STAR WARS: RETROSPECTION- Trackdown
Aboard the Black Dawn, Space
The wiry, lean criminal Sael sits at the helm of the Black Dawn, still confused as to what exactly led him to this point in his relatively meaningless existence. That generally applies to all his decisions, but particularly recent events. One minute he's scrambling through the jungle, trying to get away from the indigenies that Rand sent after him. The next, this starship descended and the muscle-bound warrior with the cybernetic arm beckoned to him.
Said warrior sits quietly beside him, eyes closed. Galder Starkiller occasionally mutters to himself in some strange tongue but otherwise silent. Both men wear a motley of bruises and cuts and burns. Galder bears it with ease; Sael winces constantly.
"So, uh... hey... there," Sael stutters, trying to get Galder's attention but nervous about doing so.
Galder continues mumbling.
"Where, uh, where do you want to go?" Sael asks. "I currently have us locked in for... for... well, I'm not sure, actually."
Galder does not acknowledge Sael.
"Hellooo?" Sael says, waving his hand in front of Galder's face. Before he has time to regret his action, Galder has locked his vice-like grip on Sael's wrist and squeezes with little effort. The wiry man yelps from surprise and pain.
"I must confer with the mind of this vessel before I decide where we go," Galder hisses. "He resists me, even as I reside within his flesh. But this 'Galder' does not possess so strong a will that I cannot break him. So break him I shall! And you..."
Galder squeezes tighter, causing Sael to yelp once more and try to angle his body to lessen the pain, wriggling in Galder's grip as a caught fish would on the line.
"You will not interrupt me." The man that Sael thinks is Galder lets the weaker man go, and Sael gasps in relief as the pressure pain ceases. He rubs his wrist and turns his attention to hyperspace streaking past the cockpit of the Black Dawn.
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Welcome to an episode of the Retrospection games. As an episode of this series, “Trackdown” will be a very personal plotline, exploring events involving the player’s character. Going off of Ushgarak’s ever-popular Star Wars roleplaying game, these mini-episodes occur in game-play’s past. This episode continues on from "Holocron," after things fell apart for the Psycho Brigade with Galder getting seemingly possessed by the restless, imprisoned spirit of Rallo, a Dark Jedi who lived in the time of the Sith Wars.
With Rianna and Dak out of commission, Rand has tasked Xavier with spearheading the effort to find Galder/Rallo. The plan currently lacks a Phase Two, but Xavier's greatest concern is that Galder/Rallo could be anywhere...