USH'S GAME EPISODE I- "AVALAR"- Light Side (Lance Windu, Gundark, Phinney)

Started by Ushgarak46 pages

"We do have some rooms available, yes, sir... but they are not cheap..."

yerssot, you can feel danger somewejre in the near future. You don;t feel comfortable.

"Show me and I will see, can we see now or do I have to wait?"

Yerssot quickly looks around,... nothing major ... yet...
strange, he has never felt this way;....

Yerssot, you can hear the rapid noises of men running this way. Guards!

Darn it! You can't even drink for a moment!

"I'll check the room now, if you don't mind!"
Yerssot quickly runs upstairs, when he find himself a quiet room he pulls out his lightsabre;
he looks outside...

Two guards, coming inside at this moment. Damn! Someone must have spotted you coming! You think they are talkiung to the bartender now...

As long as they don't go upstairs!!

For playing safe Yerssot quickly ignites his lightsabre and cuts the window, making sure their is no glass falling down

You quickly pull the glass inside. But the guards ARE coming upstairs, and they are coming your way!

You can try or fight or you can try and leap down...

Whitout thinking Yerssot climbs on the roof, than he runs to the other end of it... ready for a jump

As you make your leap through the window, a black shape jumps up from below and strikes at you with a sabre! You block it in mid-air and the two of you leap onto the roof, almost dancing together in mid air.

The other man lands neatly next to you, and immediately spins to face you. He is dressed in black, with a slightly-odd looking greyish face and deep black eyes. A large gun is strapped to his side, and he looks at you with a face full of contempt...

Ok folks! It's duelling time! As before, yerssot now leaves this thread and enters one I will shortly create for his duel. The rest of you carry on and post here as normal.

there are a few reasons why my company can get these ships moved with out republic problems.

reason one: my company is a very wealthy organization we have political influence that can solve a lot of problems.

reason two: with large shipments as these we take some special ppl with great persuasion "powers" along.

reason three: everyone needs money so ...

"Hmm..." says Hade.

"Very well. I will bring you to Pelloran, but I am not guaranteeing anything. These are suspicious times..."

He motions for you to follow him and then leaves your ship.

following hade
but keeping my eyes and ears wide open

Hade leads you through the lower levels of the base. There is still an increased guard presence around; but the slack organisation is showing, and many of them are getting bored and wondering off.

Hade's bodyguard is a different matter; these people are trained and dedicated soliders. It seems there is a lot of scum in this clan, but a hardcore of very dangerous people- and they are the ones who are upstairs.

You arrive at the cable car area. They don;t even bother running a check on Hade. All of you pile into the cable car, and with a slight groaning noise it starts to make its way up the volcano...

when we reach the cable car building
I tend to sense a strong force in this building
I think it's gundark

so I tell hade
I really have to go to the bath room can u excuse me for a minut

Gundy... yes... she IS around... somewhere... not in the immediate vicinity. You THINK she is above you...

Gundark had finally reached the other end of the air shaft. There was not enough room to wiggle around to kick the grate open, so she used the Force to pop it open and lower it quietly to the floor. As Vorton had told her the room she dropped into was a maintence area similar to the one in the lower facility. There was a low but steady drone of of engines operating and she assumed the cable car was either being raised or lowered. She coughed once or twice, clearing her lungs of the dust and dirt accumulated from the air shaft. Gundark had sensed that yerssot was in some sort of trouble but knew he could take care of himself. She took a deep breath, and palmed the interior door switch. It slid open and she cautiously stuck her head out into the corridor...

Busy people. This part of the base is COMPLETELY idfferent to the place down below. It's almost as if you have stumbled upon a mi,itary headquarters.

The corridor leads to some living quarters in oine direction, and a large, two-level concourse in the other. Important looking people in uniform are walking around, some in squads.

Gundark slipped back inside the maintenance room and leaned again the wall, mulling over her options. The list was short. Go back to square one and try the disguised guard routine or maybe try the straightforward approach and attempt a nonchalant face to face with Kuylen. Doubtful he would remember her but if she was inevitably captured she would likely end up in front of him anyway. Unless these guys have a tendency to use blasters first and ask questions later....

You are really not sure if you fancy having to climb all the way back DOWN again!

The upper area is not that dense, that is the one thing in your favour. There are smiply mnot many people up here.

The concourse, by the way, also serves as the upper landing for the cable car. The car is just going downwards now.

Gundark had decided to take her chances by slipping down the hallway into the concourse area and attempt to blend in with the passengers that had just exited the cable car. Perhaps no one here was overly knowledgeable regarding Jedi dress codes.....