USH'S MATRIX GAME- Agent Intelligence Thread

Started by Ushgarak8 pages

Also remember that what examples you may be looking at (looking at San here) may be being complicated by other factors.

Errr, I should also admit that I might have got it wrong a couple of times as I don't actually have the finalised details with me...

What we know.
The better the shot the more exertion
Burs and multiple bullets help
therefore
I think that Initially damage is calculated normally
then whatever damage is left over and to be normally takes, it is reduced by 1/2 and truned into exertion that the agent gets if he uses bullet dodge.

Ush. This has hardly any basis in fact. It is a sub-concious inkling. Please don't ask me where I got this idea.

it DOES sound right enough though...hmmm...

Heh, my theory sorta came to me in the middle of Calculus and it seemed to make sense at the time...but that also meant that I was no where near a computer so I couldn't check it out. I found some stuff that totally killed what I thought anyway, and I forgot about all the other random crap that can effect that too. Ehh, I'll get back to figuring it out once my exams are over (so maybe after tomorrow).

Math... *cringe*

No kidding.

Agents... *cringing harder*

Heh...damn agents!

I will talk of Agents a little when Assignment 3 is done, but I am hoping there is a healthy amount of fear associated with them now.

Well, gee, I'm pretty sure you've accomplished THAT already...

But on the other hand, some tactics that work better against them than others should also be forming with you guys? I hope?

I don't care about agents, I wanna fight those twins again, show them who's boss.

flip is nessacary because it allows you a free flee.
and when fighting an Agent you need gun coverage so you can make you escape when they are exerted

Jump of the Grasshopper will only work once against them, if you're lucky...

I think most ppl still need to remember: agents dont have an endless amount of focus (or whatever they use) prolly the same max as us 15, this means if they do a lot of fancy moves, they will run out, trying to save big attacks for last is prolly best.

Yup, Fire is right. Agents blow pool like everyone else.

You will note the majority of their attacks are simple kicks and punches.

I think the SR for them might be lower than 15, since they do fancy moves every so often.

Or they could just be choosing when to be using fancy moves. Still, Straight Punch must take a lot of SR.

Anything else figured out yet?

no not really, haven't encountered many agents these days.

Lucky you...we're sure getting a hell of a lot of trouble from one right now...