USH'S MATRIX GAME- TRAINING MISSION- Capture the Flag

Started by Fire36 pages

===============QUICK REMINDER====================
so EVERYONE KEEP YOUR HEADS TOGETHER, THINK BEFORE YOU POST, USE YOUR PATHS

If you have more than one or two incoming gun attacks you use
WILLOW STEP You all have it, you can all afford it since it is very cheap and it is above all VERY FAST.

IF you attack again use your paths as wisely as possible
==============================================
Phoe: USE ALL YOUR ACTIONS, ALL FOUR OF THEM TO SHOOT AS MUCH AS YOU CAN, MEANING BURSTS, AT THE GUARDS ON THE NORT BALCONY

Mors: TAKE OUT THAT ALREADY HIT GUARD

Rade: GET OVER HERE ASAP, WHILE MOVING FIRE AS MUCH AS POSSIBLE, BURSTS, AT THE GUARDS ON THE SOUTH BALCONY

Hep: BACK UP ME OR MORS IF WE NEED IT

GUYS USE WILLOW STEP TO DEFEND YOUR ASS
==============================================
I charge at the full health cop using breath of the dragon to improve my hitting chance. (weapon -4 focus)

defence: willow step

Dearie me, Fire, -3 again! Comes out at 14 but this time against an 11, not a 9! It must be that bullet in your arm, putting you off... he's not dead either! Hit for 3.

Mors should be aware that if he does not pull back an exertion, a dodge will make him lose an action.

"Team, remember, nearest person, whether mundane or otherwise..."

Ush, i want to move and shoot at Fire with my Dlask, if i cannot move and shoot at the same time, then i shoot first, then move forward, for two actions, doing that until i get up to him. my last action, however, is to trade my Dlask for my Katana. I am saying this because, as Fire said, all the action happens when im not around...If i get shot at, i use willow step for the round.

Okidokey, Coeus, I'll put that into operation as soon as I update, which will likely be tonight, waithing for the rest of Fire's team right now.

Erm, I'm not sure where we are but...

CARNAGE TIME!!! 😄

I loose three bursts at the cop in front of me, then side-step and kick the cop behind me.

defence = willow step

SWAT team guys your problem right now, Virus, but I think your help is welcomed! Mind you, I think Fire gave you some different orders at the top of this page...

(BTW, Phoe, I reloaded your guns with Lightning Reload)

+4 on your guns roll is a good start. The SWAT guy just in front of you is blown away, even wuth his armour.

-1 on your Kick is LESS good- but it still makes contact, and Fire just slashed that guy with his sword, so he drops as well!

Nice going, Phoe. If you hurry (before I update), you have another two actions you can take.

Fire gave you these instructions:

Phoe: USE ALL YOUR ACTIONS, ALL FOUR OF THEM TO SHOOT AS MUCH AS YOU CAN, MEANING BURSTS, AT THE GUARDS ON THE NORT BALCONY

Do you want me to descrribe the room for you, again, Phoe? You guys have all moved on to the Flag room, you see

k, I shoot three bursts at the guards on the north balcony!

(both guns blazing)

and yes please for the room

Ok, Phoe, the room is very large- like a warehouse. There is a balcony halfway up it and a jangle of packing crates in the middle. The flag is hanging upside down from the middle of the ceiling- accessible to a Prodigous leap from the Balcony, or an Abundant Leap from the crates. Other than that, there are ladders up to the balcony on the east and west sides of the roon, and the doors are the north and south sides.

There were four groups of five SWAT guys each, each armed with M16s and wearing heavy body armour. One ground was behind a barricade guarding the western ladder- you just killed the last of that group. One group of five is likewise guarding the Eastern ladder.

One group is up on the balcony on the northern side, one group is up on the balcony on the southern side. If you are at the north or souith lower sides, the SWATs directly above you cannot see you.

These SWATS give out a LOT of firepower, Phoe, and I am afraid you have been hit in the meantime. Just about all of you have been hit, actually.

Phoe, as you specify Both Guns Blazing, I assume that means three bursts (or nine bullets) from each gun? I hope I am right, if you can literally specifiy these things in future it will probably be better. I assume you only fired three bursts from the ONE gun last time, yes? Remember one gun has nine less bullets in it, then. I assume assume you meant just the one target?

