What are you currently playing?

Started by Khazra Reborn215 pages

Originally posted by Adam Grimes
I was going to but ended up buying a bunch of other games with Black Friday and whatnot so I ended up not preordering it.

All my reserves about it apparently came true though, and that puts it firmly in the wait for sale bucket.

I’m holding off now too, hopefully they can patch up the technical issues.

It doesn't help that the Dead Space remake is coming soon. In my opinion, the second best Resident Evil 4 style game out there. First being RE4!

Cardinal Sins.

If you're bad at shmups, unlike Eschatos this game will wipe the floor with you. It's awesome. 🙂

Tormented Souls.

It's not perfect, but I'm enjoying it. It's a modern homage to classic, PS1 era survival horror games. They even use pre-rendered backgrounds.

It makes me wonder if the pre-rendered aesthetic will have a resurgence in the way that 8 bit and pixel-art have.

I hope not, pre-rendered is a lot harder to pull off, most pre-rendered games back in the day were garbage looking.

If it meant a sequel or remake of Pulstar though...

Was playing Judgement Silversword and Cardinal Sins, then made the mistake of learning about a "double tap" bug. Essentially, the games designed to allow wide shot, straight shot, and shield, one at a time but never all at once. But for the bug which lets you do all at once.

Stuff like that just sucks the enjoyment out of a game because it throws cold water in your face that you'd never master the game by playing normally, like with Pokemon evo's bs.

Originally posted by cdtm
I hope not, pre-rendered is a lot harder to pull off, most pre-rendered games back in the day were garbage looking.

If it meant a sequel or remake of Pulstar though...


Some were garbage, true, but many weren't. Pre-rendering has made some games age a bit better, like Pulstar.

Resident Evil 0 and REmake too. Decades old but have retained their visual appeal in a way that even later RE titles have failed to do.

That said, it definitely gets more time consuming/cost prohibitive as you add more interactivity to it. I guess that's why it's mostly limited to specific genres now.

Originally posted by cdtm
Was playing Judgement Silversword and Cardinal Sins, then made the mistake of learning about a "double tap" bug. Essentially, the games designed to allow wide shot, straight shot, and shield, one at a time but never all at once. But for the bug which lets you do all at once.

Stuff like that just sucks the enjoyment out of a game because it throws cold water in your face that you'd never master the game by playing normally, like with Pokemon evo's bs.

Another problem; carpal tunnel.

Sony style gamepads just aren't feasible anymore for shmups. Platformers are fine, but anything that requires constant pressure..

Been playing the new WoW expansion, Dragonflight. Really enjoying it so far. Definitely feels like a return to form for WoW after two subpar expansions in a row. The game needed a win and it looks to have gotten one with this expansion.

The new zones are all great, beautiful to explore and with lots of good sidequests. Main story is fine, but not anything close to something like you'll find in FF14, but for WoW it's good.

Love the new talent system.

Dragonriding is awesome and makes traversing the new zones a lot of fun.

Fallen Order has the best lightsaber usage ever. The blaster deflects alone are amazing.

Been giving FFXV another shot. I wasn't able to get into it my first time, but I've got an opening in my gaming schedule. I've played most of my priority back-catalogue already, and there's nothing new out that is super pressing for me.

A friend gifted me the Cowabunga collection.

Pretty bare bones in terms of filters, you get horizontal scanlines, vertical scanlines, and both kinds of scanlines at once. I was never one for authenticity, the fact is I don't remember the games on crt looking anything like these stupid ntsc or s video fuzzy monstrosities, give me the smoothing filters like Xbrz or Kscale, or even Super2Sai or Super Eagle, but guess I'm in the minority.

Finished playing Hellpoint, Even beat the real final boss where he has a helper helping him out

it was hard at first but then i found out just infected him with radiation and it drains his life bar quickly and then move on to finishing off his minion.

I keep looking at Hellpoint when I browse but haven't pulled the trigger on it yet for some reason.

Originally posted by StyleTime
I keep looking at Hellpoint when I browse but haven't pulled the trigger on it yet for some reason.

i'd give Hellpoint a 7/10

there are some janky parts to it.

Loving the CC, but the arcade and SNES classics also kind of lose their luster after Shredder's Revenge.

Glad to see the first NES game though, for my money (10 dollars of it, a lot for a kid) it was an amazing game, had an overworld, water level, four unique characters, iconic bosses. Never got past the final level, always fell into the pit at the start, and only got that far by stockpiling scrolls on every turtle (Which took a looong time). Also looking forward to the Gameboy games and NES Manhattan Project, which I never got to play (Only played through Fall of the Foot Clan on my green screen original Game Boy)

Btw, Shredder's Revenge deserved an award. Robbery I tells you.

Played some Tekken 7 last night against a friend who beats me every time at it, so decided to try a new strategy.

I call it "Pick Akuma and spam fireball until they die".

Works like a charm. If he did close the distance I'd just spam mid punch.

Reminds me of a pet peeve about fighters.

Lets say you spent 100 dollars on a special edition of, oh say, Dragon Ball FighterZ. Each season gets 8 dlc fighters, and there are 3 seasons. You only like a quarter of the dlc and have no interest in playing them, but you really want to maintain a competitive edge and a few are tricky and require labbing.

So you're essentially compelled to buy all the dlc simply so you can practice against them.

How is this not considered a major problem in the fgc? It effectively prices out people who can't or won't pony up the cash to buy it all.

Killer Instinct had a good thing by letting you play against all characters, including dlc.

Just seems unfair and elitist, and I'm surprised it's allowed at a serious competitive level.

It's definitely a thing fighting gamers complain about. Would be nice not to have to spend money on someone you don't care to play.

I think the developer's reasoning is that people may not actually buy the characters if they can train against them for free.

I wonder if a shift in monetization models might change that though. Most free to play fighters already allow this: Multiversus, Rivals of Aether, Brawlhalla, etc. I think Killer Instinct allowed it back when it was Xbox exclusive(base game was free then).

Then again, For Honor is buy to play and allows it.

Although, at least Tekken lets you buy characters individually, and they aren't expensive.

King of Fighters makes you buy a character's entire team nowadays, thus jacking up the price. Want to play Nakoruru? Cool, but you have to cough up the cash for her entire squad.

And Dead or Alive has the most expensive individual character pricing from what I've seen. And has generally gone crazy on microtransactions, like having to rent hair colors by paying each time you change. 😱