USH'S MATRIX GAME- TRAINING MISSION- Capture the Flag

Started by Ushgarak36 pages

Sorry, I JUST noticed that Heph wanted to use the damage reduction (Shielded in Life). In that case, even cooler, as that bullet does NOT hit you, Heph! You spin out of the way just in time, and land intact!

Mind you, Heph, you have spend LOADS of focus- 16 points! That's the Natural in action for you! But not enough left for another Vertical Dodge, I am afraid.

I note I just started a new page- make sure you check the page before for the latest update, guys!

shooiting the unhit guard with glock

Did it for you already, Burn!

ok
umm im kinda lost in all the actions im missing but, its defence time now,
how many are left?
1 or 2

It's all at the bottom of the last page, Burn! 1 left and if Cloud cannot kill him in his action then it will only be because his hands fell of...

sorry im blind.
ok
in the next action i want to draw my mac-10 and run into the next room,
lets get this shit started!!!

Heheh... yeah

"Alright, Team A, time to move. I do not see coincidence in this fight, i see purpose. Let us hope, *cocks Dlask shotgun* that fate does not change her mind. Lets go!!"

Coeus opens door and enters, and then starts shooting with Dlask at nearest target as he moves forward towards his opponent (Im guessing this is Fire, so i'll start shooting at him first) Burn, cover me!!

I'll pull my Ingram out, as that counts as an action that guy'll have to wait until next turn.

Rade starts running towards the 5 swats in the southern part.
attack: vertical kick
defense: willow step

there..

(gimme a min, I'll perform my action when I'm back home; should be in about 4 hours)

[BTW WHY DOES IT ALWAYS GET ACTIVE WHEN I AINT HERE]

Whoa, Cloud, I would not do that if I were you or your entire team will have to wait an extra action before entering that room as Coeus wants you all in at the same time.

It is imperative to Coeus' plan that you kill that cop now. You can draw your weapon AS you enter the room, afterwards.

That'll be your next action, Coeus- assuming Cloud takes that cop.

Rade- Southern? You aren't on a balcony. So I cannot process that, I am afraid.

Looks like there is a little confusion settling in so I will not update right now.

Just to clarify:

Everyone on Coeus' team has acted except Cloud. There is one cop left to be eliminated and until he is, Coeus' team cannot proceed, by Coeus' order.

Fire, ok, I shall wait for your return, though I think you mean "gimme 240 mins'...

Rade, the North and South SWATS are on the balcony. The west and east ones are on the floor, behind barricades protecting the ladders up.

In fact, Cloud, I can sort this out now. As you are unarmed, drawing a small weapon like an Ingrams only gains you an exertion point, it does not take an action.

So you can deal with that cop right now. I simple blow will be enough to take him out- I am not going to bother rolling to kill a hurt, held cop who cannot dodge. He's Out.

We now have until Fire returns before I move this on. if I do not hear from Phoenix, I will use her action to move her to the Western barricade, unless Fire specifically tells me he does not want her to do that.

as I run over towards the next guard and I make as fast slah at neck height using hand of the emperor along with hands without shadow, so he can't dodge it

(weapon -4 focus, -1 extertion)

Good idea!

You roll -3 though, Fire. Not the best stroke you ever made. That comes out as... 13. He's Hit, but he's not Out...

darn it, tho I am glad I spend that one extra focus

as defence I use willow step

Ok, time for shooting again!

1 shot on Fire and one on Mors from the West side.

2 on Fire, 2 on Heph, and one on Mors from the South.

And again, two each from the others.

Coeus' team receives no enemey fire at all this action!

Gah! Your first shooter JUST misses you, Fire... thanks to good old Willow Step...

Mors is less fortunate. He is hit, and hit bad. Nine points of damage, Mors, as one of the guy's bullets goes through across your left hand. Ow!

That is the only hit for this round- there would have been more if they could have managed full burst fire, so count yourselves lucky for magazine capacity!

End of round, focus refreshes!

STATE OF PLAY AT START OF: Fourth round, first action

Room 1

All clear!

Burn 8/5/1
Cloud 10/11/1
Castor 15/5/-1

Room 2

South Side Lower:
Rade 10/6/2

East Side Lower:
5 SWATs, ok

West Side Lower:
1 SWAT, ok, 1 SWAT Hit (4)

Fire 15/19/0
Hephaestus 17/7/2
Mors 11/18/3
Virus 10/15/2

North Side Upper:
5 SWATs, ok

South Side Upper:
5 SWATs, ok

Room 3

Coeus 15/0/0
Ares 6/0/0

CURRENTLY OWED ACTIONS: Virus (3), Rade (2)

Ok, good news for both teams.

Fire's team- this round, the SWATs are reloading! Take your chances whilst you can! No enemy fire this round!

Coeus' team, this round you are bursting into room 2 for the big confrontation! You cannot act in there yet,t his is your 'getting in there' action. On the way, though, any of you may spend an exertion to draw weapons. If you want to CHANGE weapons- like, I assume, Burn will with his Deagles- then to make it only an exertion rather than an action he will need to drop the Glock but I do not think that is a problem for him!

So if any of Coeus' team want to further specify what they are carrying, please do. That is you guys taken care of.

Fire's team, this is your round to get ready or make things a whole lot easier on yourself as the SWATs will be firing full power again next round!

Ares moves into room 2, ready to fire his M16 at the nearest SWAT.