These were literally the same arguments digital comic detractors used. Cycle repeats.
Originally posted by cdtm
You don't really own digital media though. You license it.That means you can legally be deprived of it, or restricted from it.
The scenerios I mentioned are actually quite common among digital platforms. DRM is always a problem, and internet/data is unreliable.
Take the infamous Lizard Squad time out on Christmas.
You only pay for access, but this, in practicality, affects nothing. Online games require internet, whether you own a physical copy or not. Offline games can be played offline in the digital version too. I don't see what's the problem here. I'd be interested in a legit discussion of improving DRM though, like what GOG is doing: it's Steam but truly DRM free.
We can't fabricate doomsday scenarios where we sstruggle to find internet time, our game licenses are all revoked at random, and we wait for illegal game discs in the mail to re-sell though. It's as realistic as me using the shipment delays caused by COVID-19 lockdown against physical media.
The reality is that digital games wouldn't perform so well if the internet was so unreliable. I mean, hell, we do our taxes and renew our licenses online nowadays. The world's getting increasingly virtual. If your connection goes out that often, you should contact your ISP for a quick service call my man. :up
Originally posted by cdtm
That's not how possession works. Once you buy something, it's yours.This thing was popular in malls:
https://en.m.wikipedia.org/wiki/Power_Player_Super_Joy_III
Totally illegal. No one was forced to return it.
Possession is 9/10's of the law. As long as an item isn't drugs, weapons, or involves minors, what you buy you can keep, regardless of copyright laws or legalities. That's the [b]sellers problem
. If anyone gets in legal trouble, it's the vendor, not the consumer. [/B]
Like I said, fringe scenario. "Hope for illegally distributed game products to come your way" doesnt really work.