Ok, I am going to move things on now, as most people have acted. No need for any defences; no bad guys are firing.
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STATE OF PLAY AT START OF: Fourth round, second action
Room 2
North Side Lower:
Burn 8/5/2
Cloud 10/11/1
Castor 15/5/-1
South Side Lower:
Rade 10/6/2
Coeus 15/0/0
Ares 6/0/0
East Side Lower:
5 SWATs, ok
West Side Lower:
Fire 15/19/0
Hephaestus 17/7/2
Mors 11/18/3
Virus 10/15/2
North Side Upper:
5 SWATs, ok
South Side Upper:
5 SWATs, ok
CURRENTLY OWED ACTIONS: Virus (1), Rade (3), Heph (1), Mors (1)
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OK, ATTENTION ALL PLAYERS!
You will note that everyoine is now in the same room! Coeus' team bursts into the flag room, with mayhem on their minds!
So, now things get very interesting, but also a bit complex. For a start, I cannot tell you what other players are going to do to you, so if you want to post advance defensive actions, you had better make them conditional- e.g. IF Coeus does x to me, I will do Y, that sort of thing. Else wait for the player to actually post, but that might slow things down.
Also, there will be some restrictions on banking. Dexx, for example, is owed 3 actions and can take a fourth; I will not allow him to simply take four attacks on Ares or Coeus! That would be a mis-use of the system. In any case, Banked actions are normally only allowed to be used on things you could have done if you were there.
Although I have just done this for Phoe, I shall describe the room again.
The room is very large- like a warehouse. There is a balcony halfway up it and a jangle of metal packing crates in the middle. The flag is hanging upside down from the middle of the ceiling- accessible to a Prodigous leap from the Balcony, or an Abundant Leap from the crates. Other than that, there are ladders up to the balcony on the east and west sides of the room, and the doors are the north and south sides.
There were four groups of five SWAT guys each, each armed with M16s and wearing heavy body armour. One ground was behind a barricade guarding the western ladder- Fire's team has killed it. One group of five is likewise guarding the Eastern ladder.
One group is up on the balcony on the northern side, one group is up on the balcony on the southern side. If you are at the north or south lower sides, the SWATs directly above you cannot see or shoot you, nor you them.
As shown in the description, Fire's entire team save Rade has gotten to the western barricade and taken it. Rade- though he has actions to spare- has stayed by the Southern door where Area and Coeus have just come in. Burn, Cloud and Castor just came in from the front.
Be VERY aware of both the significant firepower of the SWAT team, and the danger of other players!
Good luck guys.