Re: Re: $15 Hero Builder
^^^pretty good.
That puts you at $23, man.
Luke Cage’s strength and invulnerability 3
Quicksilver’s speed 5
Starfire’s eye and hand blasts 3
NC’s Teleportation 3
Forge’s Intuitive intelligence 1
=15While there are other permutations that are more powerful in certain areas, for me that is a mix that provides me with what I need to handle almost any situation. Cage means I don’t have to worry about bullets, and I have more than enough strength to do a poor man’s version of Hulk smash.
Quicksilver may be superslow to the likes of the Flash, but he’s faster than almost anyone else not connected to the Speedforce or channeling Superman/Gladiator speeds.
Starfire’s blasts can do some real damage, and have a range greater than bioblasts.
Teleportation somewhat cancels out my lack of flight, and with QS speed would be a crazy weapon.
And Forge’s intellect would be a good add on - especially with the speed and teleportation ability to get things and put them together quickly.That’s how I’d spend the 15 bucks.
Explaining the why is the best part of these picks, thanks!
Re: Re: Re: $15 Hero Builder
Originally posted by riv6672
^^^pretty good.That puts you at $23, man.
Explaining the why is the best part of these picks, thanks!
Forge level intuitive intelligence is actually the key rather than merely a good add-on, with it you could essentially replicate almost any power you can think of. The only reason characters like Forge aren't world beaters is because of PIS.
Re: Re: Re: Re: $15 Hero Builder
Originally posted by Silent Master
Forge level intuitive intelligence is actually the key rather than merely a good add-on, with it you could essentially replicate almost any power you can think of. The only reason characters like Forge aren't world beaters is because of PIS.
^^^No, its because his power isnt without limits.
Forge is a mutant with a superhuman intuitive talent for inventing mechanical devices, backed up by the ability to visually perceive mechanical energy in action. This power allows him to instinctively recognize the potential and functional uses of any machine or technological device in his visual range, a skill that combined with his natural intelligence gives him the ability to conceive, design and build highly advanced mechanical devices; and operate, modify and disassemble existing technology or create countermeasures for it. Forge's superhuman talent for invention does not mean that he is of a superhuman intellect.....even a genius at invention must for the most part consciously work out the theoretical principles behind the invention and then the design of the invention itself through a series of logical steps. In Forge's case, however, many of these logical steps are worked out by his subconscious mind. Hence, Forge himself might not be entirely aware of exactly how he figured out how to create an invention of his. Sometimes, he must disassemble a device he has made to even figure out how it works.
You’re still (in this thread’s scenario) working w. your own intelligence here, so, hopefully you’re already pretty good at inventing stuff, and designing machines.
Originally posted by riv6672
First, you have to decide if you’re going to be known as a ‘specialist’ (brick, speedster, blaster, fighter) in one of the first four categories, thats why the hefty price tag to go w. the overwhelming power in each (you’ll be forced to skimp on the other categories), OR, are you going to be more even across the board.Questions that might pop up:
-yes, you have to choose one power/skill from each category, to include miscellaneous.
-yes, the character’s invulnerability’s included w. each of the strength picks.
-no, you are not connected to the speed force so you dont get speed steal or any of his other esoteric powers, just flash level speed.
-cyclops’ eye beams are in control, no need for a visor.STRENGTH
$10 Superman
$5 Hercules (Marvel)
$4 Ben Grimm
$3 Luke Cage
$2 Spider-manSPEED
$10 Flash
$5 Quicksilver
$4 Speed Demon
$3 Blur (Supreme Power)
$2 TriathlonENERGY ATTACK
$10 Omega Beams
$5 Cyclops optic beam
$4 Havok plasma blast
$3 Starfire starbolts
$2 Spider-woman bio electric blastFIGHTING SKILL
$10 Karate Kid
$5 Shang Chi
$4 Wildcat
$3 Batroc
$2 punisherMISC.
