USH'S MATRIX GAME- TRAINING MISSION- Capture the Flag

Started by Ushgarak36 pages

Okidokey, Castor, though as that is four moves (hold, disarm, shoot, Laughter) then I doubt I will need to do all of it before they are all dead!

Ares scrambles to room 2.

(Hey, could I use a power WHILE firing my M16? Not a martial arts thing, but you get the idea.)

Not to help you fire- that is what Gun Tricks are for.

Buit you can use all your defensive powers whilst firing, of course, or Wall Walk and fire, etc.

EDIT...wrong thread...weird...

Yeah. I get that sometimes.

cloeus, i think you should go straight for FIre, he has the most damage and is a big threat, il cover you so you can engage him directly,

is it a new action yet?
cuz i wanna take out the next guard

(Zink is having trouble logging in, says his password isn't legit, and he's too lazy to get a new password. 🙄 He'll post some of his actions with me, so I'll make it clear which is his and which is mine.)

Mors dives into a roll and keeps going until he reaches the barricade that Fire is at. He then lunges at a SWAT guy with a horizontal hack with his sword for the waist. (My banked move and my move this round.)+

Nah, I only updated an hour ago. I'll probably sleep first before I update again unless Fire's entire team suddenly posts.

ZINK: Heph follows Mors and uses FLYING WHIRLWIND KICK on the nearest SWAT team guy.

(Banked and current.)

Ok, Mors, I think Fire will appreciate that- though this turn it is you who will be easier to hit!

+2 on your roll, Mors. A good strike, though with the SWAT guy dodging, you don't QUITE get a good enough blow to kill him through his armour- the SWAT is Hit for 4.

(Do I get to follow that up? Or do I wait till next action?)

Wow, FWK could be overkill! That gives him no action the turn after, I hope he knows that...

Ok, Heph, you race over, leap into the air, and kick repeatedly in mid-air over the barricade into your target.

Your attack rolls -1. That's still a hit, but only for 3.

But you are not done! As you hit, you immediately attack him again in mid-air! This time you roll evens- another hit for 4, and that is enough to knock him out, flying backwards. You land, Heph, and can make whatever victorious stance- and defence for that matter- that you like!

You don't act next action, Heph, but you lose an exertion. So that works out just fine!

Actually, both you AND Mors had best defend... I think a Willow Step or Vertcial Dodge- if you can do them- would be very handy!

Mors, you do not act until next action, but you can use Gift of the Emperor right now to turn your hit into a fatal one. But that will mean spending yourt next action pulling the sword out- your call.

Zink would like a Vertical Dodge...I'll Willow Step...

Will do!

Want to skewer that SWAT with the Gift, Mors, or just try and hack him next action?

Use the Gift! 😄

shink!

The SWAT had dodged and lived, but then you turn and twist, and the blade sinks deep through him...

That's him dead!

Ok, time for the cops and SWAT to fire again, folks, as only Rade, Fire and Virus have not acted and I am still moving things on high speed.

Only two SWATS left on the Western barriacde now. I am going to cut the unlucky Fire a break and have them shoot at Heph and Mors, though Mors is diving to one side and Heph is flashily flipping off the nearby wall to become very hard to hit...

The five SWATS from the South side split their fire between the three at the west as well- two volleys at Mors, two and Heph, one at Fire.

That leaves ten others who split their fire evenly between you all- an extra two volleys each. Some of these shots you have cover from, some you don't.

I'll give Fire a Willow Step, which will Exert him out and lose him an action- but a banked one, so he can still act.

Ok, the West and South side SWATS all miss. Just the other ten left...

Heph! Unlucky, but with SO much fire coming at you, the lucky SWAT roll has come at you. You are clipped again, for another seven damage! Again, if you want to use a power to reduce that, you can...

Virus and Rade, you are lucky, it all misses...

As for Burn, Castor and Cloud... your assailants don't really have a chance now, do they?

Zink would like to use the reducing power.

And down goes another coppertop... 😈

STATE OF PLAY AT START OF: Third round, fourth action

Room 1

First Barricade: Clear!
Second Barricade: Clear!
Third Barricade: 1 cop, ok, 1 cop Hit (3)

Burn 8/5/2
Cloud 6/11/1
Castor 15/5/-1

Room 2

South Side Lower:

Virus 10/15/0
Rade 10/6/2

East Side Lower:
5 SWATs, ok

West Side Lower:
2 SWATs, ok

Fire 11/19/0
Hephaestus 1/7/2
Mors 10/9/3

North Side Upper:
5 SWATs, ok

South Side Upper:
5 SWATs, ok

Room 3

Coeus 15/0/0
Ares 6/0/0

CURRENTLY OWED ACTIONS: Virus (3), Rade (1)

Ok, first of all, this action sees Mors retrieving his sword, and Heph landing after his flashy uber-kick. Heck, you just Vertical dodged in mid-air, Heph! That was neat. Your Whirlwind kick, then, hit the guard twice- talking him out- then took you all the way to the far wall, where you flipped backwards, avoiding enemy fire, and then landed!

Very cool, and only spoilt because one bullet did actually clip your leg- but even Neo couldn't avoid that, so don't worry!

Castor, you are making your grab. You do indeed take firm hold of the cop, and spin him around to hold him firmly.

Burn, you want to fire, I am guessing. With considerable frustration being released, you blow away the last healthy cop.

Cloud, that just leaves you one Hit and HELD cop to take out. Should be easy- chose your coup de grace

Ares and Coeus, you make it to the far door in room 3. You'll be heading inside next action!

The SWAT team is going to fire again- but only two bursts each this time! Mors and Heph busy you may be but you might want to defend again!

So... I need actions from:

Fire, Virus, Rade and Cloud.