USH'S MATRIX GAME- TRAINING MISSION- Capture the Flag

Started by tptmanno136 pages

koo
im gonna start unloading
ok im labling the 5 second baracade guards 1-5 in relation to distance towards me.
three bullets from glock at guard 1

Ok, consider that stored and ready to do when the next action starts, Burn!

okay....*waits for reload*

Is it my attack or defense?

A defence or two would be nice for future reference but you actually have a LOT of actions owing, Cloud, so go have a ball!

Rade, like I said, you are re-loading right now- you can move as well if you wish.

yeah, sorry about those missing actions I've been busy. I'll WILLOW STEP for defense for now. Then I'll CLAW OF THE TIGER to attack that guy I kicked before.

Ooh, I am afraid someone else killed him, Cloud! But as you have actions to spare, you can jump the next barricade and hit someone the other side of that, if you wish! And you will still have spare actions after that- you can act four times, in total!

Yeah, I'll do that then.

Ok! You spring into action and vault the barricade- making you more vulnerable to fire this turn. But immediately you strike at the closest cop.

He dodges, but you roll +4. A solid hit! With his armour, that would mean you would not QUITE kill him... but the power of your Focus attack overcomes that. You catch him dead in the chest, and he flies backwards, Out.

Two actions still to spare, Cloud!

I fire three blasts at the cop in front of me, then duck to avoid a blow from the cop behind.

Egad, you people... saved all your psychotic killing for now, I see! +8 on your roll, Virus, and he is blown away!

Actions to spare, Virus- want to take another shot?

I'll EYE OF THE GRASSHOPPER the guard behind me (providing he's there)

I fire a burst at a cop coming towards me, then kick out at a cop that is too close for comfort

Actually, Phioe, that second one could be hard- you are running out of targets on the second barricade too!

And indeed, now you are beyond their cover, yuo are shooting much better, and your three rounds blow away the last cop at this barrier. What now? Still more you can do.

Cloud- you roll evens. That's enough to do what you want. Your foot hooks around the cop's Glock and flips it away to one side with an astonishingly nifty bit of footwork. Your foot then slams into his face- huring him but not Outing him. Want to give him one more blow?

Yeah I'll Backhand him [Punch] (hope it hits this time)

Bah! Unlucky. -3 this time- a miss as he dodges. But you have not only hurt him, you have disarmed him so he won;t be firing.

And that is you all caught up, Cloud! Neat. Coeus will be pleased.

Ohhh, it's like Morphs knee drop move, it looks cool but never hits (well twice)

I run towards the next barricade, firing at the cops.

((both guns blazing))

how many shots do I have left before I have to reload?

Okidokey, Phoe! You are doing fine!

Ok, that being the case, I think we only have BB, Fire and Heph to hear from. And I am sure they will not mind if we move things on! I will use each of their actions to advance to the next barricade, which is clear for them.

In which case, it is time for the cops to fire again!

Ok, four shots at Burn, two each at Cloud and Castor

Burn and Cloud are dodging to good effect, Castor is lucky this turn and is missed.

One shot each on Fire's team!

A mighty +6 against Fire scores a hit! Dead on. This was the time to be hit, if any, Fire; only a two bullet atack. You take the merest of scratches, for 1 damage.

Everyone else is well-covered, with so much less fire, a hit is far less likely. You are all ok.

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STATE OF PLAY AT: Second round, third action

Room 1

First Barricade: Clear!
Second Barricade: 3 cops, ok, 1 cop Hit (2) and disarmed!
Third Barricade: 5 cops, ok

Burn 6/5/4
Cloud 7/11/2
Castor 14/5/-2

Room 3

First Barricade: Clear!
Second Barricade: Clear!
Third Barricade: 5 cops, ok

Hephaestus 17/0/1
Virus 9/8/0
Mors 11/9/1
Rade 10/0/2
Fire 15/0/3

West Side of building

Coeus 15/0/0

East Side of building

Ares 6/0/0

CURRENTLY OWED ACTIONS: Virus (2), Fire (1)