Originally posted by -Pr-
Also, does anyone know how you affect who you get in your part in the final battle? I had Aerith and Tifa, but I heard you can have Barret instead?
I had Tifa and Barret with me in the final fight.
What pisses me off is that there was no
Spoiler:in the entire f*cking game, not to mention that
All materia
Spoiler:
Red XIII was, basically, an NPC.
Originally posted by Impediment
I had Tifa and Barret with me in the final fight.What pisses me off is that there was no
Spoiler:in the entire f*cking game, not to mention that
All materiaSpoiler:
Red XIII was, basically, an NPC.
Interesting.
Also:
Originally posted by ares834
Magnify is basically the all materia. When linked with another materia, it gives it a large AOE albeit at the cost of some power.
Yep, this exactly. As you level it up the diminishing returns get smaller too.
Originally posted by cdtm
Yeah, the lure.Was marching up and down footprinted areas, rarely got a bite over hours, and never managed to catch one.
Not like you really need Knights of the Rounds anyways, even against the super bosses.
Huh, strange. I used the default one not three weeks ago and I had a chocobo within 15 mins.
==
On my second run of the Remake, and I find myself loving it more and more. It is so, so good. And arguably one of my favourite games of the last few years, if not ever.
I ended up buying this the other day. This game plays like a real time turn based game if that makes sense. The enemies seem to largely focus on the character you are controlling, and the characters you aren't controlling pretty much just block and do nothing. You have to switch between all your characters constantly and get spells and abilities off and then switch again as the aggro shifts to that character.
It almost is turn based in a way
Originally posted by cdtm
So what; does it play like Dragon Age Origins?The 360 version has the switching thing. Not so sure about the AI focus on who you control though.
To an extent. All your basic attacks are done in real time. But when you build up what's called an ATB bar (most "special moves" cost one, some cost 2 of 2), you can bring up your special move/magic list. When you do this, the game slows to a crawl. Not completely stopped like dragon age, but slow enough that for the most part there's no functional difference.
And dragon age still functions on an aggro system whereas FFVII doesn't.
Originally posted by johncarner
A Best Buy was having an early launch event today for FFVII and I was able to get the only Deluxe copy unreserved!
Noice.
==
So, as much as I love the game (I can even excuse parts of the ending), there is one really, really scummy thing that Square did. Right, so:
In the game, there is, naturally, summon materia. Anyone who's played Final Fantasy knows what I'm talking about. Big giant monsters, most of the time representing an element, will do a big attack on an enemy.
In the Remake, these summons are a little different in how they function. I'll use Ifrit as an example, as he's generally pretty well-known.
WARNING, SPOILERS FROM HERE ON OUT.
YOU'VE BEEN WARNED.
In-game, in most boss fights, either the fight will drag on or you'll lose a bunch of health, and a summon bar will appear on your screen. Survive until this bar fills up, and the person who has Ifrit's materia equipped can summon him. Ifrit (like the other summons in game) basically becomes a fourth party member, running around smacking the boss with fire based attacks for a limited time. He has two special moves that you can use your ATB charges on, and when his time runs out, he uses an Ultimate Attack called Hellfire.
Pretty straightfoward so far, right?
With the Digital Deluxe edition of the game, you also got three DLC summons. These are Chocobo Chick, Cactuar and Carbuncle. I was initially okay with them because they weren't in the original game, so were very much extras.
Then I played the game using them.
All three can be summoned in almost any fight, if you're struggling enough. Yes, even against fodder enemies (maybe that rocket turret is giving you a hard time and you don't have thunder equipped, etc). The trade-off is that, at least in the case of Cactuar and Chocobo Chick, they don't output the kind of damage someone like Ifrit does, that I've seen. They're not useless, and their Ultimate Attacks are decent, but they're not going to be the kind of nuke another summon might be.
Then there's Carbuncle. Like Chocobo Chick and Cactuar, it can be summoned in most fights if you're struggling enough. Where Carbuncle differs, though, is that Carbuncle is not an offensive materia. It's a support one. It comes with three abilities you can cast using your ATB, and will randomly heal you if you're on red, or barrier you if you take a lot of damage. That in itself isn't too bad.
The Ultimate Attack, though? Upon running out of time, Carbuncle casts a move called "Diamond Dazzle". If you're not dead, this is a full heal, regardless of HP total. And, if you are dead? It brings you back to life at half HP. It's ridiculously OP, and it's DLC. Literally P2W, because Carbuncle can, and will if you use it, turn entire battles around with one cast.
Struggling against Jenova with only a few hundred HP left? Cast Carbuncle and watch that problem disappear.
The only counterbalance is that you can only summon once per fight. As in, only one cast of a summon materia per fight, as far as I can tell.
So at the State of Play on Thursday they announced a PS5 Upgrade (free to owners of the PS4 version) that will fix load times, textures and lighting. They also showed off the DLC that would be coming out: It's a chapter where you get to play as Yuffie and some Wutai people... and it's a PS5 exclusive. I think that's kinda, if not really dodgy tbh. The game came out on PS4. Put even a scaled down version on PS4.
But no, the console that is nigh impossible to get right now is getting dlc for a game that came out on PS4.