USH'S MATRIX GAME- Agent Intelligence Thread

Started by Fire8 pages

okie

*goes to check thread*

Straight punch, Pose and Bullet dodge

No idea what Pose is, but I do know Straight punch hits DAMN HARD

Ok, just removed all the extraneous posts from this thread...

Observant players who are into the system can now start to decipher many facets about an Agent from observation of Burn's encounter with one...

Pose and Straight Punch have now been added.

yes
i got like 20 damage from the agents punch so his strenght is like 5

i feel like re-iterating my self again
HELP!!!!!!!!!!!!!!!!

That was 20 damage after twice your strength was subtracted, Burn.

o shit,
thats 28 damage,
7 STRENGTH!!!!!!!!!
WHAT THE HELL???

Close.

But remember he rolled 4 points over what he needed to hit you by- that added four damage.

ush am I right about San hitting the agent, so if het gets hit he gains an extra extertion?

Well...that would work out the Agent's strength to be 6, right?

And the Agent dodged my fire.

TM is correct about the Agent's strength, that will now be put in.

Technically, Fire, all three of them hit. We have so far had Burn shoot an Agent nad he lost no frames, Ares shot one and he lost one, Blonde girl shot him and he lost 3, and San shot him and he lost 2. A study of things involved may help...

A conjecture about the X factor in exertions gained by Bullet Dodge...

Does it have to do with how much you fire as well?

Good man!

Yes, more bullets increase X- I shall add that in.

Two new powers! Agent Dodge and Intercept Punch.

Just adding them in now. You'll like these...

If I could use them I would...

Also, is the cost for Pose between 1 through 5 SR points?

so what you're saying is, the more people shoot at him, the higher he must exert to lose an action? is that what you are saying, or am i REALLY confused AGAIN?

The better you are with guns and the more you shoot at him.

I'm not sure how it would work, but guns nutters would probably do well in making an Agent gain an exertion or 4.

Agent Dodge and Intercept Punch are now in. Look out for Intercept Punch guys- it is a real nasty one, and breaks the flow of many a person who starts to do well against an Agent.

As for Pose- costs are VERY hard to decipher, they may take the longest of all. Intense scrutiny of Agent behaviour may help to work out the basics of SR pool and costs.

As for Bullet dodge- X is the amount of exertion an Agent gains when he performs it. Obviously if he gains too much exertion he loses an entire action by dodging. You know, so far, that X gets higher the more you hit by, and the more bullets you put into your attack.

*reads current Agent powers*

We're doomed...