USH'S MATRIX GAME- Agent Intelligence Thread

Started by Fire8 pages

Agent Performs: Low Kick

what's that?

Dull, but effective. It is in.

Note, btw, that all Agent powers have exceptionally dull names. It is all part of the style contrast between them and you.

*looks over updates*

I am convinced that I will not kick at one unless I have to...

New Agent Power: Hold and Pin. Whatever it does, it doesn't sound too good...

Eeek! Details on that coming soon, I just cannot remember the reference. Those of you in the Combat Path have seen what it does, anyway.

No need to ask about Throw; that is part of Hold and Pin.

*oww*
He pick ya up, and chucks ya halfway cross the room, it's really fun *sarcasm*

Except we're not in a room, we're in a windowbox and he didn't chuck you across it, he chucked you into me

Heh, at least he didn't try to chuck you out the box, like what happened to me...

Well none of you are on 45 health are you?

Okay, I think I may have something about how the agents exert due to Bullet Dodge. What I think, is that the number of exertion they gain is the amount of the hit (whatever Ush rolls+our base Guns score+the added bonus for firing extra bursts) minus their MA score, but it also appears that they don't gain anymore than 2 exertion at a time. I still want to check a few things, but am I close?

There has been a 3.

Hmm....well I was just going by what I've seen happen recently in the Combat Thread, I went and checked through the Philo thread and my findings seemed to line up with my theory though I still haven't gone back far enough through either thread to see how many times the agents have Posed to increase their MA.

Well, it cannot be a straight subtraction of their MA as that is already in the equation- you need to match or better their MA to hit them.

Could it be what you beat their MA by? I'm not amazing at maths, just a shot in the dark...

Yes, we have already established that the better the shot, the more exertion they gain. No-one is quite what the equation for that is though.

Perhaps it is [Attack(as in roll + skill + modifiers) - MA(agent)]/2 ?

I'll tell you know, whilst it is difficult to work out from your end, it is a very simple process.

one last shot at this,for now :
the agent gets a defensive score of MA + 3(bullet dodge)
whatever is above that is added to the agent's exertion to a maximum of 3

Hmmm.... nah

Hmmm... damn 😑