USH'S MATRIX GAME- Agent Intelligence Thread

Started by Ushgarak8 pages

Intercept Punch is one of their most dangerous moves, yes.

I'm slightly relieved by the X factor of Agents' exertions. What would happen if I was confronted by an Agent and I fired four bursts with an M16? How many exertions would he get?

Depends on what you roll. You'll have to construct your own estimations of what a certain action will achieve- that is half the fun!

awh....you described them as softer foes 😛.....but damn....they're bloody hard to engage...guess i'll see that for myself sometime

Blimey, I hope I didn't put them across as 'soft'. I tried to make out that they were not instant death.

Mind you, I was not planning to have one fight Burn- who is always in trouble against a Martial Artist as he found out in Training- and them Mors WITHOUT his sword- I didn't actually register that he didn't have it. Eeep!

The more you learn about Agents, the more ways to survive one you may find.

Incidentally, rules nuts should be able to extrapolate the Agent's Speed, and some very good observation should point you towards his MA and Guns values also.

As a reward foir surviving the mission, I am adding one note about Agen behaviour- Arrogance- and a couple of additions to Straight Punch, one of which should make you thankful you did not try and run the Agent over.

yeah, me without my sword, Fire without his Sword, Mors without his sword...not good at all...luckily, i realized i could take the SWAT guys and take their guns...but it was very good that i was helped, else i woulda been out a long time ago...anywho, back to the Agents...you said we should be happy that they did not try to run over the agent...hmmm, i can think of something in the line of *cough* brick wall *cough*...

I did actualy have my Katana with me 🙂

what?! where?

Yeah, he did as well...

With me in the mission, I never forget it

hehe,
agent speed has to be impossibly high,
because they allways act first
mine is 8 i think and thats reallly high
so im thinks 10 or sumting

well, i won't forget mine ever again...

Originally posted by tptmanno1
hehe,
agent speed has to be impossibly high,
because they allways act first
mine is 8 i think and thats reallly high
so im thinks 10 or sumting

Your speed is 5!

Agents ALWAYS act before players, that is regardless of speed.

But they exert at the same rate you do, so you might want to check that out.

oops my bad
that what happens whe you dont check the thread!

so, instead of having an incredible speed, they have something similar to "Haste"...?

5 or 6 in speed then?

Also, would Pose possibly cost 2 or 1 SR points? Or nothing? I mean, it can't be that costly in combat...

The term for them going first is 'Agent Privilege', in the same way that the term that means you people always go before mundanes and such is called 'Player Privilege'. It's a result of their computerised timing and relfexes.

I cannot give you SR costs on guesses else you could just do it all in turn. I will say that the three Pose types have different costs.

What is your reasoning behind deciphering the speed, Rex? I'll tell you now that it is not 6. There are clues for this in Dallas' Agent lecture.

ok, it seems to me, based on the hits by the agent on Mors, especially that final punch, that the Agent is at, probably a 6 in Strength, although i'm not exactly sure if i did that right...a 5 or a 6, i know, but which one, is hard to figure...he did 7 damge with a punch, which gives, i think, four damage above strength of Mors, which is, perhaps, a 6 in strength, but i don't know about MA...

It has been confirmed that their strength is 6.

That would make his basic hit on Mors do 1 damage for the punch, and 4 damage for the difference in strength, for five damage in total. That, of course, then goes up by one for each point he hit by.

YES!!! i was RIGHT!!! WOOHOO!!

💃 💃 💃