USH'S MATRIX GAME- The Dojo

Started by Dexx71 pages

claw of the tiger

Active Dodge.

Ares dodged Burn, leaving them both on the same speed, which in turn means it is Burn to act next!

hehe I like this,
Ares is in the Dodge Circle.
Ok Gimme another LOF

Ares tosses down his gun. 😛

Fox's Retreat.

THats not a defence!!

Not checked this for a while as sick Ush puts the Dojo at a lower priority.

Oooh... a rather nasty +4 from Rade there puts him 19 to 17 up... another firm blow to Mors does seven damage.

Heh, it is zero frames to drop the gun, Ares, but only when it is your action- not a valid 'Called' action (i.e. taken outside your turn) I am afraid!

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CURRENT SITUATION AT: First Sequence, Frame 8

Church

Hephaestus: 8/0/8

Voodoo: 3/0/6

-

Lobby

(in second sequence)

Ares: 10/0/9

Burn: 8/0/8

-

Circular Chamber

(In second sequence)

Mors: 5/20/1

Rade: 3/0/3

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🙂

jump of the grasshopper

(Mors is getting beat)

Heph snatches at Voodoo's fist with Learned Tutor's Block.

Voodoo rolls +2, for a 16, but that is not good enough to beat Heph's block, and blocked Voodoo is!

(rings Dojo bell angrily)

What's the hold up? Ush demands violence!

Active dodge then, to avoid that stupid move that Burn keeps doing! 😛

Hey don't diss my only Non-gun move!

i don't know what mors is doing...

Active Dodge is what I'm doing, Dexx... 😛

Burn rolls evens; Ares had little wo worry about as that attack is Predictable and had little chance of hitting. As it is, it missed by a long way.

A -3 means Rade has missed! A frame out occurs, and they go into the third sequence, speed roll 5

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CURRENT SITUATION AT: First Sequence, Frame 7

Church

Hephaestus: 7/0/7

Voodoo: 3/0/6 (Blocked by Heph)

-

Lobby

(in second sequence)

Ares: 8/0/7

Burn: 6/0/5

-

Circular Chamber

(In third sequence)

Mors: 10/20/12

Rade: 10/0/15

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Rade, Ares and Heph to go.

Heph attacks Voodoo with Astounding Mule Kick.

(Ah!)

Voodoo uses Devious Monk Technique, integrated wtih Insane Monk Push.

lightning fist