Drop kicking a guy like that is a bit vicious for Matrix but there is no functional rules reason why not.
Just a standard kick, huh? Ok, well, Rusky cannot dodge, so...
Rade rolls +3, for a 16, another hit. But with armoured in life engaged, that is not going to urt Rusky, I am afraid!
Rade: 8/29/3
Rusky: 9/39/1
Ok, Rusky, your blow.
Heh...
Ok, let;s take Rusky's attack. He rolls +1 for a final total of 15- which would be a Hit, so Rade's counter blow has to hit for this dodge to work.
Rade rolls +2... for a 15. A Hit! However, not enough to get through armoured in life, so some kind of dodge would probably have worked better!
Ok, new round starts...
Turn one
Rade: 10/29/-1
Rusky: 15/39/-1
Rade was overdrawn at the exertion bank which he has now paid for- but with the higher speed, he still strikes first this round.