$5 Flight (Carol Danvers level)
$4 Telekinesis (Vance Astro Justice level)
$ Teleportation (Nightcrawler level)
$2 Pliability (Reed Richards level)
$1 Intuitive intelligence (Forge level)
I see everyone was waiting for me to chime in 👆
Flash (natch).
Spiderman strength
Teleportation.
That should give me a pretty badass mix.
We have all seen a mere human, with human level strength and durability, with Flash's powers. Now imagine the IMP....but with the strength that KOd Masterson Thor. For the purposes of this thread, I'm assuming I have the same durability as the Flash? In that he's a squishy human normally, but not when IMPing or running (otherwise anyof us choosing him or QS burns up with air friction lol).
Then with teleportation, that negates flight, and gives me an offensive power that is quite broken (think limbs being ported off, or, more easily, items ported internally). Spidey strength means I can lift and teleport some pretty heavy things too (imagine a car being ported into your head or whatever).
All at Flash level speeds. Which also negates intuitive intelligence (my mind will work at those speeds).
Haha. If i only get squishy Spidey durability, then I may swap the strength and speed round. Get QS (as his reaction speeds are still pretty high) but Herc strength and durability.
Still adding Teleportation, except I can now teleport entire city blocks into people lol. His durability would negate Nightcrawlers weakness out nicely too, as I would no longer be constrained by Kurt's stamina.
So whilst the range might still be Nightcrawlers range (3 miles iirc?) I can now stack multiple teleports, at QS speeds. So in one second, I could teleport hundreds of miles away if needed. Or take things from hundreds of miles away. I wouldn't have any fighting skill apart from what I already know, but QS demonstrated against MrX how speed would trump skill.
Edit: with the extra $2, I could put that into bioblasts, I suppose. Just so I can have an energy attack. Punisher skills are quite appealing, notwithstanding my earlier comments in this post - I could use them to Target specific pressure points.
And teleport stuff into it. Yeah, that sounds good.
Yeah, the SF aura actually helps Flash a LOT, otherwise he just explodes if he runs into anything. Or worse, if there's an unexpected obstacle in his way.
But with Punisher's fighting skills, the ability to teleport, Herc's strength and durability, plus QS' speed and reflexes, I should be quite OK. Hopefully. Frank is able to take anything and use it as a weapon, so that should transfer over nicely.
Originally posted by riv6672
^^^No, its because his power isnt without limits.You’re still (in this thread’s scenario) working w. your own intelligence here, so, hopefully you’re already pretty good at inventing stuff, and designing machines.
So what level are you limiting our effectiveness compared to Forge if we choose his ability. 100%, 80%, 60% etc etc etc?
Went across the board for mine:
$3 Luke Cage strength
$2 Triathlon speed
$4 Havok plasma blast
$2 Punisher h2h
$4 Vance Astro TK
Cage gives me a nice strength to invulnerability ratio, leaving money for other things i want.
Triathlon speed is less than nothing compared to the rest of the speed list, but running (and reacting) at 100mph in itself is no joke, and very useful.
Havok’ plasma blast is powerful, and honestly just looks hella cool.
Punisher h2h is just to go by my own rules, as fighting skills arent a priority.
Astro’s TK i’d use mostly to fly (and who doesnt want to fly?). Its applications i’d keep under my hat, for emergencies.
RW applications werent really a concern, as i wouldnt want to be the only meta on earth.
I also opted not to ‘set up’ at DC, as their strict power heirarchy would pigeonhole me as a C lister off the bat, and even if given the chance, i wouldnt want to be anywhere near the JLA as its currently being written.
Marvel’s much more appealing right now, but i wouldnt be a huge player there either, and i have enough ego to -want- to be.
So, looking somewhere in between RW and The Big Two. Settled on the Mystery Men (film) reality, where i could be a huge fish in a small pond.
It was shown to actually have super powered individuals, but the levels were so low, my power set would be seen as off the charts.
There’s also an established, if dinky, superhero community, which i could fall into easily.
I’d basically be on vacation w. super powers.
Originally posted by Silent Master
So what level are you limiting our effectiveness compared to Forge if we choose his ability. 100%, 80%, 60% etc etc etc?