dark Side
The New Beginning: 10 P: 5 T: 4 M: 2 Distance: 44 E
Paladin: 22 P: 7+1 T: 4 M: 4 Distance: 44 FREE
Spearhead: 13 P: 6 T: 4 M: 6 Distance: 40 E
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With the Dark Jedi still out of range, Xeth continues pushing the engines of the Nexu's Grin to their limit, trying to catch up to what could quickly devolve into a dogfight should his colleague Wentar choose to engage the ever-dangerous Galder.
"R3, try to get me comms back," Xeth says to his astromech unit, hoping that the technical programming in the little bucket of bolts can break through the interference.
Originally posted by Ushgarak
Rast- you see the problem. It's not coming from the ships at all- the jamming is coming from the planet. Something the Dark Siders set up, you guess, to interfere with tracking attempts.
I see. Since Xeth keeps playing catch up, could Rast and R3 work together on breaking through the interference? Obviously we can't go back to the planet and shut it off if we want to catch our fugitives.