I assume that's a dodge in the end then... seems to be a call for eithere there..
Ok, let me see here- as two players are fighting I shall show the system in progress.
Your MA skill is 5 a piece. So far, so easy. That, as it stands, would be a glancing blow.
Fire is using a power that gives him plus one skill, so it is now 6/5 to fire.
Coeus' dodge gives him plus two. Now it is 6/7 to Coeus.
Now the dice!
The dice say... -1 to Fire. Final score- 5/7
Coeus sweeps out the way of the fast blow- Countered. Fire loses an exertion point, Coeus gains one.
Now it is your move, Coeus!
That is a 5 vs. 7. Coeus scores a +1... 6 v 7, JUST a miss... countered. Fire socres an exertion point, Your move Fire.
The guard, facing exertion, tried to only block, Burn. His mistake. There is a soft crunch as your stike his neck, and he falls to the ground- Out.
Punch boy makes one, last futile blow at your midriff...
Oooooooh! Attempt for the countermove, huh? Though termed as a dodge, that is actually a nifty piece of swordplay, with a blurring riposte.
Coeus' defence score goes to 7. Fire gets an evens for his attack, which stays at five. Countered! And as it was countered, Coeus' power works.
Coeus now gets a free attack, which Fire must defend, THEN Coeus gets his normal attack.