USH'S LOTR RP Game part 2- The Fortress of Baranar

Started by Captain REX211 pages

Talin continues backing up, and then suddenly sprints forwards to lop off the creature's arm.

Talin, you have just become impaled upon its sword, which struck out at high spped as you charged- and you in no armour.

All you can do is look down at the piece of cold steel through your lower chest.

VArdalain heads towards the voice he hears. having the rope at him ofcourse.

Very well. You are now some five metres from where the figure is knelt down over Anglomir, hand on his chest, draining the life out of him.

Assuming that the guy can't be too fast or fully visually aware of what's going on around him with that armor, Vardalain runs tawards him and throws the rope nearby him. He then runs to grab the other end (the rope should surround theg uy by now) and runs with it, hoping that that will break his stability and make him fall down. (again..assuming he doesn't weigh a ton or something)

Well, a full suit of plate armour can weigh a good quarter-ton, Vardalain! I had imagined your plan was to drag Anglomir to safety!

However, you do cause the figure to stumble, and with a gasp, Anglomir is let lose.

Oooh, it is mad now...

I was pretty close to Anglomir before the fog came so I can picture ANglomir where he is(I get a bit closer if it's necessary).I fire arrows in his face(as I improved my bow skills I think a shot in 4-5 meters is no problem).And as I had a rope on me since we left I throw it to Anglomir so he could grab it and I'll pull him.

No- you could not see him, Palanfirith., seriously. You cannot see a few feet in front of you- not until someone gets some light up!

You close in and fire. Your arrow shoots into the helmet- with no effect.

(how could i drag anglomir out when he still ahd his neck in the guy's hands?)
vardalain tries to draw the man's attention, stalling to let anglomir think of something to attack from behind.

If I can locate anglomir and Talin by the sound of their voices I try to do so

Tricky- you can try, but right now you are wandering in the mist.

Vardalain- actually, it had its hand on Anglomir's chest. Anglomir is a bit weak to fight anyhting right now, Vardalain- but the figure is certainly interested in you...

I'll try

Talin gives a cry of pain, and tries to pull the sword out of him.

Anglomir drags himself backwards and to his feet. He starts heading backwards. "Vardalain! Run! We must retreat!" He grabs his shield and sword from the ground while the creature is distracted. "These fell beasts will be the death of us!"

Anglomir hears Talin's cry. "Somebody help him! I do not want to confront these things again!"

"We have to rid them off their armors" says Vardalain.
now...how fastened are those helms of theirs?

Hard to tell without finding out the hard way. Talking of which- the figure takes a big step forwards, Vardalain, with a speed it was not showing a moment ago, and thrusts its sword at you.

I will have to rule that, what with the general panic and everything, that none of the men are rallied to help you- they all flee. BTW, Anglomir, there is a large burn on your chest.

But where would you run? Into the dark night, the lashing rain? That fog? It would swallow you and you would never be seen again- another disappeared group of travellers on the Downs, victims of a darkness more foul than Orcs...

The figure's graps of the swors is like iron, Talin. You cannot shift it. With a shove, it sends you backwards onto the ground, twisting the blade as it does so- and then its other hands come to rest on your chest, and you too feel the cold burning... you see cities aflame as a great army comes during the night, destroying all in its wake... men, women, children all hacked to pieces... flee! flee! flee!

Argentis, you find yourself standing several metres from one of the figures. it is squaring off against none other than a nervous looking Gorlim, who has his broadsword out.

Meanwhile, and a little while ago, far away from this troubled place...

The Grey Havens are the closest there is to the wonder of the Undying Lands on Middle-Earth. Third of the great Elven Havens on Middle-Earth, little is speak of it, for few know if it. Although the Havens are open to all, few have reason to travel to the north-western coast, whereas many have reason to pass by Rivendell and its famous Lord Elrond. Unlike Lorien, there are no fearful tales of Witchery and the terror of the Golden Wood surrounding this quiet port.

Yet the men of Arnor knew it better than others, for it was on their western border as Rivendell was on their east. And the Grey Havens still lie to the extreme west of Arthedain- once part of the mighty Elven Empire that once held sway here in the First Age, when the Geography of Middle-Earth was muchly different.

Its Elven Patron is Cirdan the Shipwright, as powerful as Elrond or even Galadriel. But he is quiet, unassuming, and spends his time simply making boats- boats that can make the journey to the Undying Lands, for those Elves who wish to leave Middle-Earth forever. And this is what the Grey Havens are known for if at all- the last stop for departing Elves before their final journey.

Still, it would be untrue to say that Cirdan did not care of the world around him. At the end of the Second Age, he came himself to the final battle at Barad Dur. He saw Sauron strick down and, alongside Elrond, tried to convince Isildur to destroy the One Ring,. As Elves- but not men- record, Isildur did not listen.

Cirdan was disappointed but not exactly heartbroken like Elrond- he had had less to do with Men in the first place and took this setback in his stride. Secret Guardian of one if the Elven Rings, he simply considered it his subsequent task to run the Havens as well as he could and not involve himself in the affairs of Men.

And so it has been for two thousand years. When Arnor fell apart, Cirdan was distressed but not devastated. When rumours of the Witch-King reached him, however, he seemed more concerned. And when, unexpectantly, a ship arrived at the Havens from the Undying Lands, and Five Wizards disembarked, it was to Cirdan they spoke first. Since then, Cirdan has become more and more thoughtful over the centuries.

And since the start of the year, he has become very worried indeed. One day, he summons one of the young members of his household, the Noldor Itarilde Carnesir

(And now you guys may welcome CandyKorn to the game!)

"These latest attacks the mountain Kingdom of Angmar and its 'Witch-King' have mounted on Arthedain have a more sinister feel to them than those before," he says, "Something changed during the winter... I can feel the change in the air, and I do not like it. The evil at Angmar is growing strong, too strong for Lord Elrond and the Guardians of Rivendell to hold it at bay. Rhudaur has loing since fallen to the Witch-King and Cardolan is destroyed. It would not do for Arthedain to fall as well- certainly not at the hands of something sinister. Such evil it is the business of the Elves to excise from the Land."

Cirdan- unusually for an Elf- looks old, and speaks with a certain gravitas behind his soft voice.

"Orcs and Trolls and petty dark arts of Witches the men may fight- it is their Age now- but some things are beyond the ken of mere mortals. I have not felt changes like these to the land for many a long century, in the days of the Dark Lord Sauron. But I must know, for sure, what it is we are dealing with.

"You have knowledge of the Lore, you are young and eager and wish to learn more of Middle-Earth. I now grant you this chance. Go from this place as may ambassador, ride deep into Arthedain. Find me the answers I seek. See what change has come to any part of the land, and see if my instincts are correct. Journey to the Human town of... Bree. That is where travellers go. Man can be a strange, suspicious animal but you should be able to find something there. And if you have the chance, journet to Fornost-Erain and present my compliments to King Arvedui. It has been a long time since I had any contact with the descendants of Isildur.

"Now, do you have any questions?"

Vardalain quickly dives forwards and to the right, i a roll. If he manages to reach the attacker's behind, he hopes that the armour can slow him that much as to see if that helm can come off.

"No, Sire."

Itarilde, sat upon her steed, Annare, and set off for her destination, Bree.

I try to stalk up to the creature, tho not getting to close, then I make my way around to end up next to Gorlim