3. Powers
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Bullet Dodge- Added 28/11/03
Reference: "Men have emptied entire clips at them and hit nothing but air..." As demonstrated when Neo shoots at the Agent in M1, and when Morpheus/one of the Twins does in Reloaded, the Agent ability to dodge bullets is just as advertised
Most obvious of all the Agent powers, it allows them to completely negate bullet attacks.
Bullet Dodge only needs to be declared by an Agent on a gun attack that would hit. They never need to waste time dodging an attack that would miss anyway.
When an Agent performs a Bullet Dodge, he gains X exertion and the attack misses as he blurs at superhuman speed to literally dodge the bullets- with some effort.
X is unknown.
(Added 28/11/03). It has been theorised that X gets higher the better your shot is. This is correct. However, you do not know the scale involved.
(Added 1/12/03). Multiple bullets and/or burst fire can increase X.
X has other factors- find them!
Cost: ?
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Pose- added 28/11/03
Reference: Agents in the films love to pose. They stop to straighten ties, adjust glasses, make pithy comments... some of it is just toying. But sometimes there seems to be more of a purpose to it...
Agents will sometimes stop to pose during actions; these are Extremely Fast actions.
Added 1/5/04 An Agent that is posing increases his power in some manner. There are three poses he can perform:
Stronger, Tougher: This increases the Agent's Body by one
Adaptive Learning: This increases the Agent's MA score by one
Faster, Quicker: This increases the Agent's Reflexes by one
These increases last for the entire combat.
Cost: ?
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Straight Punch- added 28/11/03
Reference: Smith's signature move. He performs it several times in the fight with Neo in M1, including the blow that sends Neo flying across the station. It is the very last blow Smith attempts on Neo before Smith 'dies' in M1, fist behind his head.
The Straight Punch is the most straightforwardly devastating move in an Agent's arsenal in that it is highly destructive and needs no pre-requisite to use. The Agent draws his arm and clenched fist behind his head and slams it straight forwards for the most mighty of blows.
A Straight Punch hits as if the Agent's Strength is doubled.
(Added 1/12/03). Straight Punch is a Predictable attack.
(Added 1/12/03). Reference: "I have seen an Agent punch through a concrete wall..." Straight Punch does double damage to inanimate objects- this is enough to destroy nearly anything.
Cost: ?
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Intercept Punch- added 1/12/03
Reference: Morpheus fights Smith in the bathroom in M1. Morpheus gets off many good blows but to little effect. One blow is brilliantly intercepted by Smith in mid-blow by a punch of Smith's own into the blow Morpheus was making- not only breaking the blow but leaving Morpheus defenceless against Smith's follow up attack, a double chop to Morpheus' chest.
Intercept Punch, made possible by the superlative timing available to computer programmes, is a Defensive Action Agents may declare. When they perform it, an attack made against them is automatically countered. The Agent then gets an immediate bonus Punch attack against his opponent. This attack automatically hits, as if the Agent had rolled 1 past the amount needed to hit. This reflex attack does not in any way impede the Agent's own attack to follow.
Cost: ?
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Staggered- added 5/1/04
Reference: In the films, the heroes land some good blows on Agents. But whilst they can be knocked down or back, even Neo cannot land one superblow to knock them out. But if you do hit one hard, it makes them angry. Morpheus lands a solid sword blow on the Agent he fought atop the lorry... but in the next exchange of blows, the Agent gets the upper hand
Agents peform a Staggered whenever they receive a blow that does more than five points of damage. The Agent gains an exertion. Damage from the blow is reduced to five. The Agent regains a System Resources Pool
Cost: 0. It gains pool, it does not cost.
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Catch and Throw- added 5/1/04
Reference: Confronting the Agent at the top of the power reserve building in Reloaded, Trinity gets off a number of good blows. But one such sequence ends when she attampts a kick. The Agent simply reaches forwards and grabs Trinity by the leg and body, lifts her bodily upwards, and slams her into the wall
Catch and Throw is a superior Intercept Punch, normally used against flashy or mid-air attacks, but not always. It is a Defensive Action that automatically counters the attack being made on the Agent as the Agent grabs the attacker; he then performs a throw that is automatically successful. The range (and base damage) of the throw is equal to a d6 roll +2, the Agent's strength is then added to that damage. This sends the original attacker Prone. The Agent may follow up this defence.
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Rise- added 6/1/04
Reference: Fighting Smith in the bathroom in the original film, Morpheus knocks Smith to the floor. But Smith rises quickly, almost as if propelled back to his feet under his own muscle power, with no apparent effort. However, this is not something Agents consistently do...
Rise is a power that can be used by an Agent who has been knocked Prone. The Agent immediately returns to his feet, with no time taken.
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Low Kick- added 8/1/04
Reference: Whilst the heroes... well, Morpheus... make very flashy aerial attacks on downed opponents, Agents have only ever been seen to perform a rather more sedate, but equally vicious, low kick, just to hammer the point home
Low Kick is an attack Agents may use on Prone opponents. It gets +3 to hit and does +5 damage.