Anyone who wishes can spar!
BTW, blocking MAY have to be toned down a tad... WMB was never designed to be used on every attack made against you!
Uh-oh! Rade rolls +6! I think that is what we were waiting for... that gives him a 19, a hit! And Rusky is not armoured. That is six damage, taking Rusky to 45, and another death check
Rusky rolls +2... not enough. He is beaten!
Ok, well, THAT was some fight! Normally I stop fights at 35 in the Dojo but I thought that was unfair on Rusky, who only got occasional hits but when he DID hit they were BIG. So to stop it at 35 might have been unfair when he may have only needed one hit to win.
VERY interesting fight that, Rusky's strength versus Rade's skill. But completely backwards! The Natural was the heavy hitter and the Hacker the high skill! This is why watching character combainations come together is so much fun. And SO close. There really was only one hit in it. I think Ruaky learned the hard way that if hitting a guy who is more skilled than you is hard, hitting a guy who is more skilled than you when you are wounded is near impossible! I think Rade should probably remember that kicking, already at -1 to hit, whilst wounded can be damn hard as well, though a +6 will hit most things, of course.
Rade, of course, was without his sword and is also an all-rounder. But Rusky was new to the system and I think he did damn well, so a round of applause to them boith, please!