USH'S MATRIX GAME- TRAINING MISSION- Capture the Flag
Welcome to the Zion combat condition simulator. Where the Dojo allows you to purely test your skill, this neural-active simulation gives our soldiers the chance to practice a far broader range of things necessary for survival in the Matrix. The Combat Condition Simulator may be used by appointment only. It is the perogative of the Captains to best direct its use.
Ok, folks, listen up, Dallas has a simple combat exercise for you guys. Mission is- Capture the Flag!
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BRIEFING: There twill be two teams, A and B. As it stands, A is led by Coeus and B by Fire. That may change according to availability. Who goes on which team is up to who wants to go where and who the leaders want. There must be the same amount on each team- Grim will join a team if we have odd numbers.
You will be placed in an enclosed city environment at night with no exits. You start in small alcoves in the walls made up of buildings. Team A starts in an alcove on the north side, Team B on the south. There is a rectangular building between you, with the shorter sides facing you guys. The building consists of three rooms, with doors between each room and on the short sides. Therefore any one of you could enter the building, walk through each room in turn, and emerge at the exit closer to the other team. The building may not be entered by any means other than the two entry doors.
Each room takes one round (four actions) to walk through. You may simply run around the building to the other side in two rounds (eight actions).
The northern-most room (closest to Team A) is room one. The middle room is room two, The southern one, closest to Team B, is room three.
Rooms one and three each contain ten standard duty City Policemen armed with Glocks who have been programmed to treat you as terrorists. They are expecting your attack.
Room two has 16 SWAT policemen armed with assault rifles and wearing body armour. Note that in the Dojo SWAT police had extra skill- this is not true in this simulator or in the Matrix- here, SWAT are simply better equipped and that can make a big difference. The SWAT policemen will also treat you as hostile.
Also in room 2 is the flag, in Zion's colours.
The first team to get the flag and take it to the OPPOSING team's starting point, wins the match.
Therefore both teams have to fight through rooms 1 or 3 as fast as possible to try and get the flag from room 2. What you dod when you get it is up to you.
As in the Dojo, normally lethal weaponry has been programmed to be non-lethal in this scenario.
COMMENTS- By Dallas.
"These are the following things I want to see tested and practiced here:
Combat Conditions- You will be fighting in relatively realistic conditions. You will be facing not only large amounts of mundanes, working in teams, well-equipped and making use of terrain, but also opponents on a par with yourselves- i.e. each other! Only difference is that you will not be facing the two threats as a whole- the mundanes will shoot at your foes as well as you.
Teamwork: In the Dojo you are only worried about yourself. Here you must work as a team in support of each other- the team that does that best will very likely win
Planning: Strategy may decide this just as much as fighting.
Working without secrecy: Sometimes the System knows what you are doing. So it will be with your opponents- both teams will be constantly appraised on what the other team is planning and doing [i.e. you can read what each other is doing in this thread!]
Knowing your goals: In the Dojo, you fought to win only. Here, it is no good if you take out all but one of your opponent's team if the last one gets the flag and wins because you were too busy fighting everyone else. Sometimes your priority will be different, to get out of a fight and get to where you want to be. Hence, unlike in the Dpjo, the 'retreat' and 'flee' options may become extremely useful- doubly so to the flag carrier!
Other than that, I want to see brains and I want to see guts, you know the drill!"
SPECIAL RULES:
Training Mission: This is a training mission. You cannot die during it. Nothing will happen outside of the parameters of the exercise- no Agents will come! You may jack out at any time without a hardline. There is no direct reward for participating other than it will get you vital training for the real thing- pretty much what it says it is!
Pure Combat Mission: This designation for an Assignment means it is a mission where no stealth or subtlety is in any way required. Therefore the Concealment rules will not be used- you may simply take as much gear as you can carry!
SPECIAL EQUIPMENT:
The Flag (found in room two): Taking the flag to your opponent's starting point wins you the match. It is a large flag on a pole some two metres long.
The flag has been coded to be utterly useless as a weapon.
Each of you has a flag-belt so you may carry it without using a hand and it is weightless. However, it DOES get in your way. Anyone carrying the flag gets -1 to his Martial Arts and Gun skills.
The flag makes you ever so slightly slower moving. This does not affect your speed. However, if two or more people are trying to get to the same place at the same time as each other- like trying to beat the flag carriere to a doorway- then the flag carrier will ALWAYS get there last regardless of his speed.
When in combat with the flag carrier you have an extra option- Grab. This may not be enhanced by the use of Paths except for those that affect Blocked opponents. The attack gets +4 to hit a prone opponent rather than the normal +2. It automatically succeeds against Held opponents. A successful Grab does no damage but means the attacker becomes the flag carrier- but he is still in the combat!
The flag may not be thrown. It may be handed to someone nearby as an action.
TIPS: It is a simple scenario, but your guess is as good as mine. Should you just pile in and fight through both rooms ASAP and get the flag? Do you kill ALL the cops in the first room or just get through it? Do you wait for the other team to take out half the SWAT guys before going in yourself? Do you leave a guy back for defence? Do you send someone around to attack your opponents from behind? When you meet, do you just pile in, pair off and fight or will one team have a different tactic in mind? Well, we shall see.
Any questions, please ask!