USH'S MATRIX GAME- The Dojo

Started by Ushgarak71 pages

Most assuredly, though when we say 'armed' it is still only nightsticks for now as we are not testing guns (guns are easy anyway, I only NEED to test the close combat)

I am going to make an adjustment now to change the damage rules. Damage is the most difficult part of the conversion because it I have had to reduice damage by roughly 2/3rds to account for the different character building system in this game. However, I thought it a bad idea to reduce punch damage from +1 to +0 as you might not ever HURT anyone.

But, it's just proving too difficult to work the way I had it, either. So, here are the tentative damage rules as they stand- this also makes strength important.

Punch: +0 damage

Which means now that it can be quite hard to hurt other important opponents- especially those with higher strength- with a punch.

Kick: +2.

But bear in mind that as kicks are more difficult to do, they tend to hit less well and so do a little less damage than a punch of the same skill- so this bonus effectively a +1, if you hit.

Small hand weapon (club, nightstick, knife): +1

Using such a weapon makes you hit harder but denies the use of many paths. Obviously knives have an advantage, having their own Path.

Large hand weapon (nunchukas, staff exotic weapon types): +2

You might find a variety of enemies wirlding such weapons; you can pick them up to hit hard; a 'staff' is also any sizable improvised weapon- like picking up a signpost- and you can use the Lone Bamboo path with them

Sword or Spear: +3

These both hit hard- especially with their Paths- but they aren't easy to carry if you are trying to be casual!

no guns🙁
oh well,
i'll have a combat fight with two swat

i'll have a fight with two swat

ush, hello?

USH!
can i do a fight?

i am still up for a fight with a guard...

Ok, ok, gee, I have other things to do as well!

Ok, where were we? Yup, new round starting

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Guard 1: Hit
Guard 2: Ok
Guard 3: Ok
Guard 4: Ok
Guard 5: Ok
Guard 6: Ok
SWAT 1: Ok
SWAT 2: Ok
SWAT 3: ok

Simulation is at its limit!

SWATS have a base skill of 1 rather than zero

1 and 2 are attacking Burn, 3 is up against Ares, 4 against Coeus, 5 and 6 against Cloud, and the Swat guys are in against Lance.

Burn: 8/3/1
Ares: 6/0/0
Coeus: 11/0/0
Cloud: 9/0/0
Lance: 9/0/0

---------

ALL of you are due to go first as your opponents approach...

OK, i run to the guard and jump in the air, kicking him in the facce.

Okiokdey, though remember to specify that as a kick in addition to just saying- just a principle I want to enforce just so there can never be any confusion.

The Guard will attempt to (dodge). But yoyr timing is far too good- before your extending foot seems to reach out and find him, smashing him sveeral feet backwards.

(Successful- Guard is Hit)

Nonplussed, the guard rushes towards you, Coeus, aiming a side-swipe with his (weapon)

OK I run up to guard 5 and do a backhand (punch) to his face

I use Clever fox to dodge to the side, grabbing the gun (clever fox-disarm) If it works, i want to hit him with it in the back of the head.

so i guess i'll wait before fighting someone..

Sorry, Coeus- he ain't armed with a gun! No guns yet. And even if he did, disarm is not a defensive move. it is an attack. I'll await your replacement orders...

Cloud, the Guard dodges- successfully. Your backhand swipe merely glnaces off him as he ducks hurriedly out of your way.

Both guards close in around you. They both make (weapon) strikes upon you, one aiming for your left ribcage, one for your right

Lets see, I do a forward flip, turning in the process to face them (dodge)

oh, ok, i see...well, then i dodge to the away from the swipe, using my arm to bring the weapon down and off to the side. (dodge)

(sorry for that miss, Cloud, but even Guards get out the way sometimes! I always find there tends to be one bastard you can't hit about ten times in a row, no matter how easily you kill all the others...)

The guards have very little chance of hitting you when you dodge- you both gain an exertion point as you easily evade them

(do specify you wanted to dodge both in future, Spike, just in case. I'd rather be painfully literal about things than be blamed for killing someone one day by mis-reading their post, see?)

(Both Countered- Cloud and Coeus gain an exertion point, Cloud gains another one as well)

I'd watch your exertion there, Cloud...

You guys to move.

I can fight you dexx

ok, i jump up and spin over the guard, and kick him in the head (kick)

if you still have room, ush...me and fire can fight.

(If its the start of the round I'll Tightening Coils Master to lose 1 point) else, i'll go for a side kick to the chest on guard 5