USH'S MATRIX GAME- Zion play thread.

Started by Ushgarak51 pages

IMPORTANT NOTE:

Path powers are now on version 1.2, as up in the Combat reference areas. The Dojo uses these rules from this point on.

Please check your Paths as many powers have changed slightly. All powers now have names for reference.

Version 1.21 follows soon. This will have some more minor adjustments, will put back in rules for powers temporarily removed (for balance issues), and will also have a new Path- the Path of the Defiant Farmer- for nunchukas.

ALSO:

Dallas is seeking for volunteers for a combat exercise in the Dojo. He would like six players in total and currently we have three. Please indicate your willingness to take part in this event which should prepare you for assignments...

Warning- System Changes

Thankyou very much for all the system testing you guys have done so far.

Having analyzed it all, I have decided to risk thaking it all a step closer to the tabletop version as mostly things are coping well.

Therefore, there will soon be a major revision of the Download system and a few changes to the combat rules.

This will be the last major change before you go on assignment. It will be 'bug tested' in the coming mock mission for minor changes only.

It should not require a MAJOR re-think of your Downloads, just some tweaks as you may have overspent in the new system, and so on. Thew new system should better discourage over-specialisation and work better for the long term- right now it had difficulty coping with the xperience system.

Thanks for your patience! Testing on this game is nearly complete and you guys are the pioneers, so thanks again!

Please carry on with your fun...

Ok, guys, here goes, new rules are in! You will want to check your downloads...

Major change are as follows:

1. Downloading has been re-done. You now have 40 points in total but several things cost more

2. Most Paths now have a Basic Level and an Advanced, rather than Master Level. The bigger Paths- which were just too good for the cost before- now have a third tier Master Level, which costs 5. Naturals now get a -1 discount to the cost of any Path they buy, to a minimum of one.

3. Speed and Strength are now out of 5 and cost more. However, everyone starts with more. Increasing your speed and strength in the Download system is now a drastic, rather than essential, move. Everyone but Hackers are limited to Speed and Strength 4 unless they pay extra. Your base for your MA and Guns scores is now TWICE your Speed.

4. Martial Arts and Guns now cost a flat rate- but if your final total is impossibly high (as most of you, sensibly, operate at), you have to pay extra points to 'support the impossible'. Paying for the impossible counts as a skill for the purposes of the Hot Zone.

5. The numbers have gone up. The average cop is now skill 9. You guys are at about 13+. You can now take 25 hits before being wounded, 35 before being at risk of dropping. But you also now do more damage. This is part of a general re-doing of numbers that balances the system.

6. Naturals are back to +4 focus, Veterans now start with +2 MA and +2 Guns without having to Download due to experience- this compensates them for that lost point in Speed compared to a Hacker being more of a problem now.

You may ask questions like- why is Speed out of 5 when no-one has less thsn 3. Well, that is not literally true, random people you meet in the street would have less. But it is mainly for two reasons- 1. so it gives you the right maount of base MA and Guns, and 2. so it is directly comparable with strength.

And why is Strength out of 5 when no-one has it less than 3? 1. so it does the right amount of damage and 2. so it is directly comparable wit speed...

Ok, I am going to update the rules now and then change your download loadouts. Any questions ASK ME!

This will be the final inconveneince before actual play starts. Thank you for your continued interest!

REMINDER:

Dallas is seeking for volunteers for a combat exercise in the Dojo. He would like six players in total and currently we have four. Please indicate your willingness to take part in this event which should prepare you for assignments...

ALERT: Training mission is now in preperation stage...

Anyone who wants to take part, go to this thread:

http://www.killermovies.com/forums/f41/t16447.html

oh..terribly sorry....i had hoped you didn't wait for me...my internet ran out and i couldn't tell you not to wait for me.

ush.... what do I do now?

You can more or less do what you like in here, Tiger; it is a kinda cross between a plot thread and a social thread.

If you want to practice some fighting, the place to go is the Dojo!

(We're still allowed to post in here even when the Dojo and Practice is in session, right?)

Yeah, sure, may as well!

*tries to remember what he was going to have Ares do*

ok... that helps...

As ever, just ask for any help you want, Tiger!

Mors walks up to Ares and Tiger. "How are you guys doing?"

Vibe in Zion right now is that the Persepolis has struck a gold mine with a successful surveillance mission compromising machine security.

*woooohh, party!!!*
"hey Mors, sup"
* I was hangin with Tiger*

"Hey Mors..." Ares says. "Looks like the Percy did a good job on that surveillance mission."

"Hey Mors...."

"Hey Mors..." Heph says, mimicking Tiger and Ares. "Yeah, the Percy is a fast ship. But I'm not sure anyone can pilot like Captain Niobe of the Logos. She's insane!"

Doesn't like ships with a fat ass, though...