The Agent hesitates, then taps something in on his datapad.
"You're cleared for the short term, but you may not conduct your business until I see proper documentation. Is that clear? There is a strict penalty should I discover you skirting the law here on Gembrell. A very strict penalty."
The Agent grants you leave to enter town, seeing as he orders a lock-down on the New Beginning. He does not permit you to take off until after the papers reach you, get cleared, and your job is complete.
He also asks that whomever contracted you get in touch with his office immediately.
Gender: Unspecified Location: With Cinderella and the 9 Dwarves
"Thank you, we'll get in touch as soon as we can."
Guess we should get going, better not linger for him to change his mind and grow suspicious why a repair crew is carrying lots of weapons and lightsabres...
Xavier agrees with Bardock. Let's get a base of operations so we can start to work.
We probably should make sure we aren't being followed. We also need to figure out how to get proper permits and we may need to have Gallador or Rand call in to be our point of contact.
Also perhaps we could have sneaky people scope out the warehouse while the fixy and talky people try to get the permits situation handled
"I certainly hope so," the Agent responds to Con, scowling. He doesn't like you as much as he likes Relle. He gives his name as Agent Movrigs and reminds you that he will be keeping tabs on your group until things get sorted out. He does not elaborate on how.
--
You have a limited amount of time. You have your original purpose for coming - accessing the Bureau tracking system - and now the permit and the warehouse. All will take manpower and a plan for approaching. I need these laid out for me so you can proceed.
In the mean time, you pass through the starport's light security escorted by Agent Movrigs' military personnel. Once on the outside, they turn you loose into the town adjacent to the starport and under the looming shadow of the warehouse. The town is only slightly more advanced that your average mining boom town. People mill about on the streets, moving between buildings but not loitering anywhere long.
One thing is for certain, Rand. The attack on the colony here on Vorkuda was very, very thorough. The Arnians did not try too hard to discriminate in their bombing, nor did the colony militia attempt to save much of the colony in fighting back against the onslaught of Nokros-An warriors pouring in. The major landmarks that you and your associates investigated upon arriving in the colony are more or less demolished. The Final Frontier Cantina, with its spacious bar and its fighting pit, has been reduced to rubble. The Governor's headquarters smolder angrily, looted and empty but for the dead that didn't make it out with the Governor. The hydropower system that relied on a huge tarp-like covering over the Marketplace is shredded, the stalls scorched and ransacked.
While the involvement of Dak's Arnian compatriots proved necessary to end resistance from the militia and put an end to the fight, you're irked that they snatched pretty much anything of value. They raided the Governor's vault and collected any weapons they found at the Hunting Lodge and the Marketplace. Weapons that you could have used on Epireus to equip your warriors... but a deal is a deal, and the Arnians could prove useful in the future.
The Nokros-An themselves are searching the ruins to capture any survivors. So far, they've not found any. If anyone survived the bombing and battling in the colony, it was the ones who jetted out of the starport as soon as they could. And now the starport is the only thing left intact. The only sentient-made structure left on Vorkuda.
Well, that and the Jedi Temple out in the jungle, which the Nokros-An protected against the expanding colony until you and your associates strode out there, routed their guardians, and accessed the virtual reality prison, thereby releasing an insane Dark Jedi out into the Galaxy.
I think we are going to need a roll call to verify for sure who all is still in this. So we can accurately plan what needs to happen with our man power and time.
If I remember correctly the original starting crew was:
Xavier, Con, Azarl, Relle, Rianna
Am I missing anyone and would those people please report for active duty
So we have three goals we should accomplish right now.
We need to handle the permit problem. The good thing with this problem is we do not have to completely solve it we just need to delay long enough to get the other tasks done.
Good thing about large bureaucratic is that it should be pretty easy to make that delay happen. I am sure there are plenty red tape that can give us time. We will probably need to get in touch with Rand or Gallador to help act as our point of contact to get that delay ball rolling.
Before we can determine how we are going to get into the coms area we need to scout the place to learn some kind of routine for them. Team sneaky will have to work on that. You guys may need to hijack some ID badges as well so we can produce copies to use.
Team Fix It we will need to possibly figure out a way to hook into the central network here and see what we can find out.
Could Relle maybe talk Agent Movrig into giving her a tour of the traffic control tower and the Bureau offices?
Otherwise, Relle's your stealth girl. She could sneak into the warehouse easier than anyone. Con could talk his way into the Bureau office with Xavier, Azarl could help me.
Do we really need to make a fake permit? Sounds like they're just waiting until we get it to them.
Rand is probably looking for a vantage point from which to survey the damage, see if anything can be found in the burning ruins of the Vorkuda colony. He knows that the Arnians looted extensively in the short time they came, but things have different values to different people. They took the money and the weapons, but maybe Rand can find something of value to him.
He remembers that Rianna found a historic Jedi lightsaber at Useld's booth, maybe Useld made other findings.
He also wants to find Useld himself, since the man knew lots about the history of Vorkuda through his archaeological surveys out in the jungle.
Yeah we don't need a permit we just need to delay. I was mentioning ID badges as in security badges to open secure doors easier or if we use different cover to get into the building.
Perhaps Relle could ask Agent Movrig out on a date and get some information or steal his datapa? That could be our way into the network.
Should we pair up to tackle these tasks? Someone with Fix-It needs to be involved with getting into the Bureau headquarters. And stealthy people need to get into the warehouse, if we're determined to sneak in and see what's up.