I never completed RE4, it was good but I just wasn't as into it as others.
I liked how RE7 was more or less a return to the style of the older games (minus the first person view, which I actually liked a lot). Basically in a big house most of the game. Felt kinda like a remake of the first game. Some great atmosphere and slow building of tension.
Originally posted by JmanghanIt honestly depends on what you're looking for in a game.
RE2 is great, but I still think RE4 is the best.
God knows I loved and played the shit out of RE4 as an early teen, but the originals are just so much better in my eyes. And RE7 is scratching that itch so hard. It's tasty.
Back on Brutal Doom.
The first campaign boss earns the Brutal title. Two highly mobile giant Centaurs, in a small confined space, with fast moving fireballs that hit like a Cyberdemon missile. You can beat them solo, I think, but I gave up trying and kept four marine bots the game gives you in reserve to aggro the things. I'd imagine that bots were given for exactly that reason by design, as anyone who gets to the boss without the marine bots can figure out (They die easy, which is why I ordered them to stay put at the start of the map, and went back for them later.)
You can see similar design choices in the series, for example a door key underneath a Thwomp like ceiling block, moving much too fast to avoid, and in a separate room filled with monsters, an invulnerability sphere. Anyone would assume the sphere is for the horde, but it's really to get the key from the death trap. Which you can't do if you wasted it. And you better have saved if you did, and not saved over that critical save afterwards.
Pretty snarky design, honestly.