CLASSIC REVIEW: CHRONO CROSS (PS)
Well I had to play this afterwards, didn’t I?
Moving onto the next generation now, Chrono Cross is more noticeably distinct from Final Fantasy but the style is still 90% similar, from the FFVIII-alike character graphics to the beautiful music. And of course the basic gameplay mechanic is still the same- aside from anything else, this is still ‘just’ an RP at the end of the day.
Most of what I can say about the basics of all this are the same as in Chrono Trigger above, so I can get this review done rather fast. I didn’t like this game as much, and there are three reasons, all of which are really based around the idea of there being ‘too much’.
Firstly, their innovation on battle doesn’t work as well- it involves a huge amount of customisable special abilities and doodads that you can assign to your characters. But there are too many slots and too many powers to go in them- it’s just a fiddly chore that bored me very fast. But to be fair on innovations… there is no xp system in this game. Your characters develop a little from fighting… but basically you only ‘level up’ when you defeat a boss. This works so damn well- even better than Chrono Trigger’s avoidable monsters (which are still present, and which you may want to fight for the money and equipment and special abilities you can nab off them) that it is a crime it has not been used since. It’s an example of a mechanic that gets to the POINT of something like a levelling system, but takes away much of the tedious grinding nonsense generally associated with it. Full marks for that.
Secondly- too many characters. Chrono Cross has a very rich tapestry of interacting plotlines and character arks, which is great, but then it makes most of those characters available for play, which is not. More than FORTY people form your potential party, of which only three can be fielded at a time. Of course, the idea is that you get given a customisable choice of style. But the final effect is just to make you not care about just about everyone other than the main character… and even then, less, to be honest. All these characters and I simply didn’t care about any of them as much as I did about any of the characters in the original. It’s character spam, basically. Lesson here- with character choices, fewer is better, quite often. This is one idea that has not been repeated that I am thankful for.
Thirdly, the plot! Ahhh!
Ok, let’s get to grips here. The basic foundations and principles are awesome like Chrono Trigger before it. The game doesn’t appear to have anything to do with CT at all for a very long time. It is set on an archipelago of islands away from the mainland where most of CT played out. “But I flew around the world in CT,” you think. “Why did I never see it?” You write that of at first to the way sequels work. As it turns out though, there IS a good reason. Rather satisfying!
You play the teenager Serge, who lives in a small fishing village. He fancies a girl- fair enough- and goes out on a hazardous trip to the sea shore to collect pretty knick-knacks for her. However, he has a funny turn and falls unconscious. Coming too, he cannot find his girlfriend, and struggles back to his village, to find that she doesn’t recognise him. In fact, no-one does, his mother isn’t there, and he is rather alarmed to find about that he apparently died ten years ago, as a young kid, in an accident that he remembers surviving. The moment where he finds his own grave has a lot of dramatic input, and early on to. The game certainly starts well.
Long (and I mean long) story short- it transpired Serge has fallen into an alternate world where he died as a child, and from there, there appear many, MANY differences- yet so much is the same also. Serge is attacked by a bunch of bad guys apparently and a trifle oddly) looking for him at his gravestone, and is saved by the mysterious wanderer known as ‘Kid’. Having little else to live for, Serge travels with Kid to the capital up north as he learns about this mysterious world (possibly accompanied by the alternate version of his girlfriend in one of the game’s many branching possibilities with characters), and he inevitably gets drawn into great and mighty plots about people searching for the ‘Frozen Flame’, an item of great power indeed.
So, what the bloody hell does any of this have to do with what came before (relatively speaking)? The game certainly keeps you going. Many of the names involved keep you aware you are playing in the same world, but little else does. Not until main bad guy- the catlike Lynx- refers to Serge as a Chrono Trigger during a cut scene do you get any confirmation that you are indeed playing a sequel. When you, much later, find the ruins of a city of the future that seems to have come back in time and whose records talk of an entity named ‘Lavos’ you get a kick up the backside, and as to when it transpires that Kid is Lucca’s adopted daughter… well…