USH'S MATRIX GAME- The Dojo

Started by Ushgarak71 pages

Any mod to the UTS, Rade? And do you want to dodge the UTS, Mors?

Now awaiting a defence from Burn... wherever Tpt has gotten to.

no mod

No defense.

Well, Rade rolls -7... no luck there... and Mors rolls evens, which is a miss also!

Rade, your go...

jump of the grasshopper

Learned Tutor's Block.

I think Mors and Rade may wish to re-consider.

Well, Rade HAS to, as he is out of focus.

And Mors, Rade has at least two attacks on you, so trying to Block won't help you, as you have no defensive Block powers.

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CURRENT SITUATION AT: First Sequence, Frame 7

Church

Hephaestus: 7/0/7

Voodoo: 0/0/3

-

Lobby

(in second sequence)

Ares: 8/0/7

Burn: 6/0/5

-

Circular Chamber

(In third sequence)

Mors: 3/18/5

Rade: 0/0/9

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We have a Lightning Fist incoming on Voodoo still.

Burn to defend against Ares

Rade to attack against Mors

normal punch

Mors lets it come.

Rade rolls +2; a hit! And four damage. Leaves you two at:

Mors: 3/22/4

Rade: 0/0/6

And Rade to go again.

another punch.
i did blow my focus away a tad faster this sequence

Good thing for me...

Learned Tutor's Block.

Rade rolls -6. That is a miss and he is blocked- however, inflation means that Mors is out of focus, and that leaves both players on frame 3, and as the faster player it is Rade to strike, so that just blew three focus, really.

*sigh*
punch

Traveling cross-country is where I've gotten too.....

Fox's retreat

Ares rolls -9. Doh! So your move, Burn...

Yeck!

Watch that crack in the floor Ares!

Ya know what, This isn't suiting me,
I'm gonna try and get outta this whole close combat crap.

Any fancy plan for that, or a simple flee?

I don't have any special powers or anythign but a simple flee towards the table with all the guns on it would be nice