Skyrim does have a more interesting world to explore, I gotta admit, but I prefer having more buildings to explore, the wayyy better and non-cliched storyline, the far better sidequests (and I do mean far better), all of the guilds in Oblivion are also actually distinctive instead of feeling samey, Skyrim didn't take enough risks with it's story, Oblivion did.
I do have to say, even if Skyrim's combat is pretty bad, shouts were a FAN-****INGTASTIC add to the newest entry in the ES series at the time, even today it's fun to use em, however I will have to say, a lot of em are useless, I can't remember the last time I killed anyone with fire breath and frost breath, for example. Shouting people and things off cliffs were awesome, I enjoyed some of the spells they added in Dawnguard.
There also seems to just be more to do in Oblivion, even if Skyrim has more interesting things to see. Like what happened to poisoning random people's food? I remember loving that they added that to Kingdom Come and thinking they obviously took a cue from Oblivion when adding that bit.
I do agree Dragon's so far have been the coolest thing to fight in an ES game thus far, and I'm glad focus was taken off the gods of the ES for a little while and that they took a seat in the sidequests while Alduin (Who ik is also a god).
I don't hate Alduin, it's just that he isn't exactly the most intimidating villain.
You wanna make a dragon look intimidating, I'm sorry, but there's no other way to go then Dragon's Dogma, when you first see Grigori's wingspan atop the mountain, towering over it, fire and death staring down at you, it was so atmospheric, the fireball he spit there explodes sending the soldiers with you flying, thats how you introduce a villainous dragon. Alduin also didn't have much physical villain presence, and as much as they hyped up Alduin it never sucked me in, Alduin the world-eater, who's the size of every other dragon in the game, hell, this may be just me but I felt Odahviing looked and sounded more scary then he did, and unique as well, Alduin looked generic and I always felt like he wasn't that scary.
Besides his size and appearance, there's also the fact that we see these 3 dudes in the past that are just ****ing him up, then me and my companion also **** him up, and Paarthurnax starts fighting on par with him... sorry what?
Then there's no big climax, we travel to Sovngarde, everything's cool, whoopie.
In Oblivion the final battle was crazy, the sky turns red, fire everywhere, Mehrunes Dagon comes out but here comes Martin Septim turning into ****ing Akatosh holy shit this is cool.
Meanwhile in Skyrim we're teaming up with these random assholes, sup Hakon One-Eye, and whatever the two others were named, Skyrim's one of the few games I've been playing lately and I cannot for the life of me figure out their names without looking them up, big climactic battle indeed, and to ruin the fun of going to Sovngarde, there's no other cool-ass people there, why? We could've seen Talin, and the Hero of Daggerfall, among others, all these legendary people, but we don't and it's disappointing to be completely honest. You could say "well we don't know if they were necessarily Nords", and yeah thats true, but gimme something, instead
Spoiler:
I get to summon Hakon One-Eye, for beating the game, thanks.
I think the only thing Skyrim really does better is Graphics, Music, World, and Combat. The combat only because there's shouts in Skyrim, but the swordplay in Oblivion felt better to me. There's some other small things that I'll bring up later.