Aww, sorry, Phoe.. good start but bad follow up! -8 means you missed that shot- it goes low and the bllets ricochet off the balcony.

Still one action left, Phoe, if you want to take it! I don't normally do this, but I will give you an ammo update- you have fired 18 bullets from one gun, nine from the other; each carries 35.

Ok, I am going to move things on now, as most people have acted. No need for any defences; no bad guys are firing.

-----

STATE OF PLAY AT START OF: Fourth round, second action

Room 2

North Side Lower:
Burn 8/5/2
Cloud 10/11/1
Castor 15/5/-1

South Side Lower:
Rade 10/6/2
Coeus 15/0/0
Ares 6/0/0

East Side Lower:
5 SWATs, ok

West Side Lower:
Fire 15/19/0
Hephaestus 17/7/2
Mors 11/18/3
Virus 10/15/2

North Side Upper:
5 SWATs, ok

South Side Upper:
5 SWATs, ok

CURRENTLY OWED ACTIONS: Virus (1), Rade (3), Heph (1), Mors (1)

-----

OK, ATTENTION ALL PLAYERS!

You will note that everyoine is now in the same room! Coeus' team bursts into the flag room, with mayhem on their minds!

So, now things get very interesting, but also a bit complex. For a start, I cannot tell you what other players are going to do to you, so if you want to post advance defensive actions, you had better make them conditional- e.g. IF Coeus does x to me, I will do Y, that sort of thing. Else wait for the player to actually post, but that might slow things down.

Also, there will be some restrictions on banking. Dexx, for example, is owed 3 actions and can take a fourth; I will not allow him to simply take four attacks on Ares or Coeus! That would be a mis-use of the system. In any case, Banked actions are normally only allowed to be used on things you could have done if you were there.

Although I have just done this for Phoe, I shall describe the room again.

The room is very large- like a warehouse. There is a balcony halfway up it and a jangle of metal packing crates in the middle. The flag is hanging upside down from the middle of the ceiling- accessible to a Prodigous leap from the Balcony, or an Abundant Leap from the crates. Other than that, there are ladders up to the balcony on the east and west sides of the room, and the doors are the north and south sides.

There were four groups of five SWAT guys each, each armed with M16s and wearing heavy body armour. One ground was behind a barricade guarding the western ladder- Fire's team has killed it. One group of five is likewise guarding the Eastern ladder.

One group is up on the balcony on the northern side, one group is up on the balcony on the southern side. If you are at the north or south lower sides, the SWATs directly above you cannot see or shoot you, nor you them.

As shown in the description, Fire's entire team save Rade has gotten to the western barricade and taken it. Rade- though he has actions to spare- has stayed by the Southern door where Area and Coeus have just come in. Burn, Cloud and Castor just came in from the front.

Be VERY aware of both the significant firepower of the SWAT team, and the danger of other players!

Good luck guys.

Now, I have two instructions already. Ares wants to gun down a SWAT guy. I'll do that when I update, in case he changes his mind and wants to shoot at a player.

Coeus, on the other hand, has a very specific plan. He is advancing towards the Western barricade and shooting at Fire with his shotgun! BANG! That'll need a defence, Fire...

The 15 remaining SWAT guys will split their fire between targets as evenly as possible.

Let's hear your plans!

Nevermind...didnt see the previous post by Ush...

I have my mac-10's out
i wanna shoot the three nearest SWAT with 2 bursts apiece

Wow, that's quite a hardcore shot, Burn!

Ok, that'll be SWAT guys on the Eastern side. It's a fast attack, as you have Coppertop Killer. Three targets, so -3 to your skill. But two bursts, so plus 1 to it. Final skill of 13. They dodge for a defence of 11.

You roll evens, -2, evens. Hmm, you've shot better. Luckily, your level in Eagle Eye allows you to ignore their cover and even their armour, and Coppertop Killer boosts your hit.

None of them are Out, I am afraid. But you get three Hits- two at 4, and one at 2. Certainly softened them up with your barrage of fire!

Did you want to be moving whilst firing, Burn? You can do.

And a defence? I assume Willow Step...

oh yea, i want to move closer to cloeus so he can concentrate fire on Fire,
willow step willl do,
those cops will die soon enough!

I wanna draw my guns and use both blazing guns and copertop killer to shoot any swat guys who are immediate threat, i.e. the ones in front or to the side of my and my team mates.