theres about 2 or 3 people making models...this is probably the first one though.....the pic for the model doesnt look like the one from the vid...although, some tweaking might fix up ok....
I dunno if I could be botherred making Grievous actually, I'd be more interested in attempting Darth Vader and making my own story about Vader taking on the last of the Jedi. I could come up with Jedi. But that'd be a huge project.
I may do Vader vs Ben on the Death Star, only spice it up a little, add in a few one-handed attacks, ducks and Obi/Ani like movements. Have to see Episode III first tho lol. I still wouldn't have Vader doing flips. He'd still look stiff, but completely overpowerred. I could maybe have him grab Obi-Wan by the throat again and this time lift him up off his feet.
Grievous is cool at first, but then you kinda realise he's a bit, well, boring.
Last edited by Red Superfly on Apr 25th, 2005 at 03:42 AM
yeah, ill only use him for a fight.....i just downloaded 3DS MAX 7...so itll take me a bit of time to get used to it...i use Cinema4D for my stuff.......but....theres a first for everything.
It could be too high poly to simply make into a JKA character. It also depends on how it is texturred, and how it is rigged with its skeletal structure.
The whole thing could need reworking, maybe even rebuilding for JKA.
I could try making a JKA Grievous, that'll be a lower poly job.
I could make one for the Unreal engine easily, I don't have much experience with the Quake engine, which is what JK runs off. It's kinda dead now, see.
I wish the next Jedi Knight game would come out already so I could do a next-gen Grievous instead, but seeing as it's tied to Quake 4 we'll have to wait.
I was a 3ds user till my animation course required me to use maya . It's just as effective though, maby not deeper but easier . I was planning on doing the same stuff. Redoing OT space battles with fx, and adding shots to make scenes more complex. I'm not starting character modeling and rigging work on the vids till next year. But story boards are almost DONE! mwahaha... little things like fixing up the sabers. Like in MOTHERBOX's sig..
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Last edited by ubidoobascooby on Apr 25th, 2005 at 02:13 PM
I heve been working with 3d studio max for several years too...
Now i'm dw the model...
Hey...if you make any sort of animation post it so we can all see